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You shall not divide directly to compute the cost-efficiency since combat is not worked in this way. You shall use exponential scale since this is how combat actually works. Then you'll figure out that late-game units have much higher cost-efficiency.
Not sure what you mean by this. The combat formula is exponential in terms of StrDiff, not plain Str. Considering Str exponentially would be meaningless on its own. Please elaborate.
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