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Your Top Requested Change

Discussion in 'Civ - Ideas & Suggestions' started by dexters, Feb 22, 2012.

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Your requested additions to Gods and Kings

  1. Include InfoAddict style features

    73 vote(s)
    38.8%
  2. Fix Multiplayer Animations

    8 vote(s)
    4.3%
  3. Improve Multiplayer AI

    23 vote(s)
    12.2%
  4. Include SDI / Weaken Nukes

    36 vote(s)
    19.1%
  5. Buff Nuclear Weapons

    11 vote(s)
    5.9%
  6. Improve Puppet city options

    68 vote(s)
    36.2%
  7. Redesign Research Agreement Effects

    70 vote(s)
    37.2%
  8. Include 'Vassal State' option in diplomacy

    68 vote(s)
    36.2%
  9. Weaken Artillery

    14 vote(s)
    7.4%
  10. Other

    57 vote(s)
    30.3%
Multiple votes are allowed.
  1. Mivo

    Mivo Warlord

    Joined:
    Jul 7, 2008
    Messages:
    207
    Location:
    Germany
    "Other."

    I'm surprised you left out AI improvements (not just in MP), especially of the combat and diplomacy AI. It's by far the most hoped-for change for me, bar none.
     
  2. Zalcron

    Zalcron Prince

    Joined:
    Oct 6, 2002
    Messages:
    394
    i agree there must be a way to intercept bombers carrying nukes as they always get through, despite having a massive airforce.

    I would also like to see the re-introduction of annual income, something not seen since civ 2. I liked this simple feature so you could measure your peoples standard of living. GNP means little as to use a real world example. China has a huge one but its people by the large of worse off than most folks in the west.
     
  3. godotnut

    godotnut Inverted Unicycle

    Joined:
    Oct 26, 2005
    Messages:
    477
    Gender:
    Male
    Location:
    Brooklyn, NY
    Improved AI in diplo and unit movement.
     
  4. vonbach

    vonbach Prince

    Joined:
    Jul 1, 2011
    Messages:
    312
    Other. Change the AI so its actually halfway of a threat. Especially in naval combat.
     
  5. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    I included both Buff and Weaken Nukes...

    Nukes should be a strategic weapon rather than a tactical one... ie no damage to units other than the one targeted.
    However, significant damage to the city (ie ICBM=city goes to 1 pop with no non-wonder buildings, Atomic bomb just kills 2/3... and all fallout tiles give 1 :( to the civ they are in)


    Bigger improvements would be AI
     
  6. Durgat

    Durgat Chieftain

    Joined:
    Sep 26, 2011
    Messages:
    8
    They need to wholesale copy the multiplayer from CIV4. Lobby, options, drop-in gaming, and get rid of the region lock. They also need to add an era limiter, and modding in multiplayer.
     
  7. ad_hoc

    ad_hoc Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    2
    The AI needs to be improved. It is okay that it is not as tactical as a human, but it should not give its resources away. It should not be giving away gold for resources, open borders and such.

    Research Agreements should be adjusted.

    It would be nice to set a nuke on counter-attack just like the intercept option for fighters. If the city gets nuked and the origin city is in range it automatically deploys against that city. The current problem is that the nuke gets destroyed when the city is nuked. This would be a simple way of allowing a retaliation.
     
  8. Janig

    Janig Prince

    Joined:
    Mar 1, 2010
    Messages:
    358
    AI combat improvement

    Thats within your control. I have more fun not selling abusive agreements. If an AI asks for open borders then I may sell them. If an AI demands a lux resource then I will sell it. But otherwise I dont abuse the trading system and I find fairer games. However the combat AI is always lame.
     
  9. ad_hoc

    ad_hoc Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    2
    I suppose I have a problem with it b/c I like to play 2-3 person multiplayer games with some AI. It's weird to try to get everyone to agree to specific house rules about not abusing the AI. It would be nice to just have it as part of the game.
     
  10. OrsonM

    OrsonM Our man

    Joined:
    Jan 1, 2011
    Messages:
    555
    Changing that logo, of course!

    I can't sleep because of it!, I wake up in the middle of the night, go for a wee and then get back to sleep (which I'm sure it's totally unrelated, the logo is keeping me up).

    Firaxis if you let your logo be ugly, what else are you letting be ugly in the game?. It's just bad parenting there!
     
  11. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,031
    Location:
    Sydney
    Moderator Action: Moved to Ideas & Suggestions. :)
     
  12. arkguy

    arkguy Warlord

    Joined:
    Jun 9, 2010
    Messages:
    165
    Location:
    Arkadelphia, AR
    Elimination of the one resource one unit rule or have it as an option rather than a requirement in the main frame game. Allow resources and improvements on mountain terrain. Better defenses against nukes.
     
  13. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,265
    Location:
    Inside an Ikanda.
    I actually disagree with elimination of one resource one unit rule, it's more realistic (to some extent). I mean, how is it 'real' that you could build 100 tanks with one source of oil anyways?
     

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