balance

  1. sman1975

    Live Tuner - How representative are the results?

    Hi! Just finished a mod/scenario that has 6 playable civs. I used Live Tuner to play dozens (if not more) of games to test balance, overall competitiveness of the set up. From what I observed, one or two of the civs tended to win more often, but the other civs won some games here and there...
  2. Gilgasmash

    Better Unique Improvements 1.2

    I've found myself basically never building unique improvements. Besides Stepwells, they feel weak compared to basic improvements. This mod aims to fix that, making them a civilization defining bonus. Gilgamesh can now fall back on strong culture and science with rivers full of Ziggurats, and...
  3. Gilgasmash

    Gilgamesh's Generous Gifts 0.4

    Glorious Gilgamesh Gains - Mod v0.3 06Nov2016 Latest changes: - Upgrade costs doubled (still cheaper than buying) - Encampment and Barracks 25% cheaper - Tomyris healing on kill halved - Several minor balance changes based on feedback HIGHLIGHTS: ================== - Lowered boosts & chopping...
  4. T

    Trade limits per city

    I think multiple trade routes to and from specific cities should be limited, it makes sense and is good for balance. A simple way to do it would be making a hard limit on trade routes. To ensure there's no conflict between internal and foreign trade routes, the limit should be for both. So if...
  5. Windscion

    Suggestion: Require own territory to disband for cash

    Pretty much what it says. My 1 health scout surrounded by 5 barbarian motorized infantry and a mountain, 20 hexes from my territory, can be sold for full price, just like a unit freshly popped in my capital. It just feels wrong. Also, the cash given in return is pretty high to begin with. With...
  6. M

    No districts/buildings/wonders needed to surpass EVERYONE in science?

    Hey guys, please share your thoughts about this. I really really love civilization games (sid please have my babies), but this civ 6 thing is frustrating me and I still hope so badly that I'm missing something here and that the game is more balanced than it seems to me right now. I've played 4...
  7. A

    Balance ideas thread

    I notice getting a religion hinges a lot on whether or not you find a natural wonder early in the game for the tech boost. I'd like a map script or a mod that lets me pick natural wonder distribution at map generation. Ideally, you should be able to make it so "balanced start" guarantees a...
  8. avl8

    Authority is the only viable option on Immortal+

    First of all, Im long time Civ5 fan and Vox Populi fan. I love Vox Populi and I think the team made a great game. VP is more thoughtful, more rewarding and more fun than any 4x game Ive played so far. It has some issues, but the team solve em like no other team do: fast and efficient. You are...
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