YOUR Favourate Civ

RickFGS said:
Best Civ by far - Portugal

Others that arent bad but cant even dream to reach Portugal´s might:
Maya,Sumeria,Persia,Carthage,Celts,China,Iroquois.

Fun to play with - Babylon: Bowmen 2(2)/2 UU 20 shield (10 cheaper then javelin similar unit), these babies just excel when used in stacks, an archer/spearman all in one, who wants more?

Worst civ? Spain - cause they´re spanish..

Are you being sarcastic? Portugal was rated by most to be the worst civ in the game. :crazyeye:
 
Xanikk999 said:
Are you being sarcastic? Portugal was rated by most to be the worst civ in the game. :crazyeye:

Note his location. ;)


Iroquois are almost twice as good as their nearest competitors IMO. Only Sumeria, Maya and the Dutch can be even close to their might.
 
azzaman333 said:
Note his location. ;)


Iroquois are almost twice as good as their nearest competitors IMO. Only Sumeria, Maya and the Dutch can be even close to their might.

What about the celts?

Great traits and a great UU? What more could you ask for?
 
Xanikk999 said:
What about the celts?

Great traits and a great UU? What more could you ask for?
True, the Celts are a great civ, especially for 100k. However, religious isn't a particularly strong trait otherwise (since you'll only want to revolt once, and you shouldn't be building many temples or cathedrals if not going for cultural victory), and the Gallic Swordsman costs 40 shields to build and 90 gold to upgrade from a warrior, making it the most expensive ancient era UU. Its only advantage over the Iroquois MW is an extra defense point--probably not worth the extra 10 shields, not to metion that the GS doesn't so much upgrade as downgrade to the slower Medieval Infantry. Still, the C3C Celts are an excellent civ for pretty much anything, with the possible exception of 20k culture or OCC.
 
I guess it really depends what mood I'm in. I like Heretic_Cata's reply but I'd have to admit that some civs are more fun than others.

Overall I think that the Iroquois have it with an awesome UU plus the AGRI trait. If I were to pick just one civ, it would probably be them.

On 'pelago maps, the Byzantines are great. Faster ships and the lethal bombardment ability of dromons means that no civ can compete before frigates. I also like the Vikings. The Beserk is far too expensive but a couple of caravels of these can absolutely wreck an AI. Heaven help them if they have no iron or salt!

Fast research on big pangea maps normally finds me heading for the Russians. Their UU is good fun, although a bit late in the game for my liking. Their power comes when you get a decent number of scouts out early on. Just watch those AA techs come rolling in and then when that's over, you'll have every contact for continued tech trading dominance and the cheap libraries is a nice bonus.

Finally I've recently played the Egyptians on a Tiny Deity Pangea map. When you're crammed in with just a few cities and your opponants are ripping through the tech tree, sending in a stack of War Chariots can still knock them for six. REL is not my favourite trait but pop-rushing a cheap temple can help stop the flips and those fast workers can gets roads up over poor terrain really quickly. OK, so a Depot GA is not ideal but in this situation, you ain't gonna get any GA if you don't act quickly. Great fun!
 
My Favorite Civ is the Carthagians... I dont know why... but it may be because Hannibal looks just like me.

Though I also like Scandanavia for its special and that its Militaristic and Seafaring (My two main subjects ^^)
 
Personally, I prefer to play with Germany. They lend themselves very well to my play style. I prefer a well-rounded empire, and to win through military might. Scientific keeps my tech up, and helps to maintain culture. Militaristic means more promotions, early barracks for early rushes, and ultimately, more leaders and thus more armies. I love the Panzer. Lots of people don't like late UUs because they say the game is already over or decided by then. I say: if that's the case, you need to move up a level. :P Three moves means that you can take a civ in one or two turns where ordinary tanks would take five or six. It means that you need roughly two-thirds as many to clean up piles of units that have been blasted by artillery. Most of all, it means that Panzer armies have FOUR movement points! It doesn't get much better than this. In addition, the late GA allows you to create incredible blitzkriegs, as your production ramps up to un-matchable (well, maybe the US with their F 15 could match it...) levels. You've already built all the improvements you need by this point, so there's really nothing left to spend those shields on except units.

Honorable mentions: Iroquois, Japan, China. Hehe, can you tell I'm a warmonger just from this list? :P
 
France.

I just wish they weren't pink...
 
For me it depends on the difficulty first 2 difficulties i just doesnt matter its a piece of cake with all of them for regent and monarch i like china, ottomans, persians, celts and maybe iruquous. For emperor my favourite for now is celts we'll see in the future :)

However, religious isn't a particularly strong trait
I think it depends are you playing agains humans or computers and on what difficulty. Against CPUs on high difficulty its great.
 
I think it depends are you playing agains humans or computers and on what difficulty. Against CPUs on high difficulty its great.

No, not really. Religous isn't ever a really strong trait.

Agreed. Commercial, Agricultural, Industrious and Scientific are always better than Religious.
Let me make it clear that although in general I don't rate REL as a particularly strong trait, it is not fair to say that it doesn't have its uses and I'm afraid that I simply don't agree that COM, AGR, IND and SCI are always better.

The ability to pop rush some early culture is very useful. Playing for a 100K is more difficult with a non-REL civ and going for a quick domination win is also well suited to REL civs. This is why many players (including me) often choose to use a REL civ when playing culture and domination games and this is reflected in the HoF stats.

The trouble with generalising too much is that in many areas Civ is too complex a game to make it valid.
 
Cheap temples and no anarchy has never really seemed too useful to me, but reduced corruption, more food, fast workers and free techs and cheap libs are almost always a very useful thing to have.
 
gotta go with the Celts...just played them for the first time. i focused on that gallic swordsman right away and amassed about 6 of them...was able to sweep through two other Civs with that force.

what a great UU.
 
gotta go with the Celts...just played them for the first time. i focused on that gallic swordsman right away and amassed about 6 of them...was able to sweep through two other Civs with that force.

what a great UU.

6? Do you mean 60?
 
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