balance

  1. JamesNinelives

    Are City-States more vulnerable on higher difficulties?

    This just occured to me as I've been seeing city-states captured a lot lately, and I'm used to playing on lower difficulties. The AI produces more units on higher difficulties and tends to maintain a large army. Has anyone else noticed city-states being captured more/less on different settings...
  2. OneWorld

    Easy-Balancing Fixes to Improve the Game Challenge

    Playing on the new Terra map type I experienced that some tiny changes can improve the challenge of a deity game a lot: The reduced size of the main continent caused a lot more wars than usually, which forced me to delay some of the snowballing stuff (expanding, rolling out culture/science) -...
  3. Ownsya

    [GS] Requesting Modder for Rebalancing Military units. Minor changes to fix AC units and the RPS system

    As the title says. Following a lengthy and rich discussion over why anti-cavalry (AC) units suck (or are underutilized) here as well as a deep analysis that is partly in the thread and partly in this reference I posted on relative unit strengths and costs, I believe I have managed to figure out...
  4. JamesNinelives

    Thought on balance of The Great Library?

    I feel like whoever gets it has a bigger advantage than building other wonders in the same era. At the moment it feels a bit like whoever gets the Great Library is guaranteed to then also get the Parthenon (or the Oracle). It also seems like it's always the first wonder to be built in the...
  5. Hippie_Peace_man

    QoL Suggestions

    World Maps should be available to trade in the mid renaissance era at the latest. Gameplay-wise, I would prefer trading world maps to be available in late-medieval, early-renaissance era. It seems stupidly bizarre to me that world maps can’t be traded until late industrial era (which is late...
  6. Wit

    [GS] Grievances balance

    Is it just me, or do the grievances points need to be adjusted? After many months away from the game, I finally found the time to start my first GS game. Take a look at the attached snapshot (I am playing marathon speed, so keep that in mind when looking at the turn numbers). So, here is...
  7. C

    Balance Suggestions After two Marathon Games

    First of all, I LOVE this mod! Thanks for making it! I also want to say that I am not sure if this is a side effect of the mod, or if these values I explain below are part of vanilla Civ V. But I wanted to write about this to hopefully make the mod even more fun! So I have played 2 games in...
  8. Infixo

    Real Balanced Pantheons (AI) 2.3

    New version 2.3 as of 12.06 - Earth Goddess and Initiation Rites has been fixed in the May 2020 Patch. Overview Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive also for human players. RBP is a result of my testing on how AI chooses...
  9. T

    Slower Tech by Era 2.1

    This is just what it says on the box - a simple mod that scales up tech and civic costs progressively throughout the game, so the tech pacing doesn't snowball way ahead of production to the point where units go obsolete before you've finished building them and the modern era starts in 1000 AD...
  10. T

    Logical Resource Requirements 1.0

    A small mod that revamps the strategic resource costs of units to be better balanced and make more sense. No more using aluminium as fuel for your planes or fielding cavalry without horses! No more resources going obsolete after being used for just two units! In addition to improving realism...
  11. pineappledan

    Going for Gold: Corporations

    Going for Gold: These threads are designed to lock down elements of the mod for the gold release. In other words, if approved, no further changes are expected for this item. The question is: Is this item in a reasonable state of balance? Important Notes: 1) There is no such thing as perfect...
  12. civplayer33

    Great Diplomats, AI and Paper

    This has been discussed a few times, I believe, but not very fruitfully IMO. The issue: the AI still overvalues using Great Diplomats for Influence. In my current game I have managed to create 7 City State Embassies so far (late Modern), making up a third of my World Council votes (and I'm the...
  13. tu_79

    Tweaks to Fealty

    Ok, so it looks like Fealty is missing a few yields (or Statecraft has too much). What would you increase/decrease? I think part of the problem is that Fealty used to be for the religious inclined, and religion was stronger a few patches back. Now there are more religious contenders. Edit. I...
  14. J

    Balanced settings for epic game speed?

    Hello everyone :) This is my first post on this forum so please forgive me if this is not in the right place. I wasn't sure if this would be better suited in general balance forum as this isn't a balance "issue" per se. I enjoy playing on epic game speed (on emperor difficulty if that...
  15. H

    [R&F] Realistic Balance Tweak

    Sid Meier said the game is a series of meaningful choices. Unfortunately, there are not many choices for Civilization 6. At first, expand until you can. And exploit cities before districts becomes very expensive. If it does not seem to be able to win, it is only war. Therefore I made...
  16. CppMaster

    Influence from gifting a unit to a CS does't depend on the unit.

    It doesn't matter if I give a CS 1 lvl spearman or 6 lvl tank, I would get the same amount of influence. It should scale with strength and number of promotions of the unit and scale inversely to era, so it's not too weak early game and not too powerful late game.
  17. O

    Reduce Inspiration strength with city numbers

    Tall vs Wide has always been a great part of civ but civ 6 feels very wide focused even with the release of rise and fall. I think it would be a great change to reduce the effectiveness of inspirations for each city owned. My reasoning behind it is that production is mostly the way to get...
  18. CppMaster

    Standard map size vs Small

    Hello! I've returned to civ5 after a while about two weeks ago to check out vox populi. I really love it! It makes this game so much better! Every civ seems more balanced, so I can just pick a random and enjoy, unlike in BW. I suppose this mod is balanced to be played on standard size map...
  19. I

    [R&F] Changes to Governments and their effects on gameplay

    R&F will bring many changes to existing systems. One of the biggest changes is Governments and their effects. You can read about them here: Rise and Fall Features Thread I have not seen this discussed, so I decided to post some of my observations and comments on this topic. Autocracy: You'll...
  20. pineappledan

    UI bonuses determining ideology?

    as of right now, freedom grants 2 food to UIs, order gives 1 production, and autocracy gives 3 science. UIs and GP tiles (also boosted by freedom) are always top priority to be worked, so I find the bonuses to these tiles dictate what ideology I choose more than any single policy from the trees...
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