Your favorite units?

w2w2w

Warlord
Joined
Jul 26, 2009
Messages
120
I like the archer for teh beginning of the game but I rush to medivial so I can use swordsman, overall my favorite unit is the paratrooper. I really hate artillery units :mad:






(by units I mean anything, workers, spies, great people, etc)
 
Fast worker - Indian UU
*Cheap, esp if you are Expansive.
*3 movement points.
*Can build farm, mine, cottage, windmill, fort, watermill, workshop, cut forrest/jungle etc. All VERY important improvements.
*High Attack Strength.
*Excellent Flanking unit.
*Can build roads into enemy territory.
*Gives the attacker the impression they are weak and thus not worth attacking.
 
I really like the Close Air support planes (A-10 Warthogs, I think) in Varietas Delectat. They can really make a mess of an incoming stack, and they are just nifty when it comes to offense too.
I really hate artillery units :mad:
Oh, goodness, no. Siege is your friend.

A properly promoted stack of artillery can soften a city up so much that a scout can nearly take the whole city on his own. Throw in a fast worker and victory is guaranteed. :lol:

(Yes, I know that's not true. There's no need to correct me. :p)
 
No faves because I appreciate whichever unit will do the job for me at the time. That said, I like Airships. They get little love here. Consider:
They have no counter for quite a while.
They're cheap: 3/4 the cost of a Rifleman.
Great for recon in general and indispensable as a force multiplier for your defensive fleet.
They can spot subs.
8 MP is farther than any unit until you get Bombers.
You can only base four of them in a city but, you can also base four of them in each Fort.
Although they can "only" take a maximum of 20% off of an enemy that's often enough to get AI reinforcements to turn around and go home.
Once you get Carriers, the aircraft for them are an upgrade away. No waiting.
 
Nothing beats Panzers. :devil:

Except gunships (which rape them), mechanized infantry, and anti-tanks (which come sooner and cost less) you mean.

but I rush to medivial so I can use swordsman

Swords are classical troops.

ICBM. Especially when nobody else has them yet.

Nukes are fun as hell but I kind of like tac nukes better. Especially when combined with paratroopers...so dirty.



Anyway, my favorite unit is the Keshik (and horse archers in general) as they hold field dominance over everything but spears/elephants for a long time and can totally abuse the AIs ability to correctly garrison cities, nullifying fortification bonuses or forcing field fights. They are also more effective than swords on average vs cities against non-spears, so they can be quite devastating.
 
Nukes are fun as hell but I kind of like tac nukes better. Especially when combined with paratroopers...so dirty.

Tac nukes are a bit more difficult to use, thus more micro. That said, there is one fun thing I can do with tac nukes I can't do with ICBM's: I can gift them to AI's at war with each other. Now THAT is funny.
 
Keshiks..never did get into using those though they do seem ridiculously good, always makes Numidian Cavalry look pale in comparison.
 
Keshiks..never did get into using those though they do seem ridiculously good, always makes Numidian Cavalry look pale in comparison.

And then, numidian cavalry IS ridiculously overpowered. Don't let the strength fool you : thoses guys can go as fast as keshik (ecury + barrack is enough to get mobility out of the mill), they fear lance a lot less than the already good HA, and they are strong enough to destroy archer. Longbow can be tough but then again you can really attack where you want and not where AI want.
 
And then, numidian cavalry IS ridiculously overpowered. Don't let the strength fool you : thoses guys can go as fast as keshik (ecury + barrack is enough to get mobility out of the mill), they fear lance a lot less than the already good HA, and they are strong enough to destroy archer. Longbow can be tough but then again you can really attack where you want and not where AI want.

I musst really be doing something wrong. I like playing with hannibal because I love his trait combos. But I don't like his UU at all, and you're not the first one to claim it's great.
And it's not that I see the low str and pass, I have built lots of them, but they usually end up beeing a waste compared to other units I could have trained instead.
 
I musst really be doing something wrong. I like playing with hannibal because I love his trait combos. But I don't like his UU at all, and you're not the first one to claim it's great.
And it's not that I see the low str and pass, I have built lots of them, but they usually end up beeing a waste compared to other units I could have trained instead.

Well, report to the TMIT explanation about HA, since a lot of NC strength is being HA. In short, they are fast, they can flank catapult, have easy access to Flanking 2, so you can whistle down attacking stack with ease and little danger. For attacking city, they are two way : mass producing them, and attacking with Flanking 2 ; you lose some unit, but quickly the top defense unit are only a shadow of their strength, so with 2-3 NC per defender you can usually overrun a city, with minimal casualty due to retreat. The other way is to go with your fast unit into the ennemy territory to pillage and spot underprotected city, and take them. AI will either loose a lot of city, or move defense unit. Then you can far more easily slaughter them and take the now lightly defended cities.

Don't forget : NC are expendable units. Unlike praetorian, loosing a lot of them is normal.
 
So, I should level flanking instead of combat? I was never a big fan of flanking.

As far as I'm concerned, I tend to use flanking on every cavalry unit. They flank cat if they retreat (or win), and does not flank if they die, so flanking 2 unit have at the very least 50% chance to survive and damage cat.

In city attack, it depend. But I prefer sending and flanking II NC as first wave, because 1% win + 70% retreat is far better than 2% win in my book ; the essential part is damaging at least a little the defender to make them weaker, and they still gain 1 XP while denying any XP gain.
 
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