Fortified Alert - Now Alert Guard
Allows you to place units on guard, who will then wake when alerted by enemy units in sight.
The hot-key is currently G, but can be changed by modifying keychoice at top of the lua:
This mod uses UnitPanel.lua as it was the only way I could currently incorporate a new operation.
Note: newest version has the turn chime already commented out, so if you wish to enable you must comment back in (remove the dashes --)
If you wish to disable turn chime, or change sound, look for this section: ~line 3722
[SPOILER="]
[/SPOILER]
Remove or comment out if you want to disable. (of course now I notice the typo in Alert).
Allows you to place units on guard, who will then wake when alerted by enemy units in sight.
The hot-key is currently G, but can be changed by modifying keychoice at top of the lua:
Code:
local KeyChoice = Keys.G
This mod uses UnitPanel.lua as it was the only way I could currently incorporate a new operation.
Note: newest version has the turn chime already commented out, so if you wish to enable you must comment back in (remove the dashes --)
If you wish to disable turn chime, or change sound, look for this section: ~line 3722
[SPOILER="]
Code:
---------------------Turn A;ert -----------------------------
local pPlayer = Players[iPLayer];
if pPlayer:IsHuman() then
UI.PlaySound("Play_MP_Game_Launch_Timer_Beep"); ----------edit to change sound
end
--------------------------------------------------------------
Remove or comment out if you want to disable. (of course now I notice the typo in Alert).