We wanted to keep it simple. Since if income accumulates that's one more thing to keep track of and it can get quite confusing, so we just made the per-turn income all you can spend in a turn.
According to tailless, money spent on tech is accumulative, so you're not going to need to control that much territory to level up. If you have any further questions, you best take it up with tailless, he knows the system much more than I do.
Basically, your gold stays static, and doesn't accumulate. That means if you have 30 territories, you have 30 gold. And if you don't expand, every update you will still have 30 gold. It's kind of a incentive to expand/go to war.
There's no investing, it's to complicated to keep track of, along with accumulative money, so basically you have to control a lot of territory to have a lot of gold.
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