[IMG=right]http://img182.imageshack.us/img182/8459/Civ4CA-Main.jpg[/IMG]I’ve developed a few mods in my time, usually sticking them in the customasset folder. Its quick, its easy and they are in-play with all non-locked games. The one main problem is that I typically end up with lots of mods that I could run under customassets. If I download a mod that I want to test, I have to move my customasset based mod, swap in the new one and load up the game. I usually ended up with multiple customasset folders and keeping track of what was what did get difficult at times. I also got really bored with renaming the folders.
So, I developed a customasset folder naming convention. Then I wrote a silly little VB program to automate the renaming step. Lastly, I created different in-game color themes that enabled me to tell at a glance which mod was in my customasset folder. This is really useful when you are playing a Realms Beyond game and you don’t want your game to end up as a ‘shadow’ because you played a non-approved mod.
Please see the thread for more information or posting comments.
So, I developed a customasset folder naming convention. Then I wrote a silly little VB program to automate the renaming step. Lastly, I created different in-game color themes that enabled me to tell at a glance which mod was in my customasset folder. This is really useful when you are playing a Realms Beyond game and you don’t want your game to end up as a ‘shadow’ because you played a non-approved mod.
Please see the thread for more information or posting comments.