Civ 5 Design Challenge IV - History/Eras

Stretching the definition of Civ quite a bit here, but it was the first one that managed to generate ideas in my head. Feel free to disregard if it doesn't fit the intended scope of a civ.

Chicago - Al Capone

UA: Untouchable
Whenever a rival Civilization denounces you, all cities enter WLTKD. Your units gain a 5% bonus to their :c5strength: Combat Strength for each active Denunciation against you, to a maximum of +30%. While a city is celebrating WLTKD, it generates :c5greatperson: Great Merchant points equal to 10% of its total :c5gold: Gold output.

UB: Speakeasy
Replaces Caravansary. In addition to the benefits of the Caravansary, gain +1 :c5gold: Gold for each bonus and luxury resource worked by this city and contains a Merchant specialist slot.

UU: Bootlegger
Replaces the Great Merchant. Gives adjacent units a bonus to their :c5strength: combat strength as if it were a Great General. May be expended to begin WLTKD in a city.
 
Does anyone have any more designs, or should we start the vote?
 
Room for another little one?

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The United States (Herbert Hoover)
Start Bias: Hills
Capital: :c5capital: Washington, D.C.
UA: They Shall Be Fed!
Trade Routes sent to foreign Cities and City-States generate :c5food: Food for the target City. Gain a percentage :c5production: Building Production bonus in all your Cities equal to double the amount of Food generated in this manner. +1 :c5gold: Gold from Mines and Quarries.
UU: Humanitarian (replaces Great Merchant)
Rather than a Trade Mission, the Humanitarian instead has the ability to conduct an Aid Mission. This does not generate any :c5gold: Gold, but instead generates double the amount of Influence with the target :c5citystate: City-State and gives a bonus positive relations boost to any Major Civilizations who are Friendly with that City-State. It may also be expended to hurry :c5production: Production and grant a permanent +10% :c5food: Growth bonus in any City owned by a foreign Major Civilization; doing so increases the :c5gold: Gold generated in all your Cities and from Trade Routes you send to that Civilization by +15%. Generated 33% faster than the Great Merchant it replaces.
UB: Public Works Project (replaces Hydro Plant)
Costs 33% more to build than the Hydro Plant it replaces and may not be bought with :c5gold: Gold. However, in addition to providing +1 Production from River Tiles, the Public Works Project also generates +2 Local Happiness, grants +2 :c5food: Food and :c5production: Production from Lake Tiles, and increases the :c5food: Food and :c5production: Production of Internal and International Trade Routes(where applicable) by 100%. Does not require Aluminium.

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FDR gets all the credit; as much as I deplore Hoover's incomprehensible belief that "rugged individualism" would cover the crash, when it was finally drilled into him that this wasn't gonna fly, he acted and did everything right. Not for nothing was FDR's presidency initially known as "Hoover's second term". Yeah, that's right, he only got one term after being a ridiculously popular president and one of the most respected statesman in the world before it.

Herbert Hoover, everyone. The only man, as Bill Bryson said, for whom becoming leader of the free world was a bad career move.
 
Yeah I'll dump this here too:

Hungary

Miklos Horothy

UA: White Terror: Military Units that are garrisoned in Unhappy Cities passively earn Experience. Ideological Pressure is decreased for every captured City of a Civilization of an opposing Ideology.

UU: Pronay Battalion: Replaces Infantry. Earn +1 Movement for 5 Turns whenever they capture a Civilian Unit. Whenever a high-level Pronay Battalion is disbanded they provide a boost of Happiness in a City of your choice.

UU: Toldi: Replaces the Tank. Is cheaper to build for every active Declaration of War. Has a +50% Combat Bonus against Infantry Units but is penalized when fighting other Armored Units.
 
I guess I'll make one too, why the hell not. I'm taking Koya's advice and making a Spanish civ.

