New map sizes, Continents++ script and TSL Greatest Earth Map
Playable:
Installation

or
download and extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
If you know what you're doing, you can also get the latest (maybe unstable) version on gitHub : https://github.com/Gedemon/Civ7-YnAMP/ (click "Code" then "Download zip")
(you can check the gitHub version number here, and the CFC version number is on this page title or in the updates)
To uninstall
delete the "ynamp" folder created on extraction
Known issues
Debugging
If you want to help debugging the maps, there are two tools:
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
and set it to
(don't forget to remove the semi-colon at the beginning)
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Playable:
- Add Massive (128x80) map size
- Add (Voronoi) Terra Map with custom options
- Add Greatest Earth Map by djvandyke with TSL (random elevation and rivers)
- Add Massive Regional maps (Colonization, Old World, Indo-Pacific) based on portions of the Giant Earth Map
- Add Geographic Unlock for next age civilizations on TSL maps
- Add Giant (180x94) map sizes (for testing only, graphical glitch)
- Add Giant Earth Map (random elevation and rivers, for testing only, graphical glitch)
- Allow up to 40 players on Massive and Giant map sizes (you'll need to manually select all Leaders and Civilizations if you don't have enough to prevent duplicates, else the game won't load)
Installation

or
download and extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
If you know what you're doing, you can also get the latest (maybe unstable) version on gitHub : https://github.com/Gedemon/Civ7-YnAMP/ (click "Code" then "Download zip")
(you can check the gitHub version number here, and the CFC version number is on this page title or in the updates)
To uninstall
delete the "ynamp" folder created on extraction
Known issues
- Graphical glitch on map sizes larger than 128 (Giant, Ludicrous), all tiles where x > 127 are white (no texture)
- There is no way to place rivers or set elevation with the current methods available to mods, those are randomly generated
Debugging
If you want to help debugging the maps, there are two tools:
1/ Show debug info on the plot tooltip
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
Code:
;Shows debug information about plots in tooltips.
;ShowDebugTooltips 0
and set it to
Code:
;Shows debug information about plots in tooltips.
ShowDebugTooltips 1
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
Spoiler :
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Spoiler :
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Spoiler :