balance

  1. S

    Has combat AI and balance been improved?

    Looking to start a new game of civilization. I am one of those who believes that civ4 is the best civ. I play it with K-mod (ai combat mod) on monarch which is like emperor on the regular game and simply love it. I was looking forward to this release but upon reading the initial reviews about...
  2. civplayer33

    Diplomatic Victory too easy?

    Communitas, Large, Epic, Emperor I have more than twice the required number of delegates and this is the first hegemony proposal (I win next turn) and I did not maximize my delegate number completely (could have planted even more embassies and used more diplomats in foreign capitals for higher...
  3. B

    Pathfinders and scouting need rebalancing

    Especially in the recent 43 civ test I did(huge continent map, marathon, immortal), pathfinders became a significant issue clogging up the map. Later, when my own awesome pathfinder had nothing left to do, he nearly became stranded and worthless before he made it home. I think there should be a...
  4. U

    Civilization Traits x10/x3

    My mod, Civilization Traits x10, scales all traits of leaders and civilizations by 10. So every trait is 10 times stronger, bigger, and more powerful. I also implemented some mod civs. It works with or without the DLC/mods. Inspired by JFD's BalanceGoldPrime++ mod for Civilization 5 and the...
  5. Wingednosering

    Balancing the Civs

    It's no secret that some of the civs in this game are pretty underpowered. I'm sure there are many mods out there that have attempted to tackle this, but I thought it would be fun to pool some suggestions. With another overpowered DLC civ on the horizon, let's show some love to the little...
  6. tu_79

    Ideological wars

    Following current discussion in the beta thread, I think we should look at ideology distribution as a whole. It works in three phases. 1. CHOOSING AN IDEOLOGY First one to pick an ideology just takes whatever suit him better. But, because we want ideologies to be spread out, the followers are...
  7. M

    Making games more balanced and "punishing success"

    I want to create a thread exclusively for this so we can discuss it keeping things simple. Losing is fun but the highest difficulty on this game is quite unachievable on nightmore mode, it's basically seeing how much time you can endure without getting destruyed. However, other difficulties are...
  8. D

    Damage Incorporated's The Utopian Struggle Mod Release

    Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
  9. B

    Is it just me or is religion victory op?

    Is it just me or is religion victory op? On my first playthrough after installing the game, I picked Prince difficulty (4) and a random leader, which turned out to be Philip II of Spain. About halfway through, I realised the best way to win would be a religion victory, but it was too late to...
  10. Fish Man

    The CIV IV random showerthought thread

    I have a bunch of random thoughts about certain aspects of IV, but I don't know where to put 'em, so here I am I guess. Some of these are suggestions, some of these are observations. Either way, feel free to read or comment. 1. Does anyone ever notice how peculiar it is that the "default" melee...
  11. U

    x10 Multiplier Mod

    Hello, I made a mod, that multiplies all trait features by a factor of 10. For example Scythia gets 10 additional horse-archers, when they produce one., and Germany gets 10 additional districts. Inspired by the x10 mods in TF2 and the JFD's balancegoldprime++ mod for civ5. It can also be...
  12. Infixo

    Research and science vs. historical accuracy

    [It’s a really long one] What's this about? In my first Civ6 game I got so surprised that I've finished entire Tech Tree somewhere around 19th century. And I wasn't even trying. In my 2nd game I progressed even faster, getting units waaaay too early. For me it totally breaks immersion and takes...
  13. NycholusV

    NV's Snowflake Map Script [ALPHA] 0.0

    https://nycholusv.com/map-scripts/ Installation: Copy the folder "NV_Balance_Maps" to your Mods for Civilization 6, usually: Documents » My Games » Sid Meier's Civilization VI » Mods. Open Civilization 6. Click "Additional Content" in the Main Menu. Ensure the checkbox beside "NycholusV's...
  14. E

    England's traits need to be changed so they're not all over the place.

    I've been trying England out lately, and I've come to the conclusion that England's abilities are too spread out across science, culture, and military for England to ever be a strong civ. For example, England gets a free melee unit for each city founded on a new continent. A melee unit takes...
  15. Elucidus

    The Balancer 0.18

    The Balancer Mod is here to add to and balance civ6. We want to expand the game in every direction, but keeping things interesting and balanced is difficult. So we are first expanding the game's resources. Find us on Discord and let us know your thoughts, good bad, or ideas to make it...
  16. RushSecond

    Rush's Unit Class Rebalance 1.0

    This mod re balances all the land and naval units in the game. Here's what I wanted to fix: 1) Give each unit class a unique role in war, with clearly defined strengths and weaknesses 2) Ensure tech advancement is correctly balanced and doesn't lead to units that are too strong or weak for...
  17. Pawelec123456

    [BNW] What do you think of BNW replay value?

    I don't think Civ5 is very replayable. Mods don't help much, in fact both Vox Populi and NQMod made the game even more repetitive for me (the "balancing" they do is in fact done the bulldozer way - make all the civs and policies flat). After 128 hours of playing I think I can tell why the game...
  18. Gazebo

    New Version - November 17th (11/17)

    Hey all, New version inbound. Lengthy list of balance changes, and there are some good bugfixes and AI tweaks in here as well. Thanks to Stalker0 et. al. for leading the insightful discussions - I hope that the changes below reflect the outcomes/themes of those threads appropriately. Not...
  19. s_leaf83

    Master Balance 10.0

    Master Balance for Balance v10.0 Master Balance especially suitable for a balanced games. Special Information Master Balance has split into two mods: 1 Master Balance for Balance v10.0 2 Master Balance for Team Battle v1.0 Future 1 I don't know! Features 1 GAME MODE 1.1 No War...
  20. s_leaf83

    Master Balance

    s_leaf83 submitted a new resource: Master Balance - Especially suitable for a balanced games for civ6 v1.0.0.38
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