The Second Spanish Republic (Manuel Azaña)

Républica Libre - Cities may request that you adopt certain social policies similar to how they request luxuries. Completing these quests grants large temporary :c5happy: happiness, :c5culture: culture, and :c5goldenage: golden age point boosts from the quest-giver. However, ignoring quests for excessive periods of time may result in rebels spawning.

UU: Brigada- While slightly weaker than the Great War Infantry they replace, Brigadas receive unique combat bonuses for each Social Policy tree that is completed. While at war with a civilization with an opposing ideology, every civilization that shares your ideology may randomly gift Brigadas to you.

UB: Casa Flamenco- Replaces Musician's Guild. Only has one slot for musician specialist, but may be built up to 4 times in different cities. It also provides a base +1 :c5culture: culture, :c5happy: happiness, and :tourism: tourism.

Bonuses for Brigadas:
- Tradition: 33% :c5strength: bonus in Spanish lands
- Liberty: May use pillaged roads as if they were intact and may repair pillaged tiles. Generates :c5culture: culture while garrisoned.
- Honor: Generates :c5goldenage: golden age points and :c5culture: culture for each kill.
- Piety: Stationing Brigadas in cities reduces their :c5faith: faith output by 10% but increases their :c5science: science output by 20%.
- Patronage: Each :c5citystate: city state ally raises the Brigada's healing rate by 10%, up to a maximum of 50%.
- Aesthetics: While within 3 tiles of a city that produces over 15 :tourism: tourism, gain a +33% :c5strength: combat bonus.
- Exploration: :c5plus: 1 Sight. May heal in neutral territory as if it were your own.
- Rationalism: Gain a 4% :c5strength: combat bonus for every tech that you posses that your enemy does not.
 
QUICK, QUICK BEFORE VOTING STARTS :p


Interbellum Netherlands (Hendrikus Colijn)
UA: Gouden Standaard Verzuiling (EN: Golden Standard Pillarization): The Netherlands may always switch to the dominant ideology, without the loss of political tenets and the one turn anarchy. Additionally, unemployed citizens only consume half the food of a normal citizen and Workers cost no maintenance
Spoiler :
(Why This?: "Dutch society became divided among three large ideologies, Protestantism, Roman Catholicism and Socialism, who tried to protect their populations with a system called verzuiling or Pillarization. The small minority of Liberals, though insisting that their "general" organisations were open to all, effectively consisted a fourth pillar that held power through financial, rather than social, strength." -Wikipedia;
"But as described earlier the Netherlands was still unwilling to drop the Gold Standard, and instead joined an agreement between the last European countries to maintain the Gold standard. This subjected the Dutch economy to fierce foreign competition, forcing Dutch firms to strongly cut their costs in order to survive this situation. In the process wages and employment were cut, and the depression deepened." -Wikipedia (I feared that the UA would be too weak without the free-worker mechanic); Furthermore, the unemployed citizen thing is required for the UU to not be a PITA to earn)


UU: Unemployment Infantry (replaces the infantry). May not be trained and has a lower combat strength than the infantry it replaces. Does however receive double the experience from combat (stacks with the respective honour policy). Unemployment Infantries are 'earned' by the amount of unemployed citizens in a city. The more unemployed citizens, the more points are earned towards an unemployment infantry. Upon 'earning' an unemployment infantry, the city population decreases by 1, and a permanent +2 GPT is added to the national economy. The Unempoyement Infantry is maintenance free as well.
Spoiler :
(Why this?: "By 1939 large numbers of formerly unemployed people had been drafted into the army, while rising defence spendings (the budget tripled between 1936 and 1939) artificially revived several sectors of the economy." -Wikipedia)


UB: Tobacco Factory (replaces the factory). In addition to the normal bonuses a factory provides, the Tobacco Factory also provides bonuses and negatives to gold generation: -2 Gold from trade routes. +1 Gold for every 2 unemployed citizens in the city. +25% gold in this city.
Spoiler :
(Why This?: "Rough estimates of unemployment show a surge between 1930 and 1932, and a steady increase up to the end of 1936. Not every sector of the economy suffered equally though. While the shipping and trading sectors were hit especially hard, some specialised sectors such as the tobacco industry survived the first stage of the depression relatively unharmed." -Wikipedia)

