universal sufferage is over powered.

How so?

I don't think it's that great, especially when Representation is a better option when teching.

The only advantage I could see is if it's mid-late game and you have alot of money to burn, allowing you to buy some good stacks.
 
The Gold to Hammer conversion isn't that great early, you need towns to utilize half of it, and there is the definite opportunity cost of selecting it over Representation and Police State.
 
I tend to prefer Representation for the bulk of my games. If you wind up conquering a lot of AI lands, you'll run across a lot of non-Town tiles... US only affects Towns, obviously, and if less than 1/2 of your tiles are Towns, then it's less wonderful than it could be.

The rushbuying is obviously a big deal but it's not something I need to do every turn... making Buddy Jesus or the Spiritual trait more important. Switch into US every couple dozen turns and then switch back to Rep.
 
Yeah, US is good, but so is Representation, and in some circumstances so are Monarchy and Police State. I can't really pick a best here. So I'll just have to disagree with the OP.

The only civic that is argueably OP is Slavery, but that's another issue altogether.
 
A civic that requires heavy long-term investments and planning ahead, 1-2 support civics, several buildings and a world wonder to really shine isn't overpowered.

If you could just build a town like you build a workshop I would agree, but towns SHOULD be powerful.
 
OP would be Philo + Pacifism.
 
universal sufferage is over powered.

Why? I wouldn't like everyone to suffer.
 
The best part of universal suffrage is its flexibility. By switching to 100% gold, you can instantly increase your civ's overall production. And you can get this production in any city you have. This is great for building units if you need them suddenly because you were attacked or because you just researched the techs for bombers. It also lets you create needed buildings in cities with low production, or speed up the construction of executives so you can jumpstart the spread of a corporation. You don't really even need the kremlin or towns, just a good amount of commerce and gold multipliers. The other government civics have their uses, but I always want to switch to US.
 
i use to switch to US as soon as it is avialble but then i discover Rep. i now stay in Rep till the I finish all major research.
 
None of the Civics in that column are overpowered or underpowered. They all have their uses.
 
You haven't seen me use Merc + Representation, have you? ;)


Merc and Rep suck compared to FM and Rep. 20% (sometimes more) of my economy comes from foreign trade routes.
 
This changes when you own 44 cities at 10bc

That is so far from normal games that it's hard to make a case for it, but it certainly proves that in some cases merc is better (or rather, when you're abusing marathon for that many cities that quickly, you want as many per-city bonuses as you can possibly get).

Even in more standard games merc/rep can win out if you're fielding tightly packed cities. It's less likely they'll be large cities, so trade routes are weaker while the relative strength of a rep spec is higher. Also, as your empire grows you deny the trade routes to the AI and might still have some foreign ones if you pick up a vassal.

If you grew your cottages early but they don't comprise the bulk of your empire, rep/FS/caste/SP or Merc/whatever religion civic you need isn't a bad setup at all, although bureaucracy or nationhood might give you higher yields in terms of your goal (especially nationhood for a war approach).
 
Re Topic: Commerce everywhere and rushbuy is an elegant and supremely powerful economy; I consider it the best on most maps. It's arguably the best lategame setup with the Kremlin... and even more dominating earlier in the game: Cottages and windmills get their big boost long before other improvements, and full gold multipliers are available very early.

Re Mercantilism and Free Market: Usually one's own economy will be stronger with open borders and Free Market unless we did some ridiculous expansion recently and our cities are tiny.
Total beakers for ourselves isn't everything though; our loss from switching to Mercantilism will often be lower than anyone else's from losing those trade routes. Especially if we have a large empire. This is particularly relevant on high levels since the additional commerce AIs get is inflated by the handicaps and ours isn't.
 
I really like the US, but have to agree with the general consensus, not really "Overpowering" until late in game then its very good but stand alone..overpowered?


Nah..cant agree to that


This is from a not so expert but someone who really enjoys the game.


Grandpa Troll
 
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