Hello, ive been playing for a while - i like to take my forum times in "spurts" because i don't like to come off as a troll - absence can make the heart warm. RFC RAND, my thoughts:
(the newer version)
Comments:
Please include an icon - i have ones for the other RFC's, but not this one. i can only get to it through the civ menu which means loading it twice.
FIX that diplo bug, its just so annoying! Not only does it give extra loading time between rounds, but you can deny someone for 30 turns (or give) and it won't change their views. so 30 turns later (i probably should have been asked about twice) they are still pleased.
Thanks for the better starts! Please include a way to control which civ's will appear. if not possible, make some more starting options in regards to indy city's (weather or not they spawn), colonies (should have option to liberate into a legit civ OR indy - could you make it read who all is NOT in the game, and make it possible?) Number of "rebirths" - let the player choose from menu how many times they can change civ's.
Would love to see a victory condition to play from the begining to the end getting as many UHV's as you can. if you score a UHV, you may change to the next-born civ, and aim for another.
Civ re-births: should be an option to turn ON or OFF a "dead" civilization's chances of being reborn at a later time. example: babylon dies, other civ's overtake, and in the 18th century, they respawn with 2 cities, collapsing arabia - then the next turn getting destroyed by turkey, who collapses for taking the former arabia cities.
Civ/indy feature: would be nice if there was an option to turn on tiles "color-shaded" by expansion friendliness. like the "grid" the feature would be optional, and it would highlight in green the healthy places, in red the bad places, and in blue the "neutral" places (that wont help or harm stability).
Resource stability: sometimes i get a large area of nice land with a lot of resources and get punished for not trading - when either everyone is in mercantilism, or nobody wants my "one copy" of almost everything, and sometimes when i am forced to sell an excess good for SOMETHING even though its just 2 gpt. Maybe each resource should have a "value" listed on the foreign advisor? this would give a value of what everything is worth.
Gold-Bug: i have yet to be able to offer or request gold or GPT in any game.
All in all, ive seen very different games. one had a north-american owned aztec which destroyed the americans fast. Inca/Maya were also big, and almost everywhere else had collapsed. in another, i played as india, then in one turn, i saw all my area revolt to indy and i get a popup to take Ethiopia. DUH, i take it. i spawn right next to india, wipe it out, build westward - and i don't have to even really think about war, because im secluded. oromo warrior's for the win! in another, i had Japan get the conquerer event! they took over the incans, and while i was fighting the british another suprise: Mayans conquer a british city (in england, i guess tech-gifts to them impacted it), then 2 turns later in congress, i voted YES and they took another british city. then i made them end the war, and the mayans conquered the indy cities that occured from english collapse.
Some nice new optional features to enable/disable different elements (like remove stability, or make it harsher) would be nice but besides that and fixing the gold-bug and diplo-bug i think its great. i love it, and hope to see it continue.