ThERat
Deity
save
Pre-Turn
change a few tile assignments for some more beakers
change Cattaraugus to worker, we need more of them
defeat that archer on HR mountain and climb it with an elite spear [1-0]
IT Rome now ignores that mountain and go for HR via hill
we get lit, we want cats next right? maths in 6
1. 730BC
it will be a long march to GL, due in 24
archer defeats archer by HR going elite [2-0]
pull back our elite archer inot Moo to await attack
two MW sidetrack to attack Cumae next turn
IT Babs approach Moo and Roman archers retreat towards Cumae
2. 710BC
kill one bow and retreat to another at Moo
MW kill 1 archer but 1nd retreats [4-0]
IT a brave wounded bow attacks Moo but loses
3. 690BC
elite archer barely defeats 3hp spear at Moo
another archer defeats bow and fresh MW beats the last intruder for now
but there is another stack of 3 bows with 1 spear coming
defeat 2 archers at horse river [9-0]
IT Bummer, babs start GL
4. 670BC
elite archer beats another archer and we get a spear with 2 MW in front of Cumae [10-0]
IT 6 archer come out of Cumae
5. 650BC
defeat 3 archers around Cumae and 2 spears inside and raze town for 1 slave [15-0]
still 3 archers left for counter next turn
at Moo we defeat 2 bows and 1 spear [18-0], still 2 bows left
IT we lose 1 warrior inside Moo and beat 1 bow there
we lose 1 MW another gets retreated and we beat one archer at former Cumae site [17-2]
Wine hills finishes a settler while Moo continues to pump 2 turn MW
Portugese finish great wall
6. 630BC
elite archer defeats 1hp bow at Moo
elite MW beats archer at Horse river and elite archer does the same, no leaders ????? [20-2]
IT Babs now follow a very nice pattern that makes it easy to set up shields so 2 turn MW is not messed up
we finally get maths, we do need monarchy go CB in 4 next
7. 610BC
a lull in between
IT bow at moo does not attack waiting for enforcement
8. 590BC
clear 2 Roman archers with 2 MW (one elite)
flush 1 spear and 2 bows with our mighty mounties at Moo [25-2]
IT lose a MW to archer [25-3]
9.570BC
found horse beach west of horse river
beat the evil archer with another leite MW win [26-3]
IT nth much
10. 550BC
beat 2 spears and 2 bows at Moo, but lose 1 MW (1 elite win)
beat another archer near horse river with elite archer [31-4], no leader
we have another 5 unmoved MW (2 in Moo). I leave it to handy to decide what to do, but we are ready to go offensive
I had hoped so much to get a leader from all those elite victories
next town should be settled on that western hill, maybe
we have now the FP to fall back on in case we do not get GL, which isn't that unlikely with still another 15 turns
beware, that archer on the hill stands on a connected road, which we can't see in the FoW, so if you decide to attack it, there might
be units behind that can reach the hill
won't be around until 22nd, but will lurk, hope you guys continue to rock, this game looks not too bad, though it's a tough fight, hope the cats will help to improve the kill ratio
Pre-Turn
change a few tile assignments for some more beakers
change Cattaraugus to worker, we need more of them
defeat that archer on HR mountain and climb it with an elite spear [1-0]
IT Rome now ignores that mountain and go for HR via hill
we get lit, we want cats next right? maths in 6
1. 730BC
it will be a long march to GL, due in 24
archer defeats archer by HR going elite [2-0]
pull back our elite archer inot Moo to await attack
two MW sidetrack to attack Cumae next turn
IT Babs approach Moo and Roman archers retreat towards Cumae
2. 710BC
kill one bow and retreat to another at Moo
MW kill 1 archer but 1nd retreats [4-0]
IT a brave wounded bow attacks Moo but loses
3. 690BC
elite archer barely defeats 3hp spear at Moo
another archer defeats bow and fresh MW beats the last intruder for now
but there is another stack of 3 bows with 1 spear coming
defeat 2 archers at horse river [9-0]
IT Bummer, babs start GL
4. 670BC
elite archer beats another archer and we get a spear with 2 MW in front of Cumae [10-0]
IT 6 archer come out of Cumae
5. 650BC
defeat 3 archers around Cumae and 2 spears inside and raze town for 1 slave [15-0]
still 3 archers left for counter next turn
at Moo we defeat 2 bows and 1 spear [18-0], still 2 bows left
IT we lose 1 warrior inside Moo and beat 1 bow there
we lose 1 MW another gets retreated and we beat one archer at former Cumae site [17-2]
Wine hills finishes a settler while Moo continues to pump 2 turn MW
Portugese finish great wall
6. 630BC
elite archer defeats 1hp bow at Moo
elite MW beats archer at Horse river and elite archer does the same, no leaders ????? [20-2]
IT Babs now follow a very nice pattern that makes it easy to set up shields so 2 turn MW is not messed up
we finally get maths, we do need monarchy go CB in 4 next
7. 610BC
a lull in between
IT bow at moo does not attack waiting for enforcement
8. 590BC
clear 2 Roman archers with 2 MW (one elite)
flush 1 spear and 2 bows with our mighty mounties at Moo [25-2]
IT lose a MW to archer [25-3]
9.570BC
found horse beach west of horse river
beat the evil archer with another leite MW win [26-3]
IT nth much
10. 550BC
beat 2 spears and 2 bows at Moo, but lose 1 MW (1 elite win)
beat another archer near horse river with elite archer [31-4], no leader
we have another 5 unmoved MW (2 in Moo). I leave it to handy to decide what to do, but we are ready to go offensive
I had hoped so much to get a leader from all those elite victories
next town should be settled on that western hill, maybe
we have now the FP to fall back on in case we do not get GL, which isn't that unlikely with still another 15 turns
beware, that archer on the hill stands on a connected road, which we can't see in the FoW, so if you decide to attack it, there might
be units behind that can reach the hill
won't be around until 22nd, but will lurk, hope you guys continue to rock, this game looks not too bad, though it's a tough fight, hope the cats will help to improve the kill ratio