SGOTM 20 - Spreading The faiths
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me or Deckhand by PM.
The team lists are at the end of this post.
This is Deckhand's first SGOTM, with a hand crafted map and scenario from guest map maker, BSPollux.
You will play as Mehmed the Defender of Faiths.
You are Mehmed II and you are in charge of what's left of the Ottoman Empire.
Just a few years ago your glorious capital was flourishing under your King's rulership and you, as Captain of the Guards, and your men were proud to protect its borders against all foes. Your people engaged in trade and cultural exchange with various foreign tribes and the future seemed bright.
But it all changed when all the different preachers arrived. When the foreigners brought their beliefs to your city, the King tried to prevent them from spreading and caused great unrest. And now, you find yourself at the height of a devastating civil war. Your King is dead and the capital is burning.
You took your loyal guard with you as well as a small group of your subjects. They have followed you to the northern border of your nation to rebuild your empire.
Your starting situation
Click for a full size image
Your guard is well trained: The warrior and the archer both have the city garrison promotion and your scout is an experienced medic.
The people that will settle your new city know about The Wheel, Fishing and Agriculture, but they lack any higher education.
Your former capitol lays to the south. The last time you saw it it was burning and the people were fighting in the streets. It might be dangerous to go back anytime soon.
Your goals
You have sworn to rebuild your empire and to ensure such madness will never be repeated, by encouraging and not suppressing faith. To do so...
Take control of the Religions! - Only you (or your vassals) may own a Holy City.
Bring them together! - Each of your cities has at least two religions. There are at least seventy temples in your cities. Each Great Prophet settled in your cities counts as four temples.
Promote Equality! - You must adopt and stay in Free Religion upon learning Liberalism.
End the madness! - You will be told how to do that after you capture (or found) Holy Cities for three religions or when you have met every other civilization.
Prove that you are a worthy ruler! - You win the game in any way but conquest.
Game Options
Ancient Era Start
Normal Speed
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Large
9 Opponents
Normal Barbs
Map: Custom made Pangaea
Difficulty: Immortal
==================================
Timetable
The Pre-game Discussion Thread for this game is open.
Links to saves and progress information will be available on the SGOTM Progress Page
The team discussion threads for this game are now open.
The team starting saves will be available here on July 7.
The completion deadline will be October 31. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
Current Team Lists
The table below lists the current membership of the competing teams.
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me or Deckhand by PM.
The team lists are at the end of this post.
This is Deckhand's first SGOTM, with a hand crafted map and scenario from guest map maker, BSPollux.
You will play as Mehmed the Defender of Faiths.
You are Mehmed II and you are in charge of what's left of the Ottoman Empire.
Just a few years ago your glorious capital was flourishing under your King's rulership and you, as Captain of the Guards, and your men were proud to protect its borders against all foes. Your people engaged in trade and cultural exchange with various foreign tribes and the future seemed bright.
But it all changed when all the different preachers arrived. When the foreigners brought their beliefs to your city, the King tried to prevent them from spreading and caused great unrest. And now, you find yourself at the height of a devastating civil war. Your King is dead and the capital is burning.
You took your loyal guard with you as well as a small group of your subjects. They have followed you to the northern border of your nation to rebuild your empire.
Your starting situation
Click for a full size image
Your guard is well trained: The warrior and the archer both have the city garrison promotion and your scout is an experienced medic.
The people that will settle your new city know about The Wheel, Fishing and Agriculture, but they lack any higher education.
Your former capitol lays to the south. The last time you saw it it was burning and the people were fighting in the streets. It might be dangerous to go back anytime soon.
Your goals
You have sworn to rebuild your empire and to ensure such madness will never be repeated, by encouraging and not suppressing faith. To do so...
Take control of the Religions! - Only you (or your vassals) may own a Holy City.
Bring them together! - Each of your cities has at least two religions. There are at least seventy temples in your cities. Each Great Prophet settled in your cities counts as four temples.
Promote Equality! - You must adopt and stay in Free Religion upon learning Liberalism.
End the madness! - You will be told how to do that after you capture (or found) Holy Cities for three religions or when you have met every other civilization.
Prove that you are a worthy ruler! - You win the game in any way but conquest.
Game Options
Ancient Era Start
Normal Speed
No Goody Huts
No Events
All Victory Conditions Enabled
Map size Large
9 Opponents
Normal Barbs
Map: Custom made Pangaea
Difficulty: Immortal
==================================
Timetable
The Pre-game Discussion Thread for this game is open.
Links to saves and progress information will be available on the SGOTM Progress Page
The team discussion threads for this game are now open.
The team starting saves will be available here on July 7.
The completion deadline will be October 31. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod, Unless stated otherwise in this thread before the game starts..
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below.
Macintosh players can only join in if they are able to run the Windows software on their system.
- Steam
If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading a SGOTM 19 starting save. If it loads OK in your copy of BtS, then you are ready to play.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
- Spoiler information and Spam will absolutely NOT be tolerated in this thread.
Current Team Lists
The table below lists the current membership of the competing teams.