Your game changing feature

[Poll] Your game changing feature

  • Map Editor / Scenario Builder + Scenarios

    Votes: 6 9.1%
  • Expanding the timeline by adding 4th Age: Medieval / Atomic Age or other

    Votes: 10 15.2%
  • Improved Legacy Paths + Age Victories

    Votes: 43 65.2%
  • More Civs, Leaders, Wonders and Buildings (dams!)

    Votes: 17 25.8%
  • Age Transition: improved crises and civ-switching, 1 civ through whole game

    Votes: 12 18.2%
  • Big UI improvements + better AI (airplanes!)

    Votes: 12 18.2%
  • Improvements to existing features: reworked religion, strategic resources, terrain/biome

    Votes: 23 34.8%

  • Total voters
    66
Improved Legacy Paths + Victories
Improvements to existing features

and most of all, Hall of fame… can’t believe we still have no tracking of our played games… I’ve kept all my last turn save games just in case it does appear one day, like they did in civ 6

I´v thougth about doing that. But how do you deal with the games after patches. Do you reload all of you "last-turn-saves" and save them again and hope they work in the new patch?
 
I would've voted for Age Transition, as I think crises are the area of the game that have the most promise for improvement in a way that really changes the feel of the game in a good way. But I have below 0 interest in 1-civ playthroughs, so my vote went elsewhere
 
I would've voted for Age Transition, as I think crises are the area of the game that have the most promise for improvement in a way that really changes the feel of the game in a good way. But I have below 0 interest in 1-civ playthroughs, so my vote went elsewhere

My last game I had an interesting crisis situation. Got the barbarian crisis, which initially I thought was a great thing, since it gave a good chance to get some more levels on my commanders. But to handle the barbarians, I actually ended up leaving some of my towns exposed, so when Napoleon declared war, I couldn't defend against his elephants and ended up losing one town. Almost gave up on the game, but thankfully a few turns later he pulled his troops back (not sure if it was to fight off a hostile camp on the other side of his empire, or to try to grab a city from my ally) and I just snuck in a couple of my cavalry to reclaim the city and get peace with the turn timer of the era ticking down. It's a legit case where the crisis potentially turned the game. And frankly, that's how it should be. Far too often though the crisis ends up not mattering much. Or worse, if I didn't have an aggressive opponent, I would have just milked those new camps for XP and it would have been a massive net positive for me.
 
Map editor and scenarios is my number one requested feature. Scenarios have always been my favorite part of Civ.
 
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