New map sizes, Continents++ script and TSL Greatest Earth Map
Playable:
Installation
extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
To uninstall
delete the "ynamp" folder created on extraction
Known issues
Debugging
If you want to help debugging the maps, there are two tools:
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
and set it to
(don't forget to remove the semi-colon at the beginning)
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Playable:
- Unlock Large and Huge sizes
- Add Massive (128x80) map size (use preferably with the new Continents++ script)
- Add Greatest Earth Map by djvandyke with TSL (landmasses shapes and mountains only, must be loaded with "Custom Huge for Greatest Earth (104x64)" size selected)
- Add Continents++ Map script (edited version of Continent Plus, less blocky and scale better with map sizes)
- Add Giant (180x94) and Ludicrous (230x116) map sizes (for testing only, graphical glitch, not playable)
- Add Giant Earth Map (landmasses shape only, must be loaded with Giant Size selected, not playable)
Installation
extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
To uninstall
delete the "ynamp" folder created on extraction
Known issues
- Graphical glitch on map sizes larger than 128 (Giant, Ludicrous), all tiles where x > 127 are white (no texture)
- With the Continents++ script, in some cases you or the AI will be able to reach distant land islands before the exploration age
- When one civ (from a custom mod, or from new DLC before this mod updates) doesn't have a TSL defined, all civs will be randomly placed
Debugging
If you want to help debugging the maps, there are two tools:
1/ Show debug info on the plot tooltip
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
Code:
;Shows debug information about plots in tooltips.
;ShowDebugTooltips 0
and set it to
Code:
;Shows debug information about plots in tooltips.
ShowDebugTooltips 1
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
Spoiler :
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Spoiler :
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Spoiler :