Sign up NOW for the next SGOTM, brought to you once again by the one and only kcd_swede.
You will play as The Trumpster, otherwise known as Cyrus of the Dutch.
Goodies which ensure a fast pace:
-Bank Error in Your Favor, you start with 200 gold!
-An extra worker and a scout are added to your normal units.
-Some tiles around the start are unfogged to prevent a random direction choice from having too much impact on the competition.
-You and all AI (and barbs) start with all of the Ancient Era technologies EXCEPT those which grant a religion (i.e. Meditation, Polytheism, and Monotheism), so all religions can be founded and none are distributed randomly. Priesthood will NOT be included for the human players.
Your start looks like this:
Your goal: You will found or capture the Corporate HQ of at least one corporation, and monopolize (owned and accessed, or traded for) every instance of its resources on the map before winning the game in any way you choose. Too simple? Ok, there is just ONE other thing you must do before winning the game...
Game Options:
Ancient Era Start
Normal Speed
Aggressive AI
Unrestricted Leaders
Choose Religion
New Random Seed
No Vassal States
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Standard
6 Opponents
Normal Barbs
Map script: Lakes, low seas, flat (no world wrap).
Difficulty: Immortal
Restrictions: 1) Culture VC cannot use espionage to spread culture to legendary city; 2) You may not have more than +1 diplo modifier for "you have liberated our city" with any civilization remaining alive; and 3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution.
Mitigators: Resources that "pop" from a mine in the final 20 turns will not count against you; and teams which fail to secure all the resources will remain eligible for laurels after a 10 turn penalty is applied plus 5 turns for each instance of a resource not accessed.
Note, the usual GOTM restrictions still apply (no replaying, no liberating cities to a civ you are at war with, have fun, etc).
Timetable
The Pre-game Discussion Thread for this game is now open for business.
Please sign up in this thread by January 31 at the latest. To help us to assign players to teams, please indicate your preferred team, whether you have played previous SGOTMs or SGs, and the highest level of Civ4 difficulty you can typically win at.
The team discussion threads for this game will open on or before February 3
The team starting saves will be available here on February 7.
The completion deadline will be May 7.. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
Please sign up for this game as soon as possible by posting your own details in this thread. I shall publish draft team lists below in the next ten days.
Please use the separate Pregame Discussion Thread for any non-sign-up questions or comments about this game. Since kcd_swede is the Trumpster behind this game, he will need to give definitive answers to detailed technical issues you raise.
Current Sign-up Lists
The table below will display your stated team preferences as I add you to the database. The number of players in each team is shown in brackets, as are non-playing advisers.
You will play as The Trumpster, otherwise known as Cyrus of the Dutch.
Goodies which ensure a fast pace:
-Bank Error in Your Favor, you start with 200 gold!
-An extra worker and a scout are added to your normal units.
-Some tiles around the start are unfogged to prevent a random direction choice from having too much impact on the competition.
-You and all AI (and barbs) start with all of the Ancient Era technologies EXCEPT those which grant a religion (i.e. Meditation, Polytheism, and Monotheism), so all religions can be founded and none are distributed randomly. Priesthood will NOT be included for the human players.
Your start looks like this:
Your goal: You will found or capture the Corporate HQ of at least one corporation, and monopolize (owned and accessed, or traded for) every instance of its resources on the map before winning the game in any way you choose. Too simple? Ok, there is just ONE other thing you must do before winning the game...
Spoiler :
but that will not be revealed until you submit your save where the technology of Democracy has been learned. (PM Alanh and kcd_swede when you have learned Democracy, and this condition will be revealed).
Game Options:
Ancient Era Start
Normal Speed
Aggressive AI
Unrestricted Leaders
Choose Religion
New Random Seed
No Vassal States
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Standard
6 Opponents
Normal Barbs
Map script: Lakes, low seas, flat (no world wrap).
Difficulty: Immortal
Restrictions: 1) Culture VC cannot use espionage to spread culture to legendary city; 2) You may not have more than +1 diplo modifier for "you have liberated our city" with any civilization remaining alive; and 3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution.
Mitigators: Resources that "pop" from a mine in the final 20 turns will not count against you; and teams which fail to secure all the resources will remain eligible for laurels after a 10 turn penalty is applied plus 5 turns for each instance of a resource not accessed.
Note, the usual GOTM restrictions still apply (no replaying, no liberating cities to a civ you are at war with, have fun, etc).
Timetable
The Pre-game Discussion Thread for this game is now open for business.
Please sign up in this thread by January 31 at the latest. To help us to assign players to teams, please indicate your preferred team, whether you have played previous SGOTMs or SGs, and the highest level of Civ4 difficulty you can typically win at.
The team discussion threads for this game will open on or before February 3
The team starting saves will be available here on February 7.
The completion deadline will be May 7.. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod, Unless stated otherwise in this thread before the game starts..
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy.
Macintosh players can only join in if they are able to run the Windows software on their system.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
- Spoiler information will absolutely NOT be tolerated in this thread.
Please sign up for this game as soon as possible by posting your own details in this thread. I shall publish draft team lists below in the next ten days.
Please use the separate Pregame Discussion Thread for any non-sign-up questions or comments about this game. Since kcd_swede is the Trumpster behind this game, he will need to give definitive answers to detailed technical issues you raise.
Current Sign-up Lists
The table below will display your stated team preferences as I add you to the database. The number of players in each team is shown in brackets, as are non-playing advisers.