civ 5

  1. P

    [BNW] Unit Production Cost

    This might be kind of a stupid question, but I am having troubles finding something that seems pretty basic to me. Where the hell do we find/edit how much units cost in production? Can't find it anywhere! I want to make a unique unit cheap to build as one of its strengths. Thanks. EDIT...
  2. P

    [BNW] Free Promotion through traits

    TL;DR: How do I add promotions to ONLY civilian or specific unit types THROUGH a civ's trait ability? I don't think I am running into any kind of bug, I just don't know the proper methodology. The solution should only be xml or sql based. If this is not possible, let me know...
  3. T

    [BNW] SQL Building to automatically change yields to all other x buildings?

    I'm trying to create a world wonder, and while i have all the effects i want and the art ready i wanted to give it a special effect, which would be to give +1 gold for every gold producing building (e.g market, bank) it would be extremely tedious to do by hand for each building so i remembered...
  4. civplayer33

    Capture Great People for VP v3

    This mod is based on Whoward's original Capture Great People and allows the capture of many unit types that cannot be captured otherwise in VP; the following unit types are actually captured, such that they are then controlled by the capturing player: Great Artists Great Writers Great Musicians...
  5. W

    Major game issues

    Hey Everyone, I guess long story short, I am having a couple of issues that are completely destroying any attempt to do a playthrough of Civ V with Vox Populi. First off, I can't establish trade routes. I can build caravans, but the game won't let me send them anywhere. I have granaries in all...
  6. R

    [BNW] Question About Trying to Create New Civilization

    The first question is my difficulty to get my mod actually working in game. I use ModBuddy and have the XML's of all the civs. So what I do is go in, create a new project, add the XML's into the project, edit what I what, debug, then set up activation, then build it. However, the only time I've...
  7. H

    Multiplayer Save Fix 1.1

    This mod fixes the bug that multiplayer saves would skip a turn when loaded. There is a save game bug in Civ 5 multiplayer: When you save a game or it gets saved automatically, those saves are broken and will skip 1-2 turns when they are loaded. This mod fixes this bug by always creating proper...
  8. R

    UAM Another World: Ultimate edition 4.2

    Available in English and French. UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod. Main features of UAM: - Escorts and Armies stacks to easily move your units all around the world ( for AIs...
  9. Lordie Staven

    OCP's Svalbard Territory (V. 3.0) Version 3

    A .zip containing Lordie Staven's Svalbard civilization (V. 3.0). View the main thread for more info.
  10. S

    Where to find (JFD) Soviet Union XML?

    This question might be in the wrong section, but I was wondering if anyone knew where I could possibly find the XML file for Jfd's Soviet Union, as I was planning on trying to create a Vox Populi oriented version of it (with credit of course). So if anyone would happen to know if JFD has that...
  11. M

    [MOD] Project - Beyond Civilization

    Hello everybody ! I create this thread (hope it's the good place) in order to keep track of the progress of a modpack I'm creating, as well as to ask help, feedbacks, advices, etc. Who is this dude anyway ? To start off, I'm a junior game designer, just graduated from my school (in France)...
  12. Bob Johnson

    Rise to Power with 43 civs

    Is there any way to use rise to power with the 43 civ mod? I know that the dll conflicts, but is there a fix like there is for VP?
  13. besset

    Warring overpowered?

    Ever since i started playing vox populi and tried authority for the first time and won, i have found it to be the best and easiest way to win in vox populi. Especially on higher difficulties i feel it really shines. I may be wrong though but these are some of my thoughts. First of all the AI in...
  14. D

    Worldbuilder Bug: Moving the camera duplicates icons horribly, GIF inside

    I have this game breaking bug on the Civ 5 worldbuilder where when I move the camera, all the icons duplicate and drag out horribly. I can't figure out whats causing it. If I try create a new scenario, it crashes. Heres a gif of it in action. I never used to have this problem, its new. I've...
  15. J

    Civil War Units Found in Civ 5 Game Files (I am quite confused)

    Hi guys, So I was browsing the game files today, and I noticed that there are models and textures for both confederate and union units. I was curious, so I imported some of the rifleman and textures into Blender, and this it what they looked like: https://i.imgur.com/yTaSitq.png The one in...
  16. pineappledan

    Disable Improvement Type for a Specific Civ

    I'm working on a custom civ, and I want their unique improvement to effectively