Some issues with lairs/dungeons/ruins/barrows/goblin forts:
1. Occasionally when I choose the "fortune favors the bold" option nothing happens. Often I will get something good or bad, but sometimes nothing. Only the lair is destroyed without it saying that.
2. Mutation. I ate a bad apple and got mutated. OK, but the only thing that happened was I got that turquoise mutation icon - nothing else. Sometimes you get good mutation, sometimes bad, sometimes a mix, but this was the first time I got mutated nothing.
3. I'm really not seeing much of a difference between WHAT you explore. For example, I am getting Adventurers, GPs, and religious disciples from unguarded barrows and ruins. OTOH, nothing is more blah that getting "The Lair has been Destroyed" from Bradeline's Well. Same with having to kill a group of Scorpion goblins with their poison and then get pretty much the same as from a common barrow.
I thought there were to be some differences on WHAT you were exploring? Still in the works?
Empty treasure chests also fall somewhat into this category although I don't seem to get too many of those.
4. On land maps, shipwrecks are usually placed in one-tile water squares. How could a ship get wrecked there?
Aside from the fact you need a captured Griffon or a unit with water-walking, they don't make much sense. Maybe change to a lair, etc. instead of having one-tile shipwrecks?