Round One is called "Lion Tamer". All the enemies are lions, units with 4 strength and 2 movement. Our melee units should eat them alive, but no need to take chances. On the right side of the screen are listed both the turn timer, and the number of enemies remaining (10 for this round). The AI units don't just appear randomly, but move onto the battle screen from openings on the right side:
The four white circles show where the enemies spawn. The yellow arrows designate the AI's favorite attack paths, as near as I can determine. The thicker the line, the more AI units head that way. We'll have to pick our spots to defend as time goes on, drawing a "line in the sand" somewhere that they aren't intended to cross. I don't know where that will be exactly, but we'll find it eventually!
The first couple turns are occupied with scouting around, looking for huts. On Turn 7 we spot our first hut - aha!
However, here comes the first lions as well - yikes!
The hut yields 33g, rather on the low end but better than nothing. Our tundra fighter is forced to retreat to the north to heal up, after surviving a battle against his first lion. Fortunately, our Jungle Warrior is in position to meet the charge, and on his favored terrain too:
Down it goes, without even a scratch for our guy!
More lions are on the way, however, pushing hard against us in the north. Our Forest Warrior to the south moves towards Athens to serve as backup in case they break past the Jungle guy. Meanwhile, the Hill Fighter is way out to the east, still scouting for more huts. That was unintended, but you've got to go with the flow!
A quartet of lions threatens:
"You shall not pass!" roars our Jungle Warrior as he takes out the first one, against without taking a hit. I use our injured Tundra Fighter to take out another, but that still leaves two more to go. Hmmm.
The lions have pulled a tricky move. Rather than walking to their death on the Jungle Warrior's fortified tile, they've pulled the old end-around!
Fortunately, now our Forest Warrior is in position to take down one of the lions, along with our Jungle dude. Along with a promotion to Combat I for the Tundra fighter, all three threatening lions are killed:
Unfortunately, our Tundra Fighter is then taken out between turns by the remaining lion. Nuts.
It was a 50/50 shot on the battle, and the dice went against us. That stinks. Sorry about messing that up, everyone, but I'm far from perfect. I kill the remaining lions without issue. I was unable to find any more huts with the exploring Hill Fighter; guess I was unlucky there too.
We have 200 more gold to play around with now, with a total of 273. What do you think we should spend it on? We could get another city for a cost of 200g, which would pay for itself after a single round. We could also invest the 200g into Scouting technology, which would open up Scouts, very good early game units that can fight animals and pop huts (scouts are also dirt cheap; I think they only cost like 15g). We also need to get a couple more warriors out, just for more bodies on the ground. Decisions, decisions! Well, things to think about in any case!
Overall, kind of a poor turn from me to lose that unit, but them's the breaks. (I was expecting the lions to move mostly through the south, not the north. Still no excuse, of course.) Hopefully Zeviz can do better on his turnset.
Sullla
Zeviz <<< UP NOW
scooter <<< on deck
sunrise089
Ruff_Hi
http://www.garath.net/Sullla/Civ4/SG/RBTS2/RBTS2-AD-0760.zip
Wish us luck! I think this is going to be fun.