civ 5

  1. Lazarus_Cato

    Give me 5 reasons you are playing Civ5 and not Civ4.

    I'm new to the series, but from all I've read, Civ4 is considered the best. Give me your 5 reasons that you choose to play Civ5 over Civ4.
  2. Vhaldez

    Porting a Civ V mod

    Hello there modders, I am looking to to port as many assets as I can from Tpagnolin's Boers mod for civ V BNW (link: http://civilization-v-customisation.wikia.com/wiki/The_Boers_(Paul_Kruger)) but I am unsure where to start exactly. Is there anything from the XML files that would just work with...
  3. HuskyPeter

    IGE - In Game Editor (as with Civ 5)

    I think it would be really awesome if some great coder could create an IGE for Civ 6. If you dont know it check it out on civ 5 workshop ------> https://steamcommunity.com/sharedfiles/filedetails/?id=77002777 Thank you, and BIG CHEERS to ALL who contribute to this game. You guys are awesome...
  4. A

    Need a Mentor

    So im completely new to modding in civ, but i would like to create my own civ (civ v). i did try to look up online on how to do it but i still don't fully understand. If there is anyone willing to help that would be nice. :)
  5. AnonymousSpeed

    Question about Reception

    I don't know if this is the best place to put this thread, heck, I don't even know if it's the right one, but I figured I'd ask it here since it is the one I assume is the most active and, well, I guess that just seemed comfortable to be. When Civilization V came out a lot of people loved it...
  6. Deliverator

    Blender Scripts for Civilization V and Civilization VI 16.4

    These are scripts for importing/exporting Civ V graphics to/from Blender via the Nexus Buddy 2 tool and Civ VI graphics to/from Blender via the CivNexus6 tool. 16.4 Update * Fixes NA2 animation import for 2.8+ (including 3.x) versions of Blender. 16.3 Update * Re-instate correct BR2 export...
  7. FieryCharizard7

    Italian Wonders Pack

    This map is based of of more famous places in Italy that were not included in the game. The descriptions of each can be found below. 1)Il Campanile di Giotto Helped give birth to the Renaissance -> Begins a Golden Age Unlocks the Acoustics Tech +15% to great person generation in that city +2...
  8. FieryCharizard7

    Italian Wonders Pack

    This map is based of of more famous places in Italy that were not included in the game. The descriptions of each can be found below. 1)Il Campanile di Giotto Helped give birth to the Renaissance -> Begins a Golden Age Unlocks the Acoustics Tech +15% to great person generation in that city +2...
  9. Deuce

    Civ V Strategic View City Banner Fix

    In strategic view (Civ V) you are normally unable to see city banners on cities unless you zoom all the way in, which makes it difficult to get an overall picture of the world. You only get a plain text city name when you zoom out with no additional information. But I fixed it. First, navigate...
  10. B

    Should You Move Your First Settler?

    I look into this question here and would love to hear feedback from all of you about my opinion and whether or not this is a good strategy.
  11. Malevola

    Civ V Terrain Calculator

    This is an adaptation of the earlier terrain calculator developed by fret. I rebuilt this for the October 2014 Patch of Civlization V. I don't know who might be interested in this anymore, but here it is.
  12. G

    Cannot advance in game

    So this is my first game of Civ 5. I have tried to create a new religion but they have all been taken. Now i cannot advance as there is nothing i can do. I can't skip the turn, and i cant create a new religion, and i also dont have an autosave to load back to. Can anyone help? Thanks
  13. Chrisy15

    C15's Golden Age Threshold Check Utility

    This is just a block of code that I found I used far too much, and that rewriting it every time was inefficient and boring. It's to be used after any code that adds Golden Age points, and it checks to see whether your GAP will surpass the threshold. This is needed because if you add GAP on...
  14. Neari

    Would Love To Go Back To The Civ V Movement System

    Generally tired of units ending a turn with a fraction of an action point. Would be really cool if someone could make a mod that lets units climb hills, enter forests, cross rivers, etc. with one action point like they did in Civ V. Also, would love if artillery could fire two tiles away from...
  15. FieryCharizard7

    LUA Function that only occurs on Wonder Completion

    Hello all, I am working on a Wonder that was said to have "given birth to the Renaissance" so I was planning on this wonder giving the player the Acoustics tech upon completion if not already discovered. I am unsure where to implement this function as it only needs to run once, so Running it on...
  16. Nomad or What

    Warhammer Dark Elf Pack 2016-12-14

    Warhammer Dark Elf Pack, designed for Civitar's Warhammer Fantasy Battles mod. Much of the source art is derived from Medieval II's Call of Warhammer: Beginning of The End Times mod, to whom proper credit is due. Contains Crossbowman, Spearman, Swordsman, and Horseman. Check out the...
  17. H

    Size Does Matter - CIV 5 Large and Huge Map Sizes 1.0

    So i am new to all this but i was quite annoyed at the Sizes we got for the large and Huge map sizes in Civ 6. so today i modified the game files to allow for larger worlds. How to use game creation just go into create a game > Choose Map Size > Large CIV V/ Huge CIV V World Builder just go...
  18. clytngrffn

    The Vikings 4.0

    This mod has the Vikings with Ragnar as leader
  19. Nomad or What

    Warhammer Goblin Pack 2016-12-04

    Warhammer Goblin Pack, designed for Civitar's Warhammer Fantasy Battles mod. Goblin is modified from the FFH2 goblin converted to CiV by Deliverator. Contains Archer, Spearman, Swordsman, and Wolfrider. More images in the WHFB thread.
  20. FieryCharizard7

    Rewriting "CulturePerGarrisonedUnit" into "FaithPerGarrisonedUnit"

    Hello all, I'm working on an Italian Wonders modpack, and for one wonder, I want to implement something similar to the "Military Caste" social policy where the empire would gain +1 Faith for every unit garrisoned in a city. I have been trying to find the original LUA code from the game and...
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