@yatta
You still built a worker after the settler, right? Maybe I misunderstood but I thought the point was to avoid building them until alphabet arrives. What are the 'rules' here?
I played the "no

yatta.
@yatta
You still built a worker after the settler, right? Maybe I misunderstood but I thought the point was to avoid building them until alphabet arrives. What are the 'rules' here?
Well, true. Still I think it is not too polite to enter in a discussion just to point this out.
Not problem with me, but someone else made his first post trying to be helpful (and did was helpful for me), and you instead of welcome you tell is far away from another player. Happy you...
Sincerly.
yatta.
I was perhaps a bit harsh,. But I promise I was only trying to point out that the test was very biased towards worker first being better since the better players were going worker first.
The idea is the same as in the Numidian Cavalry thread where TMIT told AZ that all AZ did was prove he was a very good player and not necessarily that NC were better than HAs.
Or to use that chess thread, it would be like me playing Boris Spassky in chess but he doesn't start with a queen. He would still win, but this would not prove that starting with only 15 pieces was a good strategy.
So again, sorry for the rude words. Just trying to keep an experiment free from endogeneity running here.
Eventually I decided to run the test anyways.
Note that it is about Alphabet and "not Worker" first, but I started building Settler first (instead of a Warrior).
Spoiler :Random standard settings, Immortal, playing India (starts withoutTechnologies)...
...no Huts, no Events...
...Masonry (The Pyramids) >> Meditation >> Priesthood >> Writing >> Alphabet...
...1st City, Settler first...
...2880BC Writing research; Settler ready; 1st City: (Fast) Worker; 2nd City: Settler...
...2280BC Alphabet research; (Fast) Worker ready; 1st City: The Pyramids...
...2nd City: from Settler to Warrior, Warrior, Settler...
...2nd City: 2 Warrior + Settler ready, next another Settler*; 3rd City: Barracks*.
*(I could also build another (Fast) Worker, a Library, or a Warrior...).
I've been playing without working a single 3tile until now (I am from now in the 3rd city).
And so far (turn 65 1400BC):
- 15/turn;
- 4 turn away from Alphabet (Augustus Caesar is 5 away from Pottery);
- 18 turns away from The Pyramids;
- 3 cities.
Single session, first attempt, played the first map generated, no cheat, no reload. I'm ready to play the same opening on every other random map with any other leader and I believe the result will be about the same.
Start Game Save and 1400BC Game Save attached.
I don't even know if this is a good or bad start on Immortal standards*; and I'm not claiming it is a worth strategy: I simply think it has some logic.
*(and I'd like someone play 65 turn on the same map adopting another strategy to compare).
Greetings.
yatta.
Oh well, I learned something today.That's wonderful, best possible scenario!What do you do if you have a double plains cow start?
AH* -> Writing -> Alphabet
*(assuming you start with one between Hunting or Agriculture, if not research it)
1 city, first production: settler.
2 cities (one for each cow) -> City x: worker / City y: settler or worker or warrior
So what does one do on a fractal roll where none of this information is known?On rich maps, with close neighbors, warrior-first is better. On sparser maps, worker first is better.
On rich maps, with close neighbors, warrior-first is better. On sparser maps, worker first is better. That's the feeling that I'm getting.
Played three or four. This map is one where warrior-warrior-warrior-settler or something like that is probably better than worker-first.
one problem I see here we don't know what is the real challenge here...
is it the soonest Alpha date?
or to play without workers except for worker steals (doesn't work here completely)?
maybe the former has sense ... earliest Alpha date then...
So what does one do on a fractal roll where none of this information is known?
Earliest alpha date is irrelevant if, when you get there, you have too few cities or a drastically under-developed economy, or if you don't have anyone to trade with.
In my mind the only sensible challenge is to play the alpha first/no workers strategy through alpha on a number of starts, while also playing those same starts for the same number of turns using a more conventional strategy such as worker/work boat first, and see which one yields a superior position -- where a 'superior position' takes into account some balance of land claimed, bpt/economy, and infra/units/wonders built.
Bottom line: looking at a strategy in a vacuum doesn't make sense. You have to compare it to other alternatives, over a sizable sample of games.
On rich maps, with close neighbors, warrior-first is better. On sparser maps, worker first is better. That's the feeling that I'm getting.
Played three or four. This map is one where warrior-warrior-warrior-settler or something like that is probably better than worker-first.
To prove a strategy is efficient. I would never claim a strategy is good, just because once, when the Moon was in Conjugation with Mars, it was June and it was Snowing, I had the Feeling that it was Working out well.EDIT: How exactly do you play Gandhi and NOT go worker-first?
On rich maps, with close neighbors, warrior-first is better. On sparser maps, worker first is better. That's the feeling that I'm getting.
Played three or four. This map is one where warrior-warrior-warrior-settler or something like that is probably better than worker-first.