New map sizes, Continents++ script and TSL Greatest Earth Map
Playable:
Installation

or
download and extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
To uninstall
delete the "ynamp" folder created on extraction
Known issues
Debugging
If you want to help debugging the maps, there are two tools:
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
and set it to
(don't forget to remove the semi-colon at the beginning)
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Playable:
- Add Massive (128x80) map size (use preferably with the new Continents++ script or the Random Continents mod)
- Add Greatest Earth Map by djvandyke with TSL (random elevation and rivers)
- Add Continents++ Map script (edited version of Continent Plus, less blocky and scale better with map sizes)
- Add Giant (180x94) and Ludicrous (230x116) map sizes (for testing only, graphical glitch)
- Add Giant Earth Map (random elevation and rivers, for testing only, graphical glitch)
- Allow up to 40 players on Massive, Giant and Ludicrous map sizes (you'll need to manually select all Leaders and Civilizations if you don't have enough to prevent duplicates, else the game won't load)
Installation

or
download and extract directly in your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder (without creating an additional folder, see tree below)
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
To uninstall
delete the "ynamp" folder created on extraction
Known issues
- Graphical glitch on map sizes larger than 128 (Giant, Ludicrous), all tiles where x > 127 are white (no texture)
- With the Continents++ script, in some cases you or the AI will be able to reach distant land islands before the exploration age
- There is no way to place rivers or set elevation with the current methods available to mods, those are randomly generated
Debugging
If you want to help debugging the maps, there are two tools:
1/ Show debug info on the plot tooltip
Open the "AppOptions.txt" file in the "\AppData\Local\Firaxis Games\Sid Meier's Civilization VII" folder (on Windows)
find the line
Code:
;Shows debug information about plots in tooltips.
;ShowDebugTooltips 0
and set it to
Code:
;Shows debug information about plots in tooltips.
ShowDebugTooltips 1
The plot's position will be shown on the tooltip, as well as the "homeland" or "distant land" tag
Spoiler :
2/ Reveal the map
- Enable the console (this may disable Steam's achievements), see this tutorial
- the button is on the map's section of the debug menu in the console
Spoiler :
Screenshots
Some consecutive map generation using the "Continents++ (YnAMP)" script
Spoiler :