civ 5

  1. Yakostovian

    Gauging interest: Sid Meier's Civilization Werewolf/Mafia

    The theme would be as the title suggests. Everyone would be one of the Civ's from the games (I'm personally leaning towards CIV V's list) with a power somewhat suited to their respective civilizations. I'd probably run the wolf team with the Warmongers (Shaka of the Zulus, Montezuma of the...
  2. Rafalaf

    problem with mods

    I'm capable of subscribing to mods but some of them, for some reason, don't download in civ 5. Under the mods folder in the user files I have them but I can't play them. What I've noticed is that the mods that do get installed are in folders and the ones that don't, aren't. Could the folder...
  3. M

    [BNW] Getting a Mod to Load Into the Game

    Hi there, I've been trying to get more into modding Civ 5, specifically adding civilizaitons. I was following the guide made by whoward69 and followed all the steps up through building the mod. However, every time I load the game and head to the MODS menu item, the Welsh Civilization isn't...
  4. Jomackson

    [BNW] Is there a working Elder Scrolls mod?

    I may have been critical, but in steam workshop they had an elder scrolls themed mod, but the interface for commands was too weird for me to try it. Does anyone know another ES or entirely different Fantasy mod, maybe based around FFH and it's variants?
  5. G

    Land Unit embarks instead of attacking city

    This bug usually only will happen whenever another empire/player has a city surrounded on two sides or more by water, but there is a good chance that when you have a land unit directly next to a city and tell it to attack the city that it will embark in the water next to the city instead of...
  6. F

    [BNW] Modded game starting bugs

    Occasionally when i start Civ V games with mods installed, all of them quite popular so I don't think they are the issue, certain bugs occour. I have Brave New World, and Gods and Kings. The main one is the starting techs, Mining, Pottery, etc. take 81 turns to research, all other techs have...
  7. Lazarus_Cato

    Give me 5 reasons you are playing Civ5 and not Civ4.

    I'm new to the series, but from all I've read, Civ4 is considered the best. Give me your 5 reasons that you choose to play Civ5 over Civ4.
  8. Vhaldez

    Porting a Civ V mod

    Hello there modders, I am looking to to port as many assets as I can from Tpagnolin's Boers mod for civ V BNW (link: http://civilization-v-customisation.wikia.com/wiki/The_Boers_(Paul_Kruger)) but I am unsure where to start exactly. Is there anything from the XML files that would just work with...
  9. HuskyPeter

    IGE - In Game Editor (as with Civ 5)

    I think it would be really awesome if some great coder could create an IGE for Civ 6. If you dont know it check it out on civ 5 workshop ------> https://steamcommunity.com/sharedfiles/filedetails/?id=77002777 Thank you, and BIG CHEERS to ALL who contribute to this game. You guys are awesome...
  10. A

    Need a Mentor

    So im completely new to modding in civ, but i would like to create my own civ (civ v). i did try to look up online on how to do it but i still don't fully understand. If there is anyone willing to help that would be nice. :)
  11. AnonymousSpeed

    Question about Reception

    I don't know if this is the best place to put this thread, heck, I don't even know if it's the right one, but I figured I'd ask it here since it is the one I assume is the most active and, well, I guess that just seemed comfortable to be. When Civilization V came out a lot of people loved it...
  12. Deliverator

    Blender Scripts for Civilization V and Civilization VI 16.4

    These are scripts for importing/exporting Civ V graphics to/from Blender via the Nexus Buddy 2 tool and Civ VI graphics to/from Blender via the CivNexus6 tool. 16.4 Update * Fixes NA2 animation import for 2.8+ (including 3.x) versions of Blender. 16.3 Update * Re-instate correct BR2 export...
  13. FieryCharizard7

    Italian Wonders Pack

    This map is based of of more famous places in Italy that were not included in the game. The descriptions of each can be found below. 1)Il Campanile di Giotto Helped give birth to the Renaissance -> Begins a Golden Age Unlocks the Acoustics Tech +15% to great person generation in that city +2...
  14. FieryCharizard7

    Italian Wonders Pack

    This map is based of of more famous places in Italy that were not included in the game. The descriptions of each can be found below. 1)Il Campanile di Giotto Helped give birth to the Renaissance -> Begins a Golden Age Unlocks the Acoustics Tech +15% to great person generation in that city +2...
  15. Deuce

    Civ V Strategic View City Banner Fix

    In strategic view (Civ V) you are normally unable to see city banners on cities unless you zoom all the way in, which makes it difficult to get an overall picture of the world. You only get a plain text city name when you zoom out with no additional information. But I fixed it. First, navigate...
  16. B

    Should You Move Your First Settler?

    I look into this question here and would love to hear feedback from all of you about my opinion and whether or not this is a good strategy.
  17. Malevola

    Civ V Terrain Calculator

    This is an adaptation of the earlier terrain calculator developed by fret. I rebuilt this for the October 2014 Patch of Civlization V. I don't know who might be interested in this anymore, but here it is.
  18. G

    Cannot advance in game

    So this is my first game of Civ 5. I have tried to create a new religion but they have all been taken. Now i cannot advance as there is nothing i can do. I can't skip the turn, and i cant create a new religion, and i also dont have an autosave to load back to. Can anyone help? Thanks
  19. Chrisy15

    C15's Golden Age Threshold Check Utility

    This is just a block of code that I found I used far too much, and that rewriting it every time was inefficient and boring. It's to be used after any code that adds Golden Age points, and it checks to see whether your GAP will surpass the threshold. This is needed because if you add GAP on...
  20. Neari

    Would Love To Go Back To The Civ V Movement System

    Generally tired of units ending a turn with a fraction of an action point. Would be really cool if someone could make a mod that lets units climb hills, enter forests, cross rivers, etc. with one action point like they did in Civ V. Also, would love if artillery could fire two tiles away from...
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