This design focuses on the unemployment aspect as well as the (quite late) economic recovery during the interbellum in the Netherlands, rather than the actual money-depression (this civ can actually get quite rich, since many aspects focus on gold (based upon unemployment))
 
Should we start voting soon? It's been 2 days inthesomeday called for any last-minute designs.
 
in a second hang on
 
United States of America
Leader: Franklin D. Roosevelt

UA: Rendezvous With Destiny
Completing a building or wonder stores a small fraction of its :c5production: production cost to be used when producing a unit, doubled during :c5goldenage: golden ages. While constructing a wonder, unemployed citizens and engineers yield +1 :c5goldenage: golden age points, or +1 :c5production: production during a :c5goldenage: golden age.

UU: B-17(Replaces Bomber)
The B-17 is cheaper than the bomber it replaces, and stores :c5production: production when completed as though it were a building or wonder. Has a slightly higher :c5strength: combat bonus against enemy cities than the bomber.

UB: Arms Factory (Replaces factory)
The Arms factory, unlike the factory it replaces, yields :c5goldenage: golden age points and :c5greatperson: great engineer points for every point of :c5production: production stored in this city and yields +1 :c5happy: happiness while constructing a unit. Upon training a unit in a city with an arms factory, receive :c5war: experience equal to the number of unemployed citizens. (maximum +15xp)

A civ with a focus on the ability to rapidly pump out a stronk army, so long as you've been building up your cities plenty with all the latest buildings and wonders, just like FDR's presidency. The UA would work so that if you produce a wonder that cost 100 production it might store say, 5 production in the bank that would then be used up when you start producing a unit, so if you went on to produce a 25 production unit straight after completing that wonder, it would actually only cost 20 production. This does stack, so the more wonders and buildings you construct, the easier it'll be to knock out an army when the time comes. Just like how 30's america focused on getting its internal affairs in order then went to go kick some major butt overseas. Since I stole the B-17, give vanilla America this:

UB: Homestead (Replaces Windmill)
The Homestead yields +2 :c5food: food and +1 :c5culture: culture instead of the +2 :c5production: production of the windmill. Aditionally, the homestead grants a small :c5production: production boost to the city whenever a new tile is claimed, increased with distance from the capital.

Yeah, I like that.
 
I think it's safe to say that everyone that was going to submit has submitted. If not... well, it's been just over a week at this point, so I'd say there's been ample time and we should call it.

Here's a round-up:

Goodness, these challenges are getting some major increases in participation, aren't they?

I know I didn't participate, but for what it's worth, I cast my vote for Mobfire's Second Spanish Republic. I absolutely adore the design; I would actually love to see it become a reality.
 
I'm also going to vote for Mobfire's Second Spanish Republic. I loooooove units that get bonuses from Social Policy trees. =]
 
I'll go with DudeWiththeFood. Interestingly, I haaaaaaaate bonuses that are different per each social policy tree.
 
My vote goes to Urdnott Scott's United States of America. I really like the core concept, and I feel like it'd be really practical in-game - I often find myself trying to rapidly raise an army in preparation for war after long periods of strictly building wonders and internal infrastructure. The Homestead is cool as well.
 
+1 for Kerfuffle Western Australia. I like how he was able to base a civ around the emu-wars :lol:
 
I'm actually voting for Marx's Hungary. Nice civ, liked the UU's abilities quite a lot...
 
I'm gonna vote for Urdnot Scott's design for the USA for the neat bonuses and synergies. Mobfire's Second Spanish Republic is a close second though
 
Mobfire- 1
DudeWiththeFood- 1
Urdnott_Scott- 2
Kerfuffle- 2
inthesomeday- 1
Groucho Marx- 1

Comes down to another tie, so it appears
 
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