Commander Bello
Say No 2 Net Validations
I like the idea of ZOC being based on a ZOC-setting for the unit - that is, a ZOC will be executed only by the unit with a higher or at least equal ZOC-indicator.
Nevertheless, this should only take place in case of war being declared. Do you remember, how often your exploring units were blocked by another unit in Civ2? I really hated this. You entered a peninsula, and suddenly there was no way back...
ZOC should definetely be available for any maritim unit as well. It is not the ONE spearman walking on the mountain, and it is not the ONE galley sailing along. In both cases it is just a group, aka a fleet as naval units are concerned.
About the modifiers rhialto has mentioned:
In case the number of tiles per map and the movement points will be similar to the ones in Civ3, those are much to high, especially if you think of playing NOT on huge maps.
Nevertheless, this should only take place in case of war being declared. Do you remember, how often your exploring units were blocked by another unit in Civ2? I really hated this. You entered a peninsula, and suddenly there was no way back...
ZOC should definetely be available for any maritim unit as well. It is not the ONE spearman walking on the mountain, and it is not the ONE galley sailing along. In both cases it is just a group, aka a fleet as naval units are concerned.
About the modifiers rhialto has mentioned:
In case the number of tiles per map and the movement points will be similar to the ones in Civ3, those are much to high, especially if you think of playing NOT on huge maps.