Going for Gold: These threads are designed to lock down elements of the mod for the gold release. In other words, if approved, no further changes are expected for this item.
The question is: Is this item in a reasonable state of balance?
Important Notes:
1) There is no such thing as perfect...
This has been discussed a few times, I believe, but not very fruitfully IMO.
The issue: the AI still overvalues using Great Diplomats for Influence.
In my current game I have managed to create 7 City State Embassies so far (late Modern), making up a third of my World Council votes (and I'm the...
Ok, so it looks like Fealty is missing a few yields (or Statecraft has too much).
What would you increase/decrease?
I think part of the problem is that Fealty used to be for the religious inclined, and religion was stronger a few patches back. Now there are more religious contenders.
Edit. I...
Hello everyone :)
This is my first post on this forum so please forgive me if this is not in the right place. I wasn't sure if this would be better suited in general balance forum as this isn't a balance "issue" per se.
I enjoy playing on epic game speed (on emperor difficulty if that...
Sid Meier said the game is a series of meaningful choices. Unfortunately, there are not many choices for Civilization 6. At first, expand until you can. And exploit cities before districts becomes very expensive. If it does not seem to be able to win, it is only war. Therefore I made...
It doesn't matter if I give a CS 1 lvl spearman or 6 lvl tank, I would get the same amount of influence.
It should scale with strength and number of promotions of the unit and scale inversely to era, so it's not too weak early game and not too powerful late game.
Tall vs Wide has always been a great part of civ but civ 6 feels very wide focused even with the release of rise and fall. I think it would be a great change to reduce the effectiveness of inspirations for each city owned.
My reasoning behind it is that production is mostly the way to get...
Hello!
I've returned to civ5 after a while about two weeks ago to check out vox populi. I really love it! It makes this game so much better! Every civ seems more balanced, so I can just pick a random and enjoy, unlike in BW.
I suppose this mod is balanced to be played on standard size map...
R&F will bring many changes to existing systems. One of the biggest changes is Governments and their effects. You can read about them here: Rise and Fall Features Thread
I have not seen this discussed, so I decided to post some of my observations and comments on this topic.
Autocracy: You'll...
as of right now, freedom grants 2 food to UIs, order gives 1 production, and autocracy gives 3 science. UIs and GP tiles (also boosted by freedom) are always top priority to be worked, so I find the bonuses to these tiles dictate what ideology I choose more than any single policy from the trees...
Looking to start a new game of civilization. I am one of those who believes that civ4 is the best civ. I play it with K-mod (ai combat mod) on monarch which is like emperor on the regular game and simply love it.
I was looking forward to this release but upon reading the initial reviews about...
Communitas, Large, Epic, Emperor
I have more than twice the required number of delegates and this is the first hegemony proposal (I win next turn) and I did not maximize my delegate number completely (could have planted even more embassies and used more diplomats in foreign capitals for higher...
Especially in the recent 43 civ test I did(huge continent map, marathon, immortal), pathfinders became a significant issue clogging up the map. Later, when my own awesome pathfinder had nothing left to do, he nearly became stranded and worthless before he made it home. I think there should be a...
My mod, Civilization Traits x10, scales all traits of leaders and civilizations by 10.
So every trait is 10 times stronger, bigger, and more powerful.
I also implemented some mod civs. It works with or without the DLC/mods.
Inspired by JFD's BalanceGoldPrime++ mod for Civilization 5 and the...
It's no secret that some of the civs in this game are pretty underpowered. I'm sure there are many mods out there that have attempted to tackle this, but I thought it would be fun to pool some suggestions.
With another overpowered DLC civ on the horizon, let's show some love to the little...
Following current discussion in the beta thread, I think we should look at ideology distribution as a whole. It works in three phases.
1. CHOOSING AN IDEOLOGY
First one to pick an ideology just takes whatever suit him better. But, because we want ideologies to be spread out, the followers are...
I want to create a thread exclusively for this so we can discuss it keeping things simple.
Losing is fun but the highest difficulty on this game is quite unachievable on nightmore mode, it's basically seeing how much time you can endure without getting destruyed.
However, other difficulties are...
Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6.
The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
Is it just me or is religion victory op?
On my first playthrough after installing the game, I picked Prince difficulty (4) and a random leader, which turned out to be Philip II of Spain. About halfway through, I realised the best way to win would be a religion victory, but it was too late to...
I have a bunch of random thoughts about certain aspects of IV, but I don't know where to put 'em, so here I am I guess. Some of these are suggestions, some of these are observations. Either way, feel free to read or comment.
1. Does anyone ever notice how peculiar it is that the "default" melee...
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