Zwi1 - Low Pressure Deity

Sorry guys, for not playing tonight. I just played 2 SG and like a break.
 
Originally posted by tao
Washington is now on 3 turn settler cycle.
Stupid me. :wallbash: It was too late last night. Of course, Washington drops by 2 pop when it builds a settler. Since we need twice the amount of food to grow 7->8, it is best to build settlers in the 5-7 pop cycle and squeeze in a vet spear between the settlers.

The southern warrior should continue to explore, since we are the first in that region and might find another goody hut, if not eaten by barbs (stay on mountain, hill where possible).

The scouts hurry also towards unexplored territory.
 
Go ahead and get it tomorrow gormdragon. I will probably draw up some kind of settling plan in the next turn or two to fill out a good share of the land.

It is good to hear that we got the Pyramids :D. Since the Iroquois did not immediately finish the Oracle, we beat them by a good margin too. Having invested 400 early shields in a wonder, we are obviously a ways behind the other civs in land development, but because of tao's good diplomacy and a little luck with huts we are ahead in technology. With all three AI civs to the north, we should be able to grab plenty of land and begin to benifit from the Pyramids.
 
Originally posted by Zwingli
Go ahead and get it tomorrow gormdragon. I will probably draw up some kind of settling plan in the next turn or two to fill out a good share of the land.
I pondered quite some time whether to go for RCP. I tend toward not doing it, because it is sort of exploitive (though currently allowed) and will be "fixed" in the next release. With gormdraggon not immediatly playing, we might collect opinions ....
It is good to hear that we got the Pyramids :D. Since the Iroquois did not immediately finish the Oracle, we beat them by a good margin too.
Misunderstanding: they finished the Oracle the same turn.
 
I would be fine with ignoring RCP, and I usually don't use it in the cities closest to the capital anyway (the closest cities end up with negligible corruption whether or not RCP is used). From the 1500 BC save, I came up with the following settling plan disregarding RCP.
zwi1_1500BCdot.jpg

-White Dots: Immediately productive cities close to the capital (High Priority). A settler is already in place to found the first white dot.

-Red Dot: Grabs the world supply of silks (Highest Priority). An exclusive on a luxury will be extremely valuable to the giant civs who will be our neigbors. It will eventually be a quite a productive city.

-Blue Dots: Long term productive sites which will have bonus food in their radius (Medium Priority)

-Black Dots: Rather poor sites which fill in our cultural boundaries (Low Priority).
 
We know that there is nobody south of us and thus I would suggest to go for the horses/furs site before we go for the silks.
 
@Tao

I'm sorry but I dun see your proposed fur/horse site. I dun have Civ3 in my office so I can't look at the savegame. Could I bother you to elaborate a little more?
 
Originally posted by gormdragan
@Tao

I'm sorry but I dun see your proposed fur/horse site. I dun have Civ3 in my office so I can't look at the savegame. Could I bother you to elaborate a little more?
Look at the summary and screen shot of my turns.
 
Moving the eastmost (right side) blue dot 1 tile southeast or 1 tile east will get the horses and furs within the city radius. If you found it 1 tile southeast, an immediate temple is necessary to secure the resources.
 
The settlement plan looks good. Personally, I still have a problem understanding RCP anyway, in regards to how the tiles are counted. Is the capital tile tile 1? Then due N, S, E, & W tile 2? Then those NE, SE, SW, NW, tile 1.5?

Was a specific victory type decided on? Are we in strcitly builder-mode w/ defensive operations in mind only?

Ivory to the SW, if time allows, would be additional commerce. Also, we may want to control the jungle for future rubber supplies.

A proactive consideration for down the road --- garrison 5 or more offensive units near each rival civs closest city. In case of war, we can quickly capture city, thus expediate the peace process. No immediate concern.
 
N/S/E/W=1.5
NE/NW/SE/SW=1.0
 
Regarding victory conditions, diplomacy and domination are disabled (see first post). Cultural victory is very difficult on Deity, and probably won't happen with our non-religous and non-scientific civ. That leaves Space race or Conquest as our most likely options, and we have plenty of time to see which victory condition will be best for this map.
 
Should I proceed or do I wait for more definite opinions?
 
Go ahead and play the turns. I would found the first city where the settler currently stands, and send the next one toward the furs/horse site (east of the blue dot), but feel free to make adjustments according to the barbarian threats or AI settlements.
 
When I look at your dotmap, and the comment on settling where the settler stands, I am confused.

What kind of RCP are we doing?

Please reply asap so that I can play the turns. Are we giving up RCP?
 
