ai behavior

  1. Alpakinator

    How strong AI do you like to play against?

    I'm meddling with CBP AI and started wondering if others like to play against very competent AI. Hard to answer, I know, since we still don't have truly good AI in any civ game to compare against, and CBP AI is the best :rockon:. But: If CBP AI devs improved it, such that it: never builds...
  2. S

    Sun's Products and Corporations Overhaul 1.0

    Simplifies and Automates key mechanics of the M&C mode, allowing for missing AI interaction with it. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 01. Problems with AI...
  3. CanusAlbinus

    PolyCast 401: No Independent Texas, Please

    The four-hundred-and-first episode of PolyCast, “No Independent Texas, Please“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include: News...
  4. Pfeffersack

    [NFP] [1.0.8.4] Many AIs still stuck in T1 goverments, when game has progressed into modern era

    I noticed that a lot of AIs are still in T1 goverments, while the game has progressed already to the mid of the Modern Era (beyond T350, Epic Speed, Huge Map, Emperor difficulty, Secret Societies enabled, Terra-style Perfect World mod map). The new AI focus on science might explain partly why...
  5. AyCe

    Cheat mode - show world - characters on the shields of AI units

    When you activate cheat mode and reveal the map, you can see that AI's units have certain numbers and characters at their states, as opposed to what the human player's units can have ("F", "S", "G", "I", ..). I suspect these are debug infos for the developers that describe what the AI is...
  6. S

    Other Civ wants my item too much

    They were offering a ****-ton of gold, multiple great works and luxuries, for one random painting. I thought maybe it'd make them have a cultural victory (in which case it would still be bad strategy on their part to show their hand like that.)
  7. T

    [GS] Need help with Ai always completing current production

    Hi I love playing on marathon speed, but I have found one big issue that destroy the fun. Ai always complete current production before changing what to produce. This cause a big issue when playing on marathon since everything take a long time to produce. When Im attacking Ai, what happens is...
  8. Ownsya

    [GS] Domination thoughts

    So I just won a domination game on Emperor, Standard, Continents, Small. My first domination on this difficulty. After a rough start I managed to eventually bulldoze my way to victory on turn 311 in the information era and ranked 6th with my score. I'm proud of this win. My leader was Suleiman...
  9. sa1vy

    Does the AI know the difference between other AIs and a human player?

    Will the AI treat a human player any differently than it would other AIs? Examples such as trading, or denouncing, or willingness to forward settle, or plans to declare war. Anything really. Any ideas? I'm not talking about difficulty-related bonuses, such as increased combat strength, or extra...
  10. A

    [GS] Not Yet Another AI Thread

    There's a lot of chat about how poor the AI is. I'm guessing FXS are working on the AI, but who knows? But it's unlikely to get fixed any time soon - whatever "fixed" means. So, let's not talk about the AI here. Instead. My question for the CivFanatics Brains Trust is, if FXS are reading these...
  11. N

    Questions about game data

    I'm writing a small program that will help decide which opponents I want to play against based on the personalities of the various leaders. However there are some different numbers associated with the same leaders inside the xml files. To clarify, I'm playing with the current patch and both BNW...
  12. H

    [TOT] Computer sees invisible units

    I'm finishing up my decades-ago gotten dream of combining Civ2 with the awesome unit graphics from Fantasy General. Basically what I've done is modified heavily the Fantasy game of Civ2Tot. But there's still one thorn: The computer mercilessly destroys my supposed-to-be-invisible units. Like in...
  13. Trav'ling Canuck

    [R&F] AI Programming re Religious Conversions: Major Strategic Flaw?

    In observing the AI's efforts to pursue victory, I believe I may have identified a major flaw in the way the AI has been programmed to pursue religious conversions. I'd appreciate your observations regarding whether what I have observed are anomalies or typical behaviour. What I have observed...
  14. CMSBile

    [BTS] AI Tournament Season 4

    Season three was four years ago so I decided to make a new season! Yay! A randomizing program will be used to decide matchups These are the matchups. There are going to be 4 rounds of 13 followed by 2 rounds of 6 followed by 1 round of 6. Top in points at the end of the game determines...
  15. Chepas

    Camping Archer on Hermitage

    In my last game, my (always friendly, frequently Allied) neighbor Spain put a random Archer on my Hermitage. No big deal with open borders... until I got a great artist, and I could not move him to that square. He never moved it. It was deep in my territory. A random Spanish builder joined...
  16. Gwydion62

    [R&F] Making AI a bit better...

    Do someone have an idea how to improve AI? Yes, think that AI is better then in the past. But it would make it much better with two or three little twist: 1. AI should heal units... 2. AI should bulk units befor sending them to attack (after the first wave got destroyed by the player)... 3. AI...
  17. C

    @@@@ the AI

    Literaly what is wrong with the ai? I bought this game 1 week ago and the big problem is that the AI just keep attacking me. First start I meet 2 civs. And what happens is next turn an insta joint war declaration. The AI is so dumb that I just think the guys who developed the AI are just...
  18. Temppu

    Civ specific difficulty bonuses

    The difficulty level increases in Civ games have mostly been somewhat boring in that the difficulty levels differ in only more and more overall buffed AI players with more starting units and techs and also various percentage bonuses. These buffs are also not completely transparent, because the...
  19. HorseshoeHermit

    [CP] A.I. places bad great tile improvements

    When using the CP, AIs actually plant their great people and great scientists. This is nice. But the AIs seem to have this obsession with planting their great tile improvements on luxuries. Sometimes, it is their only copy of that resource. Luxuries are the only places I have ever found...
Back
Top Bottom