I'm trying to create a mod where city-states will replace their current quest with a different quest when certain conditions are met. Does anyone have any suggestions on how this might be done?
Adds 14 city-states based on place names from the Matta tehsil, a subdivision of the Swat district of northern Pakistan:
Arkot
Asharai
Baidara
Bar Tharna
Biha
Chuprial
Darmai
Durushkhela
Gwalarai
Matta Khararai
Pir Kalay
Sakhra
Sherpalum
Tiower
More City-States is a divestment from my Yet...
After becoming a suzerain of a city-state, are there any benefits to investing Influence in city's projects?
I understand benefits of Incorporate or levy unit projects, even the bolster military project might help them to aid you better at wars but what about the promote growth project?
Why...
Link to the original mod.
Special thanks to @Enginseer for creating the base mod and lots of help during this expansion.
Compatible with VP 4.X.
See changelog for more info.
Enjoy!
Sorry if this has been posted already, but I need help.
I want to change few colors. In perticular:
Barbarian colors
Venetian colors
Standart City-State Primary color.
So, let's start with the most problematic - Venice.
So for some reason, when I try to define colors for Venice city-state, it...
AI can raze city-states but this mod can help prevent that.
Features:
1. City-states start with Ancient walls, Medieval walls and Renaissance walls in all difficulty levels.
2. City-states start with Flood barriers in all difficulty levels.
3. City-state's innate bonus Loyalty is increased...
Preslav is close to useless and this mod makes it more useful.
1. Walls grant +2 loyalty bonus instead of Encampment buildings.
2. Adds +1 amenity to Encampment buildings.
In my last couple of games, I have been experiencing an issue with how city-states appear on the map. At the beginning of the game, I can see them normally. But at some point, the name of the city-state's name bar no longer appears on the map. Therefore, there is no information I can obtain...
In all my cities that are producing buildings, districts or wonders I'm getting -1% towards my total production in that city. Because it only affects when I'm producing buildings, districts or wonders and not when I'm producing units I'm assuming it is related to Industrial city-states, more...
Hello everyone,
As you know, in the current City-State diplomacy system, it is possible to declare war on a City-State and impose peace in the same turn (the City-State has no say in the matter). This has created a lot of exploits where players can declare war, kill specific units, and then...
So I have noticed after many multiplayer games, the city-states don't start with walls in immortal and diety settings. The diety/immortal AI civs and aggressive players kill all the city-states around them with ease and snowball like crazy. this makes it difficult to play civs that depend on...
So, basically, the proposal I have and the premise of this thread will be based on two ideas:
Make it so that if a Civilization isn't in a game, it can appear as a City-State. For example, if I have Gathering Storm, but I don't have Sweden in that game, there is a chance that either...
AI attacking city-states is nothing new but one of the recent updates made AI have little to no reservation in razing city-states. When the developers introduced the function, they quoted the Maya for needing to keep cities close to their capital as per their ability so eliminating city-states...
Periphery is a deceptively simple mod for Civ 6 which renames all base game and DLC city-states after their real-life current and historical nations.
This is by renaming the mini-'Civ' which owns the city-state- so what appears in the city-state menu- but not the actual city owned by said...
I was following the City State Elimination Thread and had fun. Now that the last 21 are decided (there's a total of 42 city states, so these are the ones that are "below average"), I'm thinking how they can be improved.
The goal is not to make all of them super powerful ones, just to make them...
Patch 1.0.1.501
Conditions:
Levied city-state units are set to return to city-state at the end off the turn (levy is ending).
These same levied units are within the border of a city that will rebel to become a free-city at the end of the turn.
Result:
These levied units disappear at the end...
I've been having a free time with nothing to do during the quarantine, so I thought of creating a thread for bonus suggestions for world wonders, natural wonders and city-states that you would like to see in the game. I started with 5 wonders of the world that I really want to see in the game...
There were many good suggestions for desired city-states in the other thread I made so I thought it was about time that I made a poll for city-states as well. You can also decide on what type of city-state you'd like your choices to be if you want but you don't have to since who knows what kind...
It's been fun going over polls for Returning Civs, Brand New Civs, etc. While I'm not overly familiar with the popular choices enough to confidently do a poll, I figured I'd start by finding out which city-states would be the most desired. I'd definitely recommend checking out the ultimate...
After a recent unfinished Denmark game, I was inspired to create a puppet civ (like Venice) that could settle cities. I've never made a mod before, so I figured before attempting to create the civ, I would post my idea here and listen for feedback on whether this is OP or UP:
Soviet Union...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.