ZWK -another game

Yes, on the subhunt thread I indicated that this game I am willing to hand to the AI if no one takes it. So if SirDunco (or Duke if SirDunco isn't coming back soon) won't play out the Minor Allied turns, just let the AI do it.

But I will do this one last turn in a couple of hours.
 
- Ju87 wing destroyed near Brest.

- Italian battleship sunk in port at Lepanto.

- Minor Axis He-111 wing destroyed near Lepanto.
 
All right, I'm just announcing officially on all my threads that I am gone (going out the door right after this). Bye all!
 
Axis leaders celebrate as the corrupting influence of De Gaulle is eliminated from France as Cherbourg is destroyed and a spitfire was shot down. Continued standard recon patrols near Soviet border. Greek Bomber that attacked Lepanto was shot down.
 
Il Duce Marco congratulates the Germans to their stunning success in eliminating the corrupted influence of De Gaulle and integrating France in the prospering German Empire. He hopes that the Allies now realize they pose no threat to the war machinery of the Axis and will stop the senseless slaughtering of their forces!

Btw Marco will bring fine Italian wine from the fruitful areas of the Lombardia to the festivities so our allies can be convinced our wine is far better than the cheap and undrinkable "product" from Alsace-Lorraine. We hope the Axis leaders will favour our wine and will distribute it in their whole nation.

To victory
Salute
 
ok ok ..i'm back in a way,. I have too many things to do and my civ cd has not arrived yet(long long story). I should have it from anytime now until in about 2 weeks. I might try to get a replacement one, so if the Duke here could hold on for a week longer then i might be able to play both of the allies.
 
With France completely conqured, the Allies make a despirate attempt against the Axis. We attack cities we are certain are heavily defended with Capital Ships. We are horrified when we see that there is a Fortified Pz III behind a coastal fortress in Amsterdam. However, the Vet Capital Ship chopped up the PZ III with hardly any damage. Hmmm, what have we been fearing this whole time? I now wish I only had done this earlier instead of patroling the shores and finding no targets for the last few turns. :( More Capital Ships are dispatched to the area.

A RAF fighter attacks a fighter at what once was Cherbourg. It barely wins the attack only to find out it was a stack of 4 units that was destroyed. After rubbing my eyes a few times (12:30 AM here) I am amazed that I would attack a stack in the first place and that there wasn't something in the stack to defend it better....?

Minor Axis Pz II killed in Africa.

P.S. Thanks Tim for reminding me when my turn is up, it's working out well. :)
 
Originally posted by SirDunco
ok ok ..i'm back in a way,. I have too many things to do and my civ cd has not arrived yet(long long story). I should have it from anytime now until in about 2 weeks. I might try to get a replacement one, so if the Duke here could hold on for a week longer then i might be able to play both of the allies.

I'll try.... :) You may not like what I've done with your game though...:nuke:
 
Originally posted by Duke of Marlbrough

A RAF fighter attacks a fighter at what once was Cherbourg. It barely wins the attack only to find out it was a stack of 4 units that was destroyed. After rubbing my eyes a few times (12:30 AM here) I am amazed that I would attack a stack in the first place and that there wasn't something in the stack to defend it better....?

WHAT???? The freakin' fighter defended???? That was probably the weakest unit in the stack! Not to give away too much here, but one of them should have had a defense number of at least 24. I'm pretty sure at least two, and possibly all three of those stacked units would have been a better defender than the fighter despite the fact that two were slightly damaged. The third was undamaged but should have held its own as well. I guess I need to understand more about how the game picks the defensive unit in a stack because, while I understand anything could happen with randomness, the odds are you shouldn't have even won more than one or two "combat rounds" against that stack - let alone winning the battle and wiping the whole thing out. I'll have to go back and check my unit damage. Oh well. It's not the end of the world.
 
Originally posted by TimTheEnchanter


WHAT???? The freakin' fighter defended????

That's what I thought also. At first I thought that maybe you had created a 'fake' stack, one with no real defenders in it, but from what you said my fighter should have gotten chopped apart. I didn't even realize it was a stack at all when I attacked. :rolleyes: I just saw the fighter and attacked.... probably not a good idea to try and play my turns when I'm half asleep.

I can send my save to Koby if you want so he can look at it.....:confused:
 
I don't think we need to send the file off to anyone. Like I said, I'm going to go back and look at the damage on a couple of those units, anyway. Maybe they took more hits than I thought when taking Cherbourg. Who knows what algorithm the AI might use to determine the defending unit? It's not like it has a history of making incredibly bright decisions.
 
Yes, the game does seem to favor heathly inferior units over damaged stronger units.

But, still, the game is weird in its choice of units to defend.

I had one situation where I had two full strength units, one a fortified spitfire and the other a fortified Vet BT-7. The city was attacked by a bomber; the fighter should have been the defender with its 300% bonus (10x3 =30) vs the BT-7(12+6+6=24), but in a few times (IIRC, 3 of 20) when testing the battle results the BT-7 was chosen. I don't know why the game does that. :confused:
 
The Soviets told us they intended to be peaceful neighbors and that they had no plans to move beyond their borders. Yet their actions tell another story.

- The soviets accept designs for and build the weapons of our enemies…for what purpose…in exchange for what?
- DeGaulle has talked of building Soviet fighters so obviously the soviets are supplying technical weapons designs to our enemies.
- The soviets announced the completion of long-range bombers for “scouting missions”
- We tracked a battleship group as it attempted to flank around our presence in the Baltic headed toward….Germany?
- We have even seen the so-called Neutral countries using Soviet weapons against us.

While the Soviets have not yet invaded any of their neighbors, it is obvious that the Soviets are cooperating fully with our enemies and are supporting their efforts against us. Furthermore, they are building offensive weapons that serve no purpose if their intentions toward us are peaceful.

We therefore have no choice but to preempt the obvious Soviet plans to attack us. Leningrad was captured. Minsk was destroyed. Also a Capital Ship and Wellington wing near Leningrad reportedly surrendered when their home cities were captured.

Hopefully the Soviets will learn their lesson and not cross us again.

Moved other troops here and there.

Note – I will be out from july 1-10 and I doubt I will have time to play another turn between now and the time I leave. At this point I will hand things over to Imperial-Markus who will play both Axis civs while I’m away.
 
I'll be on vacation from 5 july till 20 july and I need a replacement in this game.
Since I have no allies here, could someone new please replace me? I'll PM you my password and my strategy.
 
In this game Imperial-Markus appearsto be cheating. He has some major rush builds done without any money being used. I have had a very long series of PM's with him (thus the reason I held off on posting this) while he tried to give me reasons how it may have happened, but none of them could be supported. In the end he said his game on his harddrive is different from the game he posted in the saves. I'm not sure how that could be either, but regardless, the posted saved games were cheated. I spot checked his saves in ZWK 8 and there have already been some huge rush builds with no cash to do them.
 
Originally posted by Duke of Marlbrough
Yes, the game does seem to favor heathly inferior units over damaged stronger units.

ZWK has an unusual high firepower - low hit point unit scheme. Most units have a hit point of 1 (i.e. 10) but a high fire power. So if a strong unit is damaged, it might only take one win on the dice roll by a weaker unit to kill it while it requires several dice wins to kill the weaker (but healthy) attacker.

Think of it this way, if all the units had a firepower of 1, then the weaker unit would need several dice wins to kill the damaged but stronger opponent - statistically unlikely.
 
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