You're not in Krasnodar any more Dorothy...

I did (Monarch/Normal). I used long-term defensive pacts combined with Great Statesmen.
Which 3 Orthodox wonders did you control for the first UHV? It seems impossible to get to Urban Planning by 1550 for St Basil, do you just have to conquer Byzantium to get them?
 
Which 3 Orthodox wonders did you control for the first UHV? It seems impossible to get to Urban Planning by 1550 for St Basil, do you just have to conquer Byzantium to get them?
Conquer Byzantium(which isn't historical at all), there's no other way.
 
Yeah, I've been trying to figure this one out for awhile. My last run I got lucky as the Byzantines didn't build Mount Athos, so I'm close to a historical victory (except my vassal Germany suddenly and inexplicably switched to Nazi Germany). But on a normal runthrough, Urban Planning is nigh-impossible in the time you have; the Ottomans are also at the peak of their powers, so they'll walk over your troops easily. One person researched it through monasticism and great people - maybe it's viable?
 
I would like to propose moving St. Basil's Cathedral to Firearms. It was originally commissioned to commemorate the capture of Kazan, right?
 
This thread inspired me to try another Rus -> Russia run. I am now starting to think that the Saint Sophia is more for Russia than for Rus.
  • Going for the Rus UHV means foregoing with Saint Sophia
  • Building Saint Sophia will make UHV1 nearly impossible to achieve. If you go for the wonder, you'd better snag it and then switch to Russia.
 
Rus also does not have an easy source of stone (there is probably one potentially reachable north of the St.Petersburg spot), and the wonder effect is much better for Russia, at least it creates a way to overcome the expansion costs.
 
Wait. I just tried it. Firearms is too early if I beeline it and I already have a Great Engineer stored. Maybe Firearms and Statecraft

I wanted to give Rus an accessible Stone source also (the St. Peterburg one is too far for Kievan Rus for me), so I made these changes on my end:

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Move the Iron in Novgorod 1S2W (Cherepovets), and place Stone on where the Iron originally was. I put the Iron there so that Beloozero (1N of new Iron) can be founded without problems.
 
Statecraft would be a better compromise, probably. It's the one tech in its column that has three prerequisite techs so it's the hardest to get. But Statecraft+some other tech is also a possibility even though wonders that require two techs are very rare in this mod (IIRC it's only the Temple of Artemis, with Mathematics+Priesthood).
 
Statecraft would be a better compromise, probably. It's the one tech in its column that has three prerequisite techs so it's the hardest to get. But Statecraft+some other tech is also a possibility even though wonders that require two techs are very rare in this mod (IIRC it's only the Temple of Artemis, with Mathematics+Priesthood).
I think Firearms + Statecraft works. It's like removing Urban Planning and its other prereq Academia. We will need to be trading and stealing techs for this. A Great Statesman could also work (aside from the Great Engineer needed to rush St. Basil's).
 
Figure I should ask this here, but what city placement are you guys going for in 1.18?

I've been in the habit of rolling up Rus starts to found Vitebsk instead of Minsk, and Moscow too. Nizhny Novgorod can get huge and generate tons of commerce once you clear out the forests, but you can squeeze two more core cities in that area instead of NN. Novgorod is a meh city that just ends up stealing tiles from Vitebsk, Moscow, and Saint Petersburg (once you raze the always-founded Vyborg in a Great Northern War) in my experience.

But enough about the core, what about other regions? What's your setup for the steppes and southern Russia? Or Siberia? Or the Arctic?
 
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