AI+ v13.1

AI Improvements for Civ VI

  1. v13.1

    Siesta Guru
    Fixed compatibility with Vanilla + Rise&Fall
    Fixed the 5 gold gifts bug
    RohirrimElf likes this.
  2. v13.01

    Siesta Guru
    Marked Compatible with Gathering Storm
    RohirrimElf likes this.
  3. v13.0

    Siesta Guru
    Updated for Gathering Storm, small balancing changes
    RohirrimElf likes this.
  4. v12.1

    Siesta Guru
    - Small increase in campus/ commercial/harbor district desires
    - Small reduction in unit production
    RohirrimElf likes this.
  5. Compatability patch with Rise&Fall + more

    Siesta Guru
    - Made fully compatible with the expansion (and it should still work if you don't have it)
    - Added unique behavior (build preferences etc.) to all the expansion and DLC leaders
    - Deepened the uniqueness of unique behavior, militaristic civs are now more likely to attack, industrial civs will now prioritize techs like apprenticeship, etc.
    - Reduced early city state rushes somewhat through making city states build more units early
    - Tuned aggression a little. Average aggression should be...
  6. AI+ v11.1

    Siesta Guru
    - Fixed settling behavior on water maps for difficulties below emperor
  7. v11 - Summer patch fixes

    Siesta Guru
    - Summer patch related fixes to expansion and warlike behavior
  8. v10 - Minor fix

    Siesta Guru
    - Fixed debug names showing up
  9. v10 - Compatibility patch for the Australia Patch

    Siesta Guru
    Changes are:

    - Made compatible with the Australia patch, including the new aircraft behavior
    - Removed all game changing effects as they weren't necessary anymore
    - Removed some settling behavior tweaks that were now decreasing performance
    - Some parameter tuning, among which increased aircraft and campus desires.
    RohirrimElf likes this.
  10. v9

    Siesta Guru
    - Significantly increased AI ability to take both unwalled and walled cities through the following changes:
    - They get much less distracted by enemy units and don't run all over your territory
    - They won't retreat nearly as fast
    - They'll now usually bring the correct siege weapons necessary
    - Fixed a bug that made it very unlikely for late-game city attack operations to start.
    - These changes mean civs will now occasionally end up completely taking over entire other civs and can sometimes...