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You're not in Krasnodar any more Dorothy...

Discussion in 'Gameplay Guides' started by TsarAndreas, Jan 8, 2018.

  1. TsarAndreas

    TsarAndreas Chieftain

    Joined:
    Dec 12, 2017
    Messages:
    6
    Hi all,

    New to DoC (think I downloaded v.1.14) and I love it. It's very different to RFC and you really have to immerse yourself in the nation in a much deeper and more satisfying way.

    That said, I tried Russia for the first time today. Definitely not the same as RFC. First time out, I sent my settlers escorted with either a swordsman or longbowman to found Kiev, Novgorod and Kem(?) in the north to block off the Western Europeans whilst the horseman went scouting, only for the Vikings to settle between Ryazan and Novgorod, and then declare war on me shortly after. That, combined with constant and strong barbarian attacks, plus the arrival of the Mongols, convinced me that this was not the simple game I'd come to know and love.

    My more cautious second and third attempts saw Kyiv founded before I arrived, and my fourth and fifth attempts where I did manage to found Kiev saw my longbowman and horse archer decimated by attacks from 8 horse archers (2 groups of 4 one after the other).

    My question is, are all Russia games this troublesome at the start? I like the fact that I have to work hard to survive before I get the chance to become a time zone spanning behemoth, but I wonder if I'm being completely inept in my opening in these new conditions. It took me a few attempts to get China past the Mongol speed bump, but it was very satisfying once I did.

    Any hints and tips would be gratefully received.

    Regards,

    TsarAndreas
     
  2. 1SDAN

    1SDAN Chieftain

    Joined:
    Oct 27, 2014
    Messages:
    530
    I always found one city away from the barbarian spawns and two down south. By placing my cavalry between them I can stop the majority of any barbarian invasion the instant they appear.
     
  3. Finbros

    Finbros Chieftain

    Joined:
    Oct 20, 2016
    Messages:
    25
    Gender:
    Male
    Location:
    Northern Russia
    I usually found Kherson (1W from iron, suboptimal, placing on iron will be better for early play), Gomel, and St.Peterburg at 1E from cows (if I correctly remember map).

    It blocks spawn of Kiev and Polish/Viking attempts to make mess in Baltics with Tallinn/Riga or something else.

    To finally secure your pretty core/historical:
    - for blocking of Viking setllers at all, I'm settle between Onega and Ladoga lakes (unnamed core tile 1S from Onega, 1E from Ladoga).
    - be prepared for Qazan spawn. It's not a threat, but if roaming units of European civs capture it before you, it will be a nuisance.
    - before Ottomans spawn, send settler with decent guard in Northern Caucasus (I prefer Makhachkala plot), and, after Ottomans spawn and flip (in 1310, afair) settle city here to prevent their spread to Volga region with all these pesky cities of Derbent, Astrakhan or even Ufa. Do not sign OB with them of course.
     
  4. TsarAndreas

    TsarAndreas Chieftain

    Joined:
    Dec 12, 2017
    Messages:
    6
    Thanks for the tips guys.

    I've tried again, taking in some lessons from above and trying to get into the historical mindset of the Russians. So far this is what I've

    Lesson 1: Don't settle for settling's sake

    I settled Rjazan, Kiev and Vologda. These are three good cities, and all I can respectably defend (except Vologda which only had one horseman unit). I kept the last settler behind until I could safely settle Astrakhan after the Silk appears and it makes sense as a worthwhile city. Settling between the two rivers under the Iron feels a little too close to the capital.

    Lesson 2: Quantity has a quality of its own

    After feeling vulnerable to attack from the barbarians and the Mongols, I produced Walls as the first item in my first three cities, followed by archers. Lots of archers. This helped massively to increase the security within my empire, especially once upgraded to Longbowmen.

    Lesson 3: Take your time

    I like the way the game develops. You're in a hostile neighbourhood, so you build troops for defence. You end up building Knights to fight the Mongols, which you can use to conquer Kazan (and retake Astrakhan after you settled it too soon!), and you can use those same knights to escort your settlers into Siberia. I don't think I'm on track to settle 7 cities in time though - I'm used to only having to settle 3! I've noticed that there have been a few improvements in Western Siberia that make it more attractive to settle.


    I do have a question about the Mongols though. What exactly triggers the invasion? The first time it happened to me, it was in 1200AD, just after they spawned, so I assumed it would be an automatic thing. The next time I got past 1200AD, nothing happened at all, and when I met them much later they were amicable. The third time, my scout met them in
    Mongolia and they instantly declared war. What's the trigger? Is it random?
     
  5. Finbros

    Finbros Chieftain

    Joined:
    Oct 20, 2016
    Messages:
    25
    Gender:
    Male
    Location:
    Northern Russia
    Don't hide inside walls, Mongol UP makes them useless. Archers seems attractive, but Lancer producing is better, and with 5XP from buildings they can get Skirmish with +25% dmg to Light Cavalry (both Horse Archers and Keshiks).

    First contact. War declaration and event troops is instant.

    ..you can hope that Mongols collapse before first contact, though. After their respawn event wars don't trigger anymore.

    Afair, settling in the Ryazan makes 1 UHV (railroad to _Moscow_ ) impossible
    Also, Russian core can supply 6-7 cities with 10-15+ pop, why limit yourself?
     
    Last edited: Jan 14, 2018 at 1:11 PM
    1SDAN and Tigranes like this.
  6. TsarAndreas

    TsarAndreas Chieftain

    Joined:
    Dec 12, 2017
    Messages:
    6
    Thanks Finbros

    Yep. Discovered that after building a Castle in Ryazan and then having my city defences reduced to 0% out of nothing.


    Ok - so if first contact is what does it, I'll avoid sending a scout out East.

    Next attempt, I'll go for Guilds before Engineering. And start churning out the horse archers and upgrade to Knights as soon as.

    This is good to know. Will settle in place from now on.

    In terms of filling the core, I guess it's a question of timing. Once I've repulsed the Mongols, my focus has switched to populating Siberia. Think I'll try and squeeze in a few more settlers.

    Also - barbarians in western Siberia! Found out about them the hard way.
     

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