Fall from Heaven
Version 1.00g (updated 12/17/2006)
[tab] This Mod requires Civilization 4 patch 1.61 to play. Save games will not work between versions.
[tab]Fall from Heaven is a Fantasy based mod that brings more focus on the Religion and Promotion aspects of Civilization 4. Toward that end there are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up.
[tab]Spells have been added to the game including Cure Disease (Removes the Diseased and Plagued negative promotions that spread in the game), Fireball, Bless (gives the units a moderate strength increase until their next battle), Vialize the land (upgrades the terrain) and the ability to Summon Fire Elementals and Demons.
[tab]Enjoy the Mod, and I invite feedback so that I can make it better. Please feel free to respond in this thread or Private PM me on www.civfanatics.com or www.octopusoverlords.com. My name is Kael on both forums.
- Kael
Major Contributors:
[tab]Woodelf- Ideas and Playtesting (facing the bugs of FFH so you don't have to)
[tab]Loki1232- Coming up with more good ideas than I could implement in a lifetime.
[tab]C.Roland- Amazing art on tons of unit skins and buildings.
[tab]Chalid- Idea, design and art for the system that changes the cities to reflect the state religion.
[tab]Corlindale- Tech quotes.
[tab]Wilboman- Unit pedia entries.
[tab]Haarbal- Made a set of excellent Fantasy Civilizations for this mod.
Version History:
[tab]0.5 Released Friday December 16th, 2005. 959 Downloads.
[tab]0.6 Released Friday December 23rd, 2005. 2,119 Downloads.
[tab]0.7 Released Friday December 30th, 2005. 4,647 Downloads.
[tab]0.8 Released Friday January 13th, 2006. Lost count, 10,000+ downloads.
[tab]0.9 Released Friday January 27th, 2006.
[tab]0.95 Released Friday February 17th, 2006.
[tab]1.0 released Thursday April 13th, 2006.
My Favorite Post:
[tab]http://forums.civfanatics.com/showpost.php?p=3596926&postcount=1728
FAQ:
How do I load this mod?
[tab]Run the 'FallfromHeaven100g.exe' file. It will default to the default path for the english install of Civ4. If you have it installed on a different location you will need to change it to your location.
The game crashes to the desktop when it is trying to load, whats wrong?
[tab]Civilization patch 1.61 is required to run this mod. If you don't have it you will have the error described. To get the 1.61 patch for Civ 4 select the advanced option on the main Menu and then choose the Updates option.
I get tons of XML errors when I try to load the mod, whats wrong?
[tab]Most likely you have some files in your CustomAssets directory that are conflicting with Fall from Heaven. To resolve this rename your CustomAssets directory (defaults to 'My Documents\My Games\Sid Meier's Civilization 4\CustomAssets') to 'CustomAssets.old'. The game will create a new empty CustomAssets the next time it loads.
Is there any strategy help available?
[tab]CurtisC has been good enough to offer some advice at the following location: http://forums.civfanatics.com/showthread.php?t=164283
Is there a premade map for this mod?
[tab]Good Sauce was good enough to make a pair of FfH specific maps that you can find here:
1. Fantasy Map by Good Sauce
2. FfH Fantasy Map 2 by Good Sauce
[tab]Starship also made an excellent scenerio based on the classic straetgy game Warlords that you can find here:
1. Battlefield Illuria by Starship
Why can't I select some of the civics like Arete, Sacrifice the Weak, Guardian of Nature, Social Order or Slavery?
[tab]Each of those Civics has a State religion requirement. The state religion that is required for each is:
[tab]Arete: Runes of Kilmorph
[tab]Sacrifice the Weak: The Ashen Veil
[tab]Guardian of Nature: Fellowship of Leaves
[tab]Social Order: The Order
[tab]Slavery: Octopus Overlords
I want to expore the wilderness longer but it disseapears to fast, is there anything I can do to fix that?
[tab]I usually play a few civs short of the normal map size. That means more wilderness to expore and the wilderness stays around a bit longer. We are hoping to address this in FfH2 by adding a Hell map that opens up midgame and adding some special wilderness areas that are more difficult to settle.
I decided to play for a little bit before I went to bed, then I noticed the sun was coming up. What happened?
[tab]Welcome to Civilization. If you buy your boss a copy of the game he might not notice when you come wandering into work half asleep.
We appreciate the mod, is there anything we can do to reimburse you for this work?
[tab]Just make sure you are actually paying for your copy of Civilization 4. The folks at Firaxis have created an amazing game that makes all this possible (and so much more, we are just at the tip of the iceberg). Make sure they get paid so they can continue to make more awesome games like this.
What was changed in this version?
[tab]Click the spoiler button to see everything that was changed in 1.0.
Version 1.00g (updated 12/17/2006)
[tab] This Mod requires Civilization 4 patch 1.61 to play. Save games will not work between versions.
[tab]Fall from Heaven is a Fantasy based mod that brings more focus on the Religion and Promotion aspects of Civilization 4. Toward that end there are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up.
[tab]Spells have been added to the game including Cure Disease (Removes the Diseased and Plagued negative promotions that spread in the game), Fireball, Bless (gives the units a moderate strength increase until their next battle), Vialize the land (upgrades the terrain) and the ability to Summon Fire Elementals and Demons.
[tab]Enjoy the Mod, and I invite feedback so that I can make it better. Please feel free to respond in this thread or Private PM me on www.civfanatics.com or www.octopusoverlords.com. My name is Kael on both forums.
- Kael
Major Contributors:
[tab]Woodelf- Ideas and Playtesting (facing the bugs of FFH so you don't have to)
[tab]Loki1232- Coming up with more good ideas than I could implement in a lifetime.
[tab]C.Roland- Amazing art on tons of unit skins and buildings.
[tab]Chalid- Idea, design and art for the system that changes the cities to reflect the state religion.
[tab]Corlindale- Tech quotes.
[tab]Wilboman- Unit pedia entries.
[tab]Haarbal- Made a set of excellent Fantasy Civilizations for this mod.
Version History:
[tab]0.5 Released Friday December 16th, 2005. 959 Downloads.
[tab]0.6 Released Friday December 23rd, 2005. 2,119 Downloads.
[tab]0.7 Released Friday December 30th, 2005. 4,647 Downloads.
[tab]0.8 Released Friday January 13th, 2006. Lost count, 10,000+ downloads.
[tab]0.9 Released Friday January 27th, 2006.
[tab]0.95 Released Friday February 17th, 2006.
[tab]1.0 released Thursday April 13th, 2006.
My Favorite Post:
[tab]http://forums.civfanatics.com/showpost.php?p=3596926&postcount=1728
FAQ:
How do I load this mod?
[tab]Run the 'FallfromHeaven100g.exe' file. It will default to the default path for the english install of Civ4. If you have it installed on a different location you will need to change it to your location.
The game crashes to the desktop when it is trying to load, whats wrong?
[tab]Civilization patch 1.61 is required to run this mod. If you don't have it you will have the error described. To get the 1.61 patch for Civ 4 select the advanced option on the main Menu and then choose the Updates option.
I get tons of XML errors when I try to load the mod, whats wrong?
[tab]Most likely you have some files in your CustomAssets directory that are conflicting with Fall from Heaven. To resolve this rename your CustomAssets directory (defaults to 'My Documents\My Games\Sid Meier's Civilization 4\CustomAssets') to 'CustomAssets.old'. The game will create a new empty CustomAssets the next time it loads.
Is there any strategy help available?
[tab]CurtisC has been good enough to offer some advice at the following location: http://forums.civfanatics.com/showthread.php?t=164283
Is there a premade map for this mod?
[tab]Good Sauce was good enough to make a pair of FfH specific maps that you can find here:
1. Fantasy Map by Good Sauce
2. FfH Fantasy Map 2 by Good Sauce
[tab]Starship also made an excellent scenerio based on the classic straetgy game Warlords that you can find here:
1. Battlefield Illuria by Starship
Why can't I select some of the civics like Arete, Sacrifice the Weak, Guardian of Nature, Social Order or Slavery?
[tab]Each of those Civics has a State religion requirement. The state religion that is required for each is:
[tab]Arete: Runes of Kilmorph
[tab]Sacrifice the Weak: The Ashen Veil
[tab]Guardian of Nature: Fellowship of Leaves
[tab]Social Order: The Order
[tab]Slavery: Octopus Overlords
I want to expore the wilderness longer but it disseapears to fast, is there anything I can do to fix that?
[tab]I usually play a few civs short of the normal map size. That means more wilderness to expore and the wilderness stays around a bit longer. We are hoping to address this in FfH2 by adding a Hell map that opens up midgame and adding some special wilderness areas that are more difficult to settle.
I decided to play for a little bit before I went to bed, then I noticed the sun was coming up. What happened?
[tab]Welcome to Civilization. If you buy your boss a copy of the game he might not notice when you come wandering into work half asleep.
We appreciate the mod, is there anything we can do to reimburse you for this work?
[tab]Just make sure you are actually paying for your copy of Civilization 4. The folks at Firaxis have created an amazing game that makes all this possible (and so much more, we are just at the tip of the iceberg). Make sure they get paid so they can continue to make more awesome games like this.
What was changed in this version?
[tab]Click the spoiler button to see everything that was changed in 1.0.
Spoiler :