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Science Spread

Science Spread 1.0.3

Science and Culture spread with civilization that are close enough,

When a neighbor Civilization has a tech that you don't have it will give science but only for this tech (same for culture)
The amount of science/culute depends on :
Number of cities that are close to his civilization,
The access lvl (visibility).

the mod works for AI and between them too.

whenever your units fight you gain science exept if you lose the unit, the technologie that advance is the upgade of the unit currently fighting.
so if your warrior get attacked or attack you gain science for the swordman tech (if you can't research the swordman tech then previous tech is researched), the goal is to give bonus to civilzation that make many war.

tech and civic are more expensive to balance so the game have the same duration, but it you want it to last even longer (or keep the base cost) you can modify the ScienceSpreadData.sql for now tech cost is x2 and civic x1.5 .

The goal of the mod was to create an Europe, but there's not enough civilization to make it when I play... may be if you have a better pc... have fun
Author
Gueux
Downloads
1,619
Views
1,619
First release
Last update

Ratings

5.00 star(s) 1 ratings

More resources from Gueux

Latest updates

  1. fix bug + minor civ do not spread

    fix bug and minor civs do not spread anymore
  2. GS update

    now compatible with GS
  3. Less science spread

    Reduced the science spreaded, was too much

Latest reviews

A really useful addition in my opinion, what I like the most is that it helps keeping civs closer together tech- and civic-wise which makes the game more interesting (and also helps the AI in a natural way without giving them a ton of advantage).
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