Fun little scenario, very quick. I've very new to FFH2, and this was my first time playing Hippus. Moving 4 squares with almost all my units was a blast!
I really liked the different "feel" of this scenario. Being able to only buy troops was novel. Didn't mind the pop-up at all... every time it came up I *wanted* another horseman, so I was looking forward to it.
As a suggestion, I think it needs a few more in-game twists or scripted events though.
When I realized I had no workers, my first thought was "
whoa, I need to get Slavery!". But then I realized that for a scenario like this one, the map was likely going to be very big and sparse, and hence that moving and escorting workers safely back all the way would be a huge pain.
So I figured "
let's go God King, set tech/gold to 50%, and use specialist sages". So naturally my first building was Elder Council. In hindsight, I shouldn't have bothered. The scenario is so quick that I never did research Stirrups. Setting the gold to 100% would have been far preferable.
My first inclination would be that Barnaxus would likely be the farthest point away from me, so in the SW corner. I beelined for it, and found a dwarf civ, which I declared war on. But he wasn't there. But there was another dwarf civ, and it only made sense that a golem would be in a dwarf city, so I eventually found the other dwarf civ (nearby) and declared war on it. Bingo!
When I found Barnaxus, he only had 1 slinger with him defending the town
Unfortunately, I had been exploring dungeons/ruins (hoping to get some gold, which did occur on occasion), so had to heal up for 8 turns. By the time I was ready and moved some other troops into location, there were now two dwarf slingers
So I popped
Warcry... seems like doing this early, before people get tech'ed up, is the way to go. A +1 STR when everyone has slingers/archers on average seems a lot better (relatively) than when people have longbowmen as defenders.
Using my horseman specc'ed as Flankers (one had 80% or 85% withdraw) I was able to weaken the defenders, until Barnaxus stepped up as the defender. At that point I used my "lancer" (Combat I, II)... who died. Nonetheless, my last Horseman took him out. Then it was just a matter of cleaning up next turn, getting the piece, and making the long sojourn back home.
I never did use my Catapult and Axeman... they're simply far too slow. I attacked Elohim for fun, doing some pillaging (I had a lot of Horseman by this point, and it was really hurting my finances). But my Horseman carrying the Pieces of Barnaxus was never attacked, so it was straightforward.
Perhaps some kind of scripted event, such as a large mobile foe that is placed between the dwarf city and yours after you capture the Pieces of Barnaxus would have helped?