I play Orbis in multiplayer without problems. But it's in hotseat mode
I think it's something like <iAirRange>1</iAirRange> , maybe I don't know a lot about this.
well ... i advise to use vanilla ffh for multiplayer since it has lowest rate of OOS
(( so far i only experienced OOS when Basium or Hyborem summoned ))
hehe, yeah, that just doesn't count. You can't go out of sync with yourself, can you?I play Orbis in multiplayer without problems. But it's in hotseat mode
Turin's AI mod could be a great addition and is already somehow in LENA; but the fact is that Orbis and FFH don't play the same way, so his mod would need to be adapted to Orbis gameplay. Not sure I want to spend time doing this though.With the new version of Better economic AI (V. 0.5) coming out today, any plans on including some of his changes into this mod. Specifically the work that was done in CvGameUtils.py?
Thank you for all your hard work Orbis team.
I wonder too. It is a feature I have take from Final frontier, so should work fine. Maybe some xp calcualtions?I wonder why ranged attacks are causing OOS though. We should try to fix that so you would be able to use it even in MP
Is game playable? I mean OOS happen, but not every turn? and reloading helps?We MP Orbis all the time, and ranged attacks do not particularly seem to be a source of OOS. We do occasionally have OOS problems, but we have yet to discern a clear pattern for them.
It does seem that both the Scions and Grigori do not behave properly if more then one player plays them in MP.
Otherwise, I'd say this is a good place to start. I may be wrong but when ranged attack fails we don't go OOS, probably because there is no XP gain.I wonder too. It is a feature I have take from Final frontier, so should work fine. Maybe some xp calcualtions?
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We've been trying Direct Connections over Hamachi, which seems to be the only way that we can see each other. We can't see LAN or internet games.
We run into OOS frequently in our 2-4 player games running Orbis Continents.
But if what you say is right