1475:
Colossus completed by Indians in Bangalore. (As if we care)
I decide to keep a RCP at 5.5. But for now the current settler/war party goes to fur/horse.
Recon the southern portion of the continent.

Move extra war in NY to Wash to escort next settler.(need to replace once we have extra troops, NY is border city for now)

Mathematics is up.
Trade Philosophy+WM to French for 262gp (2nd civ sale price).
Trade Philosophy+WM to India for 110gp (3rd civ sale price).
Trade Philosophy+WM+42gp to Iroq for Mathematics (4th civ sale/purchase price).

Net: Philosophy for Mathematics + 330gp. (French has 167, India has 10, Iroq has 52gp). We have 387gp now.


1450:
Code of Law is up. French and Indians have it. I will wait for Iroq and buy @4th. French is now broke(0gp) and Indians are up to 195gp. India sold CoL to French. Poly in 18. Iroq has 52gp.

Move towards fur/horse city. 2nd settler up in next turn.
Spots barbarian warrior on a mountain. not much chance to win with our warrior. I move on adjacent mountain to lure barbarian to attack me.

IBT:
My ploy worked. Our warrior pluverised the barbarian warrior.

1425:
Washington :settler -> spearman
war from NY to garrison at Washington, garrison war in Washington to escort settler.

1400:
Moved 1 worker from NY to future Boston site.
Goody Hut spotted in the south, along with a barbarian camp.
CoL @ 3rd is about 200gp. We patiently wait for Iroq to buy first.

1375:
Washington: spearman -> settler (nicely timed at 3)
NY : spearman -> worker (nicely timed at 4)
NY spearman fortifies (restore 2nd MP)
Washington spearman fortifies (wait 3 turns to escort settler)
Goody Hut gives us CoL!!??? I am not sure whether to be happy or sad. (Probably sad as we could have gotten another tech).

French has 26gp, Indian 396gp, Iroq 73gp.
Traded WM+20gp to French for a French worker.
An early slave is good and cheap. (We got quite a bit of jungle to clear, so every worker counts)
Traded WM to Indian for 4gp.
Traded WM to Iroq for 1gp.


1350:
2nd settler reached 5.5RCP location. Boston founded, makes spearman
1st settler reached fur/horse city. Consider to move 1 spot to the SE. Current spot has fur in inner city border. New spot is beside river (save aquduct) + get an extra cattle.

After a careful thought, I decided to go for fur/horse in inner city border. I dun think we will expand border for this city anytime soon (far from capital corruption will be an issue). By keeping fur/horse in inner city border, fur can come online faster and benefit all the cities. I think it is more benefitual, especially in deity.

Phili founded, makes a worker (need worker to connect luxury and clear jungle) next player should make troops from now on (Phili is extreme border city with luxury and resource, expect this city to be hit first if attacked)

Warrior sacks barbarian camp in desert, gets 25gp.

Trades CoL to Iroq for 79gp+WM (better trade b4 AI trade within themselves. CoL @4th should be about 100gp I dun think we lost much)
Everyone has iron except Indians.

We have 481gp now.

IBT:
barbarian warrior appears at SE of Washington.


1325:
Move Washington Spearman on Hill to protect irrigating workers, and lure barbarian to attack our spearman on hill.
Intend to move NY Spearman to escort next settler.

Traded WM to Iroq for WM+2gp(That's all he has)
Traded WM to French for 2gp.
Traded WM to Indian for 3gp.
No new techs.

IBT:
Ploy works again, barbarian warrior dies to our spearman

1300:
Washington makes a settler, starts a spearman
Settler and NY spearman moves separately towards NW 5.5 RCP site.
NY worker starts improvements towards new city

1275:
NY makes a worker, starts a spearman
NY new worker starts to improve NY.
Move Washington spearman towards Phili. (Phili needs strong defence) Washington will make a new spearman next turn and will be used to defend against barbarian SE of Washington (Can't use other 2 MP, both conscript warriors not much chance against barbarians)

Traded WM to Iroq, French and Indian for 1gp each(They have 0,49 and 247gp repectively).
We have 513gp.

1250:
Move Spearman towards Phili (Go To function)
Move Settler towards 5.5 RCP site (Go To function, spearman already at site)

Trade WM to Iroq, French and Indian for WM, 1gp and 1gp respectively. (They have 0, 53, 250gp respectively)
No New Techs.
Poly in 10 turns.
We have 522gp.

Washington make spearman and then settler to time settler prefectly.
New York makes spearman to restore MP.
Boston makes spearman for additional defence.
Phili makes worker to connect fur. (Nicely timed to grow and finish at the same time)

Save and Dotmap to follow.
 
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