1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[C3C] Zombie RPG mod

Discussion in 'Civ3 - Creation & Customization' started by Oni Ryuu, Dec 21, 2018.

  1. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

    Joined:
    Nov 14, 2001
    Messages:
    6,604
    Gender:
    Male
    Location:
    USA
    Just some general answers to start with that can certainly be experimented with:
    These answers pertain to the CIV III/Conquests Game

    What are the maximum run times of a unit’s animation and audio files?

    In general, the game uses 1 to 2 seconds depending on the Unit Action.
    You can use Attack A, Attack B and Attack C for one long Attack by splitting the Animation into 3 parts that will play through all continuously without hesitations until the Unit Wins or Dies. I used this technique for my Unit The Drunk.
    You could set one of the 3 Attacks as no sound if you want a hesitation, etc...
    Because the Fortify plays just before the Attack, the Fortify is generally the Fastest Animation and Sound.
    Depending on what you are wanting to do with Animations and Sounds, it will require Testing to see what can be done with the Animations and Sounds for Units.

    What is the maximum area that a unit can occupy?
    Using Flicster and Civ3FlicEdit, 240 x 240 Frame is the largest frame size used for Units but I am not sure that a different program could be used to make larger Frame Sizes that could work in game. The 240 x 240 frame size is probably used as the largest size due to the size of the Game Tiles and space concerning Unit interactions when attacking/defending on the map.

    Could I simply package a custom soundtrack in to one large MP3 file and use it to replace the existing music?
    Not sure all music can be placed in one long MP3 file for playback but each music MP3 file can be placed in the Sounds-Build-Misc folder separately. Make a music.txt file and place the Names of each MP3 Music in the order of desired play sequence. That text file is placed in the Text Folder.

    You might talk to Kyriskos as he has worked on making some different Games other than CIVIII/Conquests.
     
  2. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    These are a few examples to explain why I’m asking.

    The default.flc can be used to show background characters shopping, talking with each other, working on something, trying to get your attention etc.
    The death.flc can allow for the same opponent to be defeated and fight again elsewhere in the story by making it look like they just ran away.

    A two second run time wouldn’t be great but that size limit would allow characters to look like they’re walking around and for scenes like a cock fight or a bar brawl and so on.
    I should have known about that.
    Thanks, Vuldacon
     
  3. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,796
    Location:
    up yours!
    You need a script… as in, a story script? I translate and proofread books, I might be able to help.
     
  4. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    Cool, thanks. I’m going to need time to find the physical limits of the game before I focus on writing a storyline. There will be 4 or 5 playable maps each requiring their own plot.

    I’ll get back to you when I know what tools we have and post some guidelines.
     
  5. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    Hi guys.

    I thought it might help to show you how this stuff is going to work. There’s very little to show on the .biq (just a few roughed out buildings) but you can walk around and get a sense of what it’s going to feel like.

    The folder contains the .biq and some notes.

    All of these graphics are temporary so if you see something that you want to improve, please do. I need lots of prop graphics like market shelving, furniture, industrial equipment etc.

    Download
     
  6. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,796
    Location:
    up yours!
    It's too late to start downloading at this time of night here, but is this a playable .biq or are we meant to look at this through the editor?
     
  7. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    You can load the map and run around but there isn’t much to do yet.

    Select the Survivors to play and select only the Map as your opponent.
     
  8. nick0515

    nick0515 Fantasy World Builder

    Joined:
    Jan 5, 2008
    Messages:
    2,509
    Gender:
    Male
    Location:
    New Zealand
    I've said it so many times already but I'm so impressed! I need to reinstall civ and give this a try. I'd like to offer help but my time is very limited. If there are any small things like minor graphics work you need I could maybe help though I think you've got that under control yourself.

    I never dreamt a scripted story RPG might be possible! You truely are a master of stretching the limits of what can be done with Civ 3! I'm feeling inspired to try to adapt what you have here for my one fantasy RPG mod though I'm not sure I'll be able to find the time.
     
  9. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,796
    Location:
    up yours!
    The concept and previews make it sound quite Wesnoth-y.
     
  10. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    Hi, nick0515
    I hope you’re keeping well.

    Thanks for that. It’s always nice to get support.:thumbsup:

    If you want to help, I do actually need quite a lot of prop graphics.
    Spoiler :
    Forest tundra – Cars
    Pine Forest planes – NW/SE doors
    Pine Forest tundra – Cars
    LM Hills – Small living room and bedroom furniture
    Jungle Hills – Shop Stuff
    Forest Hills – Vent and Ducting
    Mountains – Large living room and bedroom furniture
    LM Mountains – Bathroom fittings
    Snow-capped Mountains – Kitchen Furniture
    Jungle Mountains – Alt tile kitchen Furniture
    Forest Mountains – Satellite Dishes, Air Conditioners Solar Panels
    Volcano – Shop wall Shelves
    Jungle Volcano – Shop Furnishings
    Forest Volcano – Roof stuff
    Craters – Dead bodies and evidence of violence
    Irrigation (Desert + Flood Plain) – Furniture
    Irrigation (Tundra) – Refuse
    Pollution – Grasses and overgrowth

    Any one of these would be helpful.

    Feel free to repurpose anything you want. I’d like to see what someone else can do with this approach.
     
  11. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    @Takhisis
    I’ve never played Battle of Wesnoth but this I how I’d set the mood.

    An unending torrent of zombies will make sure that you spend as little time as possible in the open air. You’re supposed to panic around near your camp with a popgun and s***ty stick looking for a safer way to feed your people and pay for better equipment. Throughout the map, you’ll find supplies, valuables and weapons; and might even recruit an ally or two.
    If you survive, you’ll become able to access new shops and establish safehouses. Your numbers are thinned by guarding each site, tending to their crops and transporting them to your main camp.
    As you develop, you’ll come into contact with other colonies. You might make friends if you’re lucky but this is a zombie game.
     
  12. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,796
    Location:
    up yours!
    There's a lot of city graphics in the Escape from Zombie Island scenario(s) which could come in handy, at least as placeholders until you can get/make others. Ask Vuldacon.
    I always recommend The Battle for Wesnoth in general, but in particular I'll recommend the Mountain Witch campaign, a highly unorthodox one (for BfW, that is) which might prove inspirational (as well as distractingly fun in quarantine times). I game-tested it last year.
     
  13. nick0515

    nick0515 Fantasy World Builder

    Joined:
    Jan 5, 2008
    Messages:
    2,509
    Gender:
    Male
    Location:
    New Zealand
    I am well thanks, and I hope you are too!

    I'll see what I can do! Though I'm wary of making any promises as I'm frankly terrible at keeping to them and never finish anything I start :/

    Still, that sounds like the kind of graphics work I could handle!

    Keep up the amazing work!
     
  14. Oni Ryuu

    Oni Ryuu King

    Joined:
    Sep 8, 2016
    Messages:
    878
    Gender:
    Male
    Location:
    Manchester UK
    HI zombie fans.

    I just want to reassure everyone that Z-Ops is still going forward however, I can’t guess at how long it’ll be until I have something to share.

    For now, maybe reread WWZ in the attic with a tin of dog food.
     
    Nathiri likes this.
  15. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,796
    Location:
    up yours!
    Or play EFZI.
    Or play Blood, which still runs perfectly in my WinXP partition where I also run Civ3. :cool:

    btw I live in Argentinistan where we've been under shutdown for ~6 months. So essentially my life is a Zombie survival film with everything closed and people in facemasks.
     
    Oni Ryuu likes this.

Share This Page