This is inspired by the Barbarians Mod for Warlords but the Barbarian civilization is more like a normal one.
I didn't knew where to post this but I thinked that it should be in Modpacks and not in New Civilizations because it's more than a civilization.
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There are 1 playable nation, the Barbarian Empire. You're Sid Meier, the new leader of the Barbarians.
Some changes are made to the game rules but not much.
- You're always at war with the AI civilizations.
- You must keep cities you capture.
Other than that, just the civilizations are edited:
- All civilizations (except for Barbarians) are only AI playable.
- Barbarians playable.
- Barbarian State is renamed to Barbarian Empire.
- UUs, UBs and Leaders are created and edited for the Barbarians.
- 1 Barbarian city added.
- 4 new units.
- 2 new buildings.
- Barbarian Capital starts with Barracks.
- Barbarians starts with 3 warriors instead of 1.
Scenarios for this mod:
Pirates from Meier
Stats for the new Barbarian Empire:
Leader
Sid Meier (Agg)
Favorite Civic: Vassalage
Description: Barbarian Empire
Short Description: Barbarians
Adjective: Barbarian
Unique Units
Only things that's different from the replaced unit is written.
Barbarian Settler (replaces Settler)
2 strength
Barbarian Worker (replaces Worker)
2 strength
Pirate Galley (replaces Galley)
Can Enter Ocean
Pirate Trireme (replaces Trireme)
Can Enter Ocean
Unique Buildings
Only things that's different from the replaced building is written
Meier's Cottage (replaces Palace)
+100% Great General Emergence
Barbarian Barracks (replaces Barracks)
+50% Military Production
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Comments in the thread please, link: http://forums.civfanatics.com/showthread.php?t=271380
I didn't knew where to post this but I thinked that it should be in Modpacks and not in New Civilizations because it's more than a civilization.
-----------------------------------------------------------------------------------------------------
There are 1 playable nation, the Barbarian Empire. You're Sid Meier, the new leader of the Barbarians.
Some changes are made to the game rules but not much.
- You're always at war with the AI civilizations.
- You must keep cities you capture.
Other than that, just the civilizations are edited:
- All civilizations (except for Barbarians) are only AI playable.
- Barbarians playable.
- Barbarian State is renamed to Barbarian Empire.
- UUs, UBs and Leaders are created and edited for the Barbarians.
- 1 Barbarian city added.
- 4 new units.
- 2 new buildings.
- Barbarian Capital starts with Barracks.
- Barbarians starts with 3 warriors instead of 1.
Scenarios for this mod:
Pirates from Meier
Stats for the new Barbarian Empire:
Leader
Sid Meier (Agg)
Favorite Civic: Vassalage
Description: Barbarian Empire
Short Description: Barbarians
Adjective: Barbarian
Unique Units
Only things that's different from the replaced unit is written.
Barbarian Settler (replaces Settler)
2 strength
Barbarian Worker (replaces Worker)
2 strength
Pirate Galley (replaces Galley)
Can Enter Ocean
Pirate Trireme (replaces Trireme)
Can Enter Ocean
Unique Buildings
Only things that's different from the replaced building is written
Meier's Cottage (replaces Palace)
+100% Great General Emergence
Barbarian Barracks (replaces Barracks)
+50% Military Production
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Comments in the thread please, link: http://forums.civfanatics.com/showthread.php?t=271380