builders

  1. thecrazyscot

    TCS - Worker Charges 2

    SUMMARY Workers now receive charges and can build most improvements immediately at the cost of 1 charge. Advanced improvements may require several turns to build. Route costs and build time are unchanged. They do not cost a charge. Other utility actions (like repairing or removing features)...
  2. RichardJNL

    [GS] natural disasters and one shots

    Short: Give Units more (especialy builders and settlers) resistance against natural disasters. Longer: Ever had a builder or settler run into a tile when a flood or tornado spawn and have it be one shoted. In Single player i can just load the autosave but in MP this mechanic makes no sense. I...
  3. B

    Builders Wont build (technologies researched)

    I'm not a Civ noob.....only a Civ 6 noob. This Is my fourth game. Builder options are greyed (all of them) out on every single tile, I have more than enough technology's. Last time I could build a farm pretty much (virtually) instantly. Now I get horsehockey. 82 turns later and 2 trade routes...
  4. F

    Xbox One Builder Bug (Not a Bug)

    So, I pre-ordered the game and was playing last night, half asleep and thought that my builder had gotten captured or killed by barbarians so i put up a new today after getting a nights rest. That builder disappeared after building 1 or 2 buildings and i tried another, you know third times a...
  5. J

    BUILDER splits into individual units upon creation, determined by the number of charges.

    I think this would be awesome.
  6. Flaxton

    [GS] I would like the disasters a lot more if ...

    I could automate builders to repair without input. Or even have a new unit: Emergency aid workers that do the same. You could even donate them or have them fix another civilisations issues as part of a 'Aid XXXX' congress event.
  7. Alejandro Monteagudo

    [GS] Tuning off scaling cost of builder

    Hi, I am going to be honnest, I've never mod anything. But I used to Play with a mod that did several things, many of which have become obsolete with Gathering storm, the one thing that hasn´t is the builders cost doesn´t go up. Now, looking at the workshop on STEAM, I can have all civilian...
  8. MadManCam

    Automated Builders + Archaeologists BETA 0.98.2

    Steam Workshop Page Updates I am working on: - Check if hot seat mode is now properly working. If not, try to add support. - Add Automated Unit Manager to process most efficient movements. - Add UI Window to enter Settings more easily and see a list of all automated units. There should be an...
  9. GameBoy2000

    Slave Unit 1

    Hello, this is version 1 of my Slave mod. It adds a new unit, the Slave. The Slave has 1 build charge and a production cost of 12, it should also be able to do everything a builder can, with the exception of custom abilities given to builders from civilizations or other mods. (For example...
  10. N

    Improving vs Harvesting Bonus Resources

    I nearly always improve tiles with bonus resources (wheat, rice, copper, stone, etc.) rather than harvesting them for the immediate boost. This was based on some sketchy heuristic math I did a while ago, but since I've heard several opinions that harvesting is often better. Has anyone done the...
  11. Machiavelli24

    The Feudalism wave

    The Feudalism wave is a timing tactic in Civilization 6. It is to use Ilkum policy (+30% Production for Builders) to have every city make a Builder just before unlocking the replacement policy, Serfdom (+2 uses for new Builders). When executed correctly this allows you to take advantage of the...
  12. MaJoR of CHAOS

    Better Builders Mod V0.9

    Starting Builder Unit Late Game Builder Unit Builder Improvements Features: An Ancient Builder, A Medieval Builder, An Industrial Builder and a Modern Builder can all walk up to that one barbarian. You know what happens next:badcomp:. The Builders get progressively better and Consequently...
  13. Mrdarklight

    What I like, and what I don't like in Civ VI

    No, this isn't going to be a complaints post. Probably more of a fanboy post. For the most part, I like this new version a lot, and the things I don't like about it can mostly be patched out, and probably will be. I remember with Civ 5, a lot of the stuff we came to take for granted was not in...
  14. S

    Why I love Civ VI already, and other observations....

    I’ve played three games so far on Civ VI. The first one lasted maybe 30 turns, as Germany didn’t like me right next door and promptly wiped me out. The second one, as Scythia, is ongoing, as I repel constant warring nations. The third is America, where I’m winning a domination victory if only...
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