player1 fanatic
Fanatic
If reconsider means something else then turning back to old system I agree with you.
But if it mean changing back to old absurd system then don't.
Please don't, Please don't, Please don't, Please don't.
Old system was absurd.
It made bomb to pop 1 them attack strategy (more effectice to destory building or pop then to lower HP of units).
It added extra 50% miss chance to hit unit which is unnesesary
since defense mutipliers are supposed to do that.
It made early artillety units almost useless (50% miss chance to units, plus 4 bombard vs 16 defense rating for units).
On the other hand if need for change is high (for example if AI is still bad with Arties), I would suggest different approach.
Instead of old system which choosed thing to target even before hitting chance is caluclated (absurd!), make it other way around.
Bombardment first target unit, if misses THEN it targets pop or buliduings.
Seams more logical (if it misses primray target, THEN hits "collateral damage"), and will reduce all those bombardment failed messages.
But if it mean changing back to old absurd system then don't.
Please don't, Please don't, Please don't, Please don't.
Old system was absurd.
It made bomb to pop 1 them attack strategy (more effectice to destory building or pop then to lower HP of units).
It added extra 50% miss chance to hit unit which is unnesesary
since defense mutipliers are supposed to do that.
It made early artillety units almost useless (50% miss chance to units, plus 4 bombard vs 16 defense rating for units).
On the other hand if need for change is high (for example if AI is still bad with Arties), I would suggest different approach.
Instead of old system which choosed thing to target even before hitting chance is caluclated (absurd!), make it other way around.
Bombardment first target unit, if misses THEN it targets pop or buliduings.
Seams more logical (if it misses primray target, THEN hits "collateral damage"), and will reduce all those bombardment failed messages.