civ 5

  1. H

    Multiplayer Save Fix 1.1

    This mod fixes the bug that multiplayer saves would skip a turn when loaded. There is a save game bug in Civ 5 multiplayer: When you save a game or it gets saved automatically, those saves are broken and will skip 1-2 turns when they are loaded. This mod fixes this bug by always creating proper...
  2. R

    UAM Another World: Ultimate edition 4.2

    Available in English and French. UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod. Main features of UAM: - Escorts and Armies stacks to easily move your units all around the world ( for AIs...
  3. Lordie Staven

    OCP's Svalbard Territory (V. 3.0) Version 3

    A .zip containing Lordie Staven's Svalbard civilization (V. 3.0). View the main thread for more info.
  4. S

    Where to find (JFD) Soviet Union XML?

    This question might be in the wrong section, but I was wondering if anyone knew where I could possibly find the XML file for Jfd's Soviet Union, as I was planning on trying to create a Vox Populi oriented version of it (with credit of course). So if anyone would happen to know if JFD has that...
  5. M

    [MOD] Project - Beyond Civilization

    Hello everybody ! I create this thread (hope it's the good place) in order to keep track of the progress of a modpack I'm creating, as well as to ask help, feedbacks, advices, etc. Who is this dude anyway ? To start off, I'm a junior game designer, just graduated from my school (in France)...
  6. Bob Johnson

    Rise to Power with 43 civs

    Is there any way to use rise to power with the 43 civ mod? I know that the dll conflicts, but is there a fix like there is for VP?
  7. besset

    Warring overpowered?

    Ever since i started playing vox populi and tried authority for the first time and won, i have found it to be the best and easiest way to win in vox populi. Especially on higher difficulties i feel it really shines. I may be wrong though but these are some of my thoughts. First of all the AI in...
  8. D

    Worldbuilder Bug: Moving the camera duplicates icons horribly, GIF inside

    I have this game breaking bug on the Civ 5 worldbuilder where when I move the camera, all the icons duplicate and drag out horribly. I can't figure out whats causing it. If I try create a new scenario, it crashes. Heres a gif of it in action. I never used to have this problem, its new. I've...
  9. J

    Civil War Units Found in Civ 5 Game Files (I am quite confused)

    Hi guys, So I was browsing the game files today, and I noticed that there are models and textures for both confederate and union units. I was curious, so I imported some of the rifleman and textures into Blender, and this it what they looked like: https://i.imgur.com/yTaSitq.png The one in...
  10. pineappledan

    Disable Improvement Type for a Specific Civ

    I'm working on a custom civ, and I want their unique improvement to effectively REPLACE trading posts on the tech tree, rather than be an entirely new improvement. The easiest way I can think to do this is to set up the new improvement normally, then knock out their workers' ability to...
  11. Recursive

    Tips for the Early Game?

    I've been trying to start playing on higher (medium) difficulties like King, and while I'm generally all right at warfare and playing in the mid/late game when I've already got a sizeable amount of resources to manage, I'm having a fair amount of difficulty keeping up with the AI in the early...
  12. ChajakHeroni

    New At Modding, Where to Start

    Hello there, I recently decided to undergo a huge Civ 5 modding project, but the only issue is I've never modded Civ 5 before. With this mod, I'm hoping to change basically the whole game, brand new tech tree, entirely new civs, new units (hoping on making custom models), and new maps. However...
  13. Recursive

    Sanctions Applying to Demands/Vassals - Opinions?

    Personally, I don't think the World Congress sanctions should apply in two distinct cases: when you're making a trade demand of a sanctioned civ, and between vassals and their masters, or masters and their vassals. Hear me out: 1) Demands. Sanctions are meant to punish civs for their (real or...
  14. Recursive

    [Feature Request] Disabling Certain Notifications

    Hi, I was wondering if a certain feature would be possible to implement. I often find myself having anywhere between 1 to ~10 notifications every turn which are "Bonus Yield Update" or something almost exactly like it. This is especially the case when I play as Greece or Rome, with the...
  15. Y

    OCC resources

    First thread So I'm planning to take on the OCC as Ethiopia. I'm wondering what resource setting would be best for taking it on. Which is best for the OCC; "Abundant", "Legendary Start", or "Strategic Balance"? For my own experiences and what I've learned from other threads. Abundant means...
  16. Recursive

    Diplomacy AI Opinion/Approach/"Mood" Calculation

    So I understand a good deal of how the AI makes its opinion/approach calculations in vanilla BNW, per this thread by Putmalk. I've noticed from playing the CPP with the "Transparent Diplomacy" option that: 1) modifiers are renamed or have their values changed, 2) new modifiers are added, 3)...
  17. C

    Modding Religion?

    So, I started editing and adding new stuff to the religion xml files in civ 5 but when I start to play a game, its says that a religion as already been founded and enhanced, so I can't found a pantheon but 5 religions (in a standard size map) can still be founded. So, like, what's happening? did...
  18. Grey Ackerman

    [BNW] Unique unit and building not showing up and a host of other problems

    Problems include: -Unique unit and building not appearing anywhere -Tech tree only shows the ancient era -Can only choose civ through advanced setup -Emblem art has a black box -Can't choose production after researching bronze working Any help would be welcome -Grey-
  19. T

    [G&K] Civ 5 Modding UU Help

    Hey guys, I'm having a problem with two UU I've added to a new civilisation I've added. All other parts work fine but just the units dont. With logging enabled. I've identified the problem. Apparently I've invalidly referenced my units: [182025.421] Invalid Reference on...
  20. Bob Johnson

    Help with CPP

    When I'm playing civ with YNAEMP and CPP the map loads fine but the civs are always in randomized locations. I can't seem to find any threads with my problem so I thought I'd post. If you have any idea on how to fix it that'd be great. Thanks!
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