ZPNES in space...

Simply assiging each planet to give a certain amount of resources...
 
I liked the rules as they were...except perhaps:

Lord Iggy said:
"What the heck do you mean, we're out of room. Look over there! We have only three buildings and some penguins on this planet!"

Maybe planets can support different amounts of max population, and maybe instead of 1 additional building per 10 pop, it could be 1 additional per 6 pop, so that there can be more buildings, habitat is not worthless, and there is some safety margin at maximum populations.
 
“This is very odd, nothing has happened in SO long, you know? We've all just been sitting here.” Comcow Over says, trying to innitate conversation, in the silent control room.

“Yeah man, it is like....... you know....... checked out! It is like already near the Crab nebula.” Says Cowmander Later, clearly exploring new things to do during this doldrum, “You know the Mayan's said that the age would end in 2012.... maybe it was like 4024! It is actually times TWO! Cause... Cause that is something they would do!”

“In Mayan scripts, they said ends of ages would be marked by much excitement and new happenings. It would seem anti-climactic for the Mayan gods to merely, “Check Out” as you say” Comcow explains

“Man... Cow... Dude... Bro...” Cowmander Later begins “.... I am too stoned”

Suddenly General General Mary appears in the doorway (who you might remember from the non-inspace version) “Then go to bed!”.

“WOW! IT is General General Mary! How did you get here?!” Everyone says in unison

“You left the dimensional NES portal open, all my heat was escaping through it. It is running my electric bill through the roof!” and with that she took out of her bag a comically tall stack of papers, “Lets reinvigorate this place!”

She took out a boom-box and played “Centerfold” and pushed Cowmander Later of the Command Chair.

“Lets kick some non-denomination species ass!” and with that she opend up a hyperspace window... to the unknown!
 
^ the stories are really cool :D thankyou all!

I was thinking about posting ZPNES3 tonight, but I went off on a trip and got myself bogged down on tons of rules (as usual). Im having second thoughts about the whole thing, because i really would need this to be easy for me to update. So I thought id stop and ask some questions first…

#1 anyone still want to play a low-budget space game like this?
#2 if so, should the combat be more complicated? (I was thinking of a fighter/warship division at least)
#3 if yes to #1, is the following acceptable? Or way too much?

Spoiler Proposed Rules :

Planets:
Note: all planets have at least 1 industry and 1 bio rating. Ratings can also be added to by building stuff on the planet.

Grey planets have 1 ind, 1 bio
Red planets have 2 ind, 1 bio
Yellow planets have 3 ind, 1 bio
Green planets have 1 ind, 2 bio
Blue planets have 1 ind, 3 bio

Unexplored planets could be anything (or maybe nothing). To find out, you must send an explorer ship there first.

Points Formula:
Planet points output = points rating multiplied by population size

Industry points – adds up across all your planets, used to buy stuff. THIS IS THE ONLY ONE THAT STACKS UP EACH TURN.
Bio points – used on specific planets. has a 10% chance to add a unit of population to the planet each turn (max growth is double the previous population)
Science points – adds up across all your planets. every point gives a 50% chance of advancing research progress by one.
Culture points – adds up across all your planets. very randomly cause unrest and disloyalty on non-friendly planets with lower culture than yours.
Military point – adds up across all your planets. randomly gain advantage over enemies with less than you (training and tactics etc)

Science/Tech Tree:
This stats out very basic (shown on separate chart). I’ll leave it up to you what you want to research – so it can be anything, but if its really funky it may take several steps to get there.

The cost of techs is shown of the chart. Each science point gives 50% chance to move one nudge towards the goal.

Cards:
You randomly pick up a ‘card’ per turn, if you have less than three cards in your ‘hand’.
Mostly these are random events that benefit you, and happen immediately.
Others will be stuff you can play at a later date. I don’t keep them secret though (would take too much time :) ). These cards could require a random ‘roll’ based on your stats or those of your enemies.

Things you can build on planets:

Ground Military:
Troopers (5 creds) = convert 1 population to trooper, can leave planet.
Defences (5 creds) = one can match two fighters. Two can match one cruiser. Can’t leave planet.
Possibly more things to build as tech increases

Development type: (1 per planet, but upgradeable to different levels with enough tech)
Heavy Industry (10 creds) = +1 Industry power, causes pollution to planet affecting culture and bio
Agricultural Industry (10 creds) = +1 Bio power

Special type: (1 per planet, in addition to development type. upgradeable to different levels with enough tech)
Culture base (10 creds) = +1 cultural power
Science base (10 creds) = +1 science power
Military base (10 creds) = +1 military power – also provides early warning and makes planet defences harder to kill

Extra Special type: (1 per planet, in addition to anything else possibly more appear with tech)
Capitol (you start with one for free, rebuild for 30 creds) = +1 cultural, +1 science and +1 military power
*Your planets will probably be in anarchy if you don’t have one of these*


Test map attached…
 
Hey daft, mind updating UFO Nes please, I want to hear about the many exploits of KrimzonStriker ;)
 
Hey daft, mind updating UFO Nes please, I want to hear about the many exploits of KrimzonStriker ;)
Seconded, but replace KrimzonStriker with Jalapeno_Dude. :p
 
OK, ive been planning to update the UFO nes actually. Big alien base assault mission will be next!
 
I'm in it right, RIGHT!!! Oh and I guess jal can tag along as well ;)
 
I was ok with the old rules - but I am a micromanager who likes detail. So new rules are even better. However, with more detail, you ended up having to show more stuff around each planet on the map - I hope that doesn't lead to impossibly large maps.

I somehow liked the old way you handled technology better (random little gadget/event) than the classic civ-style. But in a prolonged game, I suppose tech tree would be better.

Here is an idea for tech, if you haven't already thought of it: Building efficiency (separate for each of Industry, Research, Agriculture, Defense, etc.) lowers the cost (10) by 1 point (you might set a minimum final cost). Can be researched multiple times for the same building.

It is from MoO1, in which a factory costed 10 points to build, but you could research tech for 9, 8,...2.

On ship classes... Any amount of diversity (or lack of) is ok for me.
 
OKies,

@Knigh+ and Abaddon, i guess i cant do a space game with any kind of rules now, i dont have time and im not sure theres enough demand. Id be happy to help out with stuff if you want to launch your own NES.

@Lord_Iggy, i could carry on with this and just post a basic map with icons to show ships and special stuff etc, forgetting all the actual stats.
 
@Knigh+ and Abaddon, i guess i cant do a space game with any kind of rules now, i dont have time and im not sure theres enough demand. Id be happy to help out with stuff if you want to launch your own NES.

I am confused...

I, just like many other people, have already said I was happy with the old goofy rules. You were the one suggesting more detailed set of rules in post 104, and I recommended a few bits in the light of that.

Nevertheless, in X months I might launch a space-based NES myself. (X is an unknown number between 1 and 100).
 
stories and ridiculousness! stories and ridiculousness! lets goooooo!

flying squirrel empire of dooooooooooooooooom
 
I never finished the story arc with Itzel Stexyl and Tkip kung-fu fighting while falling down a Peter Jackson-esque cliff in the Icetitan battleship...
 
ok groovy! Ill make an update for tommorrow.

@Knight+, its just that you had suggetions for some rules about planet population, and now im going to scrap all numbers and stats completely.
 
now im going to scrap all numbers and stats completely.

That confuses me even further :)

Empire: The Hive of Normally Sized Termites ("the Hive" for short)
Symbol/icon/flag of empire: sorry, we use scents that are not representable using your visual symbols - most of us are blind anyway (use whatever)
Colour scheme: Same comment above.
Type of starting planet: Red
Name of starting planet: Chrrshryp
Initial spend orders: Mine, Factory, Research lab
 
OK, well sorry about this, but i made another thread, because the new version has no rules anymore and it just seemed like a good idea...

@Knigh+, i did this today while i was offline (i only get online in the evenings) so i didn't see your post. Ill add The Hive of Normally Sized Termites to the new game if you want.

http://forums.civfanatics.com/showthread.php?p=5168382#post5168382

This is basically a continuation of ‘ZPNES in Space’. I decided to make a new thread, since almost all rules have disappeared, things have changed quite a bit, and inactive factions have phased out of reality (though they are welcome to return at any time).

Maybe this thread will last a bit longer

This is now basically a (non-serious) story NES, with a tiny bit of rules.

I’d like to apologise to Carmen510, I somehow missed the post where you joined with the The Confederacy of Zarifa near the end of the last thread. Let me know if you want it to appear in this thread.
 
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