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Agricultural Revolution Expanded (AREX) 2.8.6

Tech tree changes, naval movement increased, aiming for historical "accuracy"

  1. Several changes since 2.8:

    Knasp
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    2.8.4 changes:
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    Fixed: Slingers didn't get bonus from Iron Working.
    Fixed: Text for Great Library.
    Healing from promotions reduced to 30 (was 50).
    City garrison healing reduced to 25 (was 50 in 2.8.3 and 20 in base game).
    Compatibility with JNR's "Stone rocks!" and probably compatibility with a lot of other mods is now implemented! Please report any incompatibility issues.

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    2.8.3 changes:
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    Spies should now be invisible to other Civs again. Turns out that "Team visibility" doesn't affect visibility of unit within team but rather visibility to players not in the team.

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    2.8.2 changes
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    Corrected text for ranged support units. They grant the ranged attack even without niter surplus. But that means a -20 CS penalty.
    Corrected text for Aqueduct and Bath districts.
    Musketman anti-cavalry bonus is now +5 again (was +4 shortly)
    Anti-cavalry promotion "Thrust" now gives +5 CS vs melee (was +10).
    Getting gold from adjacent City centers now requires Writing tech (was Early Empire civic).
    City Centers get +1 food if it has 4 adjacent coast tiles.
    Harbors start with a base yield of +1 Food.
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