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MapScript Mod Template 1

A mod template to add new mapscript into the game

To install: extract in your "{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder

Change the mod's folder name to your mod's name, as well as the "mapscript-template.modinfo" file name

In that file change the modid

Code:
<Mod id="yourname-mapscript-template" version="1"
    xmlns="ModInfo">

it must be unique, so either use a UID or something other modders won't use

for example
Code:
<Mod id="gedemon-newcontinent" version="1"
    xmlns="ModInfo">

The ID must also be copied in the config.xml file, that's how the game will know the path to the mapscript file.

Code:
    <Maps>
        <Row File="{gedemon-newcontinent}maps/continent-mod.js" Name="LOC_MAP_MAPSCRIPT_TEMPLATE_CONTINENT_NAME" Description="LOC_MAP_MAPSCRIPT_TEMPLATE_CONTINENT_DESCRIPTION" SortIndex="9"/>
    </Maps>

Also edit the "LOC_" tags in the various files to something unique to your mod.

The included example script is the Continent script without any forced ocean separation

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Author
Gedemon
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