MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
This is a continuation of a big discussion going on about "when should you get your first worker." In that, I failed to explain why I'm not building workers. The reason is because I don't have any of the worker techs. And the reason is because I'm bee-lining to Alphabet. Hence, the large amounts of warriors and settlers, because, you know, what else are you going to do?
What's the Alphabet trick? Well, you skip all the "non-essential" techs and pretty much go straight for Alphabet to back-trade for everything else. The reason to do it is because it allows you to save hundreds, perhaps thousands of research points. By getting Alphabet early, you can get Currency or Mathematics earlier. Which means you can trade for other techs later, because you have these techs and the computer doesn't. So the multiplier effect applies to make it even more effective.
But think on the logic of this strategy. If you're going straight for Alphabet, you're probably not be getting a lot of the basic worker techs. At which point, there's no reason to get workers.
Thus, you build warriors and settlers. Since you're building these things, you may as well make use of them.
It's a very simple strategy. Most civ I or civ II veterans will immediately understand what I'm going for.
Yeah, you lose commerce because you're not working some of the tiles next to your capital. But the idea is that the Alphabet trick more than compensates for it. Yes, you lose some production, since you're not working some of the tiles next to your capital, but since you're building settlers and getting more cities, it's not as big of a problem.
So there. The large number of warriors earlier is a by-product of the broader strategy. I mean, if I'm bee-lining Alphabet, I don't have anything better to do: hence warriors and settlers.
What's the Alphabet trick? Well, you skip all the "non-essential" techs and pretty much go straight for Alphabet to back-trade for everything else. The reason to do it is because it allows you to save hundreds, perhaps thousands of research points. By getting Alphabet early, you can get Currency or Mathematics earlier. Which means you can trade for other techs later, because you have these techs and the computer doesn't. So the multiplier effect applies to make it even more effective.
But think on the logic of this strategy. If you're going straight for Alphabet, you're probably not be getting a lot of the basic worker techs. At which point, there's no reason to get workers.
Thus, you build warriors and settlers. Since you're building these things, you may as well make use of them.
It's a very simple strategy. Most civ I or civ II veterans will immediately understand what I'm going for.
Yeah, you lose commerce because you're not working some of the tiles next to your capital. But the idea is that the Alphabet trick more than compensates for it. Yes, you lose some production, since you're not working some of the tiles next to your capital, but since you're building settlers and getting more cities, it's not as big of a problem.
So there. The large number of warriors earlier is a by-product of the broader strategy. I mean, if I'm bee-lining Alphabet, I don't have anything better to do: hence warriors and settlers.