New Version - 3.6.2 (May 27, 2023)

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Yes, the Holy city and other cities that follow my religion do not have the option to buy any great person using faith at all.
i'm using the usual Mod list i used to use before 3.6 (VP with EUI)
-More unique Components
-Advanced airwarfare
-Advanced Naval warfare
-Better lakes
-Really advanced setup
-Squads for VP
-Custom civs mods for Vp (Inuit)
Just confirming, is the city you are trying to buy in actually have your majority religion (aka the one that has TTGOG).

If it does not, you would not be able to buy there
 
There is still bug with a CS quest for largest number of new followers. When you fully convert an AI, suddenly he becomes the leader for quest and then I compete with myself, but can't win, becase all my followers also his followers.
 
Last two games India's religion has taken over the whole world. I think it might be too strong. Anyone had this?
 
Last two games India's religion has taken over the whole world. I think it might be too strong. Anyone had this?
Yes India pressure is bonkers, atleast on pangea.
edit: if india is in make sure to grab syncretism and you are unlikely to ever reform
 
I can no longer trade more than 1 city for another AI's city, is this intended? During war, I captured a bunch of satellite cities from the AI, and managed to vassalized it, but didn't quite have enough muscle to get the city I want. Adding up the values of the satellite cities would get me close to trade for one of their good city, but I only have the option to trade city 1 for 1.
Yes, this is one of the trade restrictions added in VP. Venice is immune to it.
 
Yes, this is one of the trade restrictions added in VP. Venice is immune to it.
They meant trading for cities, not trading with cities :crazyeye:
 
Persia after tweaks, I can definitely feel the difference in GAP compared to other civs, I think the change is good especially if GAP gets an overall nerf.
 
how can i increase the number of religions? i have beliefs of all types and can get 11 religions, but editing the worldsizes file wont changed it
need help
 
how can i increase the number of religions? i have beliefs of all types and can get 11 religions, but editing the worldsizes file wont changed it
need help
Number is (# of players / 2, rounded down) + 1, capped at 8. Hardcoded in the DLL.
 
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Does the faith generated great prophet not count as a purchase?
Atleast it doesnt generate anything from indulgances which is a bit of a bummer.
Edit: this is generated prophets pre-industrial
I would assume Gurukulam have the same intended? nerf.
 
Indeed, they are not "purchased". This sucks but I think since it is forced, it might be a coding limitation.
 
Indeed, they are not "purchased". This sucks but I think since it is forced, it might be a coding limitation.
Y its a shame because that is a time where its really needed.
Testing with Aztecs > god of war + indulgances, went zelotry to have a "faith spender" and it seems ok, idea is to not build any units, just faith buy and have production go zoom in capital.
Gurukulam is likely better long term but this is nice early on.
The faith/gold is meh, you can boost Gurukalam with syncretism but a lot of gold is from instant yields and running merchant specialists isnt that hot ...
 
hmm so there is no way changing it?

It's possible but would require a developer to do the coding work for it.
sad, before updating to 3.6 i did have 3.1 vp, and with that version i could change the number of religions
can confirm there was some past version that allowed it to be changed -- I think its gone back and forth several times tbh, as I've complained/discussed this very issue in the distant past, only to find it later fixed in one manner or another... and then broken again... and then fixed in a different way.

For many years early-on in VP dev, it used the worldsizes value, but hung your game if there were no more beliefs available. Long ago, G made it so that once all available beliefs were taken, all beliefs were once again available to any newly founded religions (ie religion 9 would be able to pick from any belief). I played a few games with 12-16 religions in this paradigm (43-civ) and nothing broke, though as human I found myself occasionally trying to game my religion founding to be the first after the beliefs rolled over. Exploit aside, this was best implementation in my view.

I think the current (or recent?) limit of 11 was arrived at a year or two ago via community discussion. I don't see why the current formula can't be implemented via the worldsizes table instead of hardcoded, assuming G's fix from years ago of allowing the beliefs to roll over is still in the dll.

edit: last came up 6-months ago https://forums.civfanatics.com/thre...-in-a-game-is-determined.680295/post-16382392
 
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can confirm there was some past version that allowed it to be changed -- I think its gone back and forth several times tbh, as I've complained/discussed this very issue in the distant past, only to find it later fixed in one manner or another... and then broken again... and then fixed in a different way.

For many years early-on in VP dev, it used the worldsizes value, but hung your game if there were no more beliefs available. Long ago, G made it so that once all available beliefs were taken, all beliefs were once again available to any newly founded religions (ie religion 9 would be able to pick from any belief). I played a few games with 12-16 religions in this paradigm (43-civ) and nothing broke, though as human I found myself occasionally trying to game my religion founding to be the first after the beliefs rolled over. Exploit aside, this was best implementation in my view.

I think the current (or recent?) limit of 11 was arrived at a year or two ago via community discussion. I don't see why the current formula can't be implemented via the worldsizes table instead of hardcoded, assuming G's fix from years ago of allowing the beliefs to roll over is still in the dll.

edit: last came up 6-months ago https://forums.civfanatics.com/thre...-in-a-game-is-determined.680295/post-16382392
A better implementation would be allowing each belief to be picked X times where X = (number of civs / number of belief choices) rounded up.
 
Number is (# of players / 2, rounded down) + 1, capped at 8. Hardcoded in the DLL.
Why is it capped at 8 though? It isn't mentioned anywhere in the proposal, so this is a rogue addition.

I voted for the change, but I'm unaware of the cap and I'm not too fond of the cap. Please add a Define value for the cap. I just dislike something that's hardcoded within the DLL and regular modders can't change to their liking.
 
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A better implementation would be allowing each belief to be picked X times where X = (number of civs / number of belief choices) rounded up.
works for me! Back in 2017 when I reported similar issue on git, I suggested that game just assign beliefs on RNG basis once the unique belief list ran out. Your suggestion is better, though all I really care about is that player can set custom number of religions using existing tables (ie worldsizes) capped only at # of majors. The static nature of the worldsizes values do not capture the desired mechanism of the congress proposal (ie the idea was to be dynamically based on # majors iirc), but i'd prefer to have control over it as player.

Why is it capped at 8 though? It isn't mentioned anywhere in the proposal, so this is a rogue addition.
I like the scaling, but I hate the cap. Please add a Define value for the cap.

I believe its implied by the current number of beliefs in VP? not sure but thats the way i understood it back when i voted against (me and one other vs the entire VP realm lol). So its not hard capped at a static value of 8 per se, but hard capped at the number of beliefs available which currently works out to 8 (or 11?).
 
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