Bengal Tiger... There will be 48 or more New Units, which include the New Remade Units, 12 new Techs, 13 New Resources, 34 New Key Locations, 1 New Minor Location.
At this point the Game has 177 Units, 33, Improvements, 67, Key Locations, 4 Minor Locations, 52 Capabilities =Techs, 41 Resources.
The AI uses Lethal Bombardment with the Ships and a few Land Units that run around the map but mainly use Land Units that have Lethal Bombardment from inside Buildings to attack enemy units that are surrounding their Building.
Not exactly sure that the Worlwide MOD has Land Units that consistently use Bombardment out on the map alone. The AI will use Ships to Bombard Buildings and Units. Other than this, The AI will use a land unit that is with a guarding unit to run around on the map Bombarding Units and Buildings but this is generally limited because Land Units that use Bombardment in the CIV Game are Objects rather than People... such as Cannons and Artillery. This was programed into the game engine for the AI to basically use from inside Cities and occasionally outside with Guarding Soldier Units.
The Reason is that Cannons and Artillery are not people and require support because they are not programed to be able to Attack out on the Map by themselves...they cannot think or act alone
The ability to Bombard or Lethal Shoot was not programed in for soldier units in general so the AI selects if a Unit is a Non Human Bombarding Unit or a Soldier Unit it will use to Directly Attack out on the Map. This is true even when we set Attack, Defense and Bombardment ability for a Unit in the Editor... The AI chooses one or the other and will not use Both together.
The only way I have seen the AI use a Land Unit in any game to Bombard outside on the map is with an escorting Soldier Unit type.