YnAMP - Larger Map, TSL, Continents++ (beta)

YnAMP - Larger Map, TSL, Continents++ (beta) 1.1.3

New map sizes, Continents++ script and TSL Greatest Earth Map

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Playable:
  • Add Massive (128x80) map size
  • Add (Voronoi) Terra Map with custom options
  • Add Greatest Earth Map by djvandyke with TSL (random elevation and rivers)
  • Add Massive Regional maps (Colonization, Old World, Indo-Pacific) based on portions of the Giant Earth Map
  • Add Geographic Unlock for next age civilizations on TSL maps
Experimental:
  • Add Giant (180x94) map sizes (for testing only, graphical glitch)
  • Add Giant Earth Map (random elevation and rivers, for testing only, graphical glitch)
  • Allow up to 40 players on Massive and Giant map sizes (you'll need to manually select all Leaders and Civilizations if you don't have enough to prevent duplicates, else the game won't load)


Installation



or

download and extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)

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MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/

If you know what you're doing, you can also get the latest (maybe unstable) version on gitHub : https://github.com/Gedemon/Civ7-YnAMP/ (click "Code" then "Download zip")

(you can check the gitHub version number here, and the CFC version number is on this page title or in the updates)


To uninstall

delete the "ynamp" folder created on extraction

Known issues

  • Graphical glitch on map sizes larger than 128 (Giant, Ludicrous), all tiles where x > 127 are white (no texture)
  • There is no way to place rivers or set elevation with the current methods available to mods, those are randomly generated

Debugging

If you want to help debugging the maps, there are two tools:

1/ Show debug info on the plot tooltip​

Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)

find the line
Code:
;Shows debug information about plots in tooltips.
;ShowDebugTooltips 0

and set it to
Code:
;Shows debug information about plots in tooltips.
ShowDebugTooltips 1
(don't forget to remove the semi-colon at the beginning)

The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag

Spoiler :
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2/ Reveal the map

- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console


Spoiler :
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Screenshots

Some consecutive map generation using the "Continents++ (YnAMP)" script
Spoiler :


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Author
Gedemon
Downloads
68,457
Views
83,091
First release
Last update

Ratings

4.44 star(s) 43 ratings

More resources from Gedemon

Latest updates

  1. Multiple landmasses option for "Terra Fractal" and "Terra Continents"

    - add "Terra Continents" and rework "Terra Fractal" Voronoi maps - "Terra Continents" can spawn...
  2. update to game's patch 1.4.0 "Test of Time"

    - raise max players in SP to 43 on larger map sizes (you need to manually select the leaders for...
  3. hotfix

    hotfix: do not filter next-age civs based on loaded civs evolution path but use all civs in the...
  4. Geographic Unlock

    - add Geographic unlock mode: next-age Civilizations are unlocked by owning the territory around...
  5. Terra Map

    - Add Terra (YnAMP) map: two-landmass Terra-style Voronoi map tuned for YnAMP sizes. - Terra...
  6. Distant Land Fix + Larger Map Sizes for Voronoi map + Culturally linked Start Positions

    Patch notes from 1.0.8 to 1.0.13 - update for patch 1.3.2 - change default number of players to...
  7. crash fix

    - fix resource placement (use the game's default method) - prevent crash on terrain validation...
  8. Better fix for TSL

    Thanks to Benualdo: Better fix for TSL + fix iNumPlayers1 + iNumPlayers2 <...
  9. hotfix

    bugfix: error on loading civ7 map format
  10. Add Bulgaria and Nepal TSL on the Greatest Earth Map

    - Add Assyria, Silla, Bulgaria, Dai Viet, Nepal and Qajar TSL on the Greatest Earth Map - Force...

Latest reviews

Thank you for your work!
This mode is the only way I play Civ 7.

Having a TLS Earth map should be a must for Civ 7 and should be part of the vanila game since day 1.
As Say by TripleExit Broken as of game version 1.3.0. Causes a "content validation" error.
Gedemon
Gedemon
fixed in 1.0.13
Broken as of game version 1.3.0. Causes a "content validation" error.
Gedemon
Gedemon
fixed in 1.0.13
Unable to cross rivers on the TSL map.

Also, hope to have TSL rivers in the future.
Gedemon
Gedemon
fixed in 1.0.13
Thanks for the great mod. Civ is not civ without an earth-map
I play civ since part one (DOS) and this mod is the most important one since..... i dont remember :-D

I got a Problem since Patch 1.2.4
The navigable rivers are missing the feature navigable river and i cant move units on them.

They changed something in context with them? I hope it makes modding them possible.
Civ isn't Civ without YnAMP and TSL. Many thanks for all your work!
Has not worked for over 2 months, crashes on launch- if no crash, it will generate with 0 resources. unusable currently.
Gedemon
Gedemon
should be fixed with latest update.
Thanks a lot for your amazing maps, but it seems that ynamp's resource generation script does not work since last civ 7 update 1.2.2. Hoping you can fix it and upload it to the workshop!
can you add it to the steam workshop? ynamp is broken since last civ 7 update 1.2.2. even old version like 1.0.1 are not working either. thanks!
Really enjoying the (greatest) earth map. It's running smoothly. Looking forward to game and mod updates in the future :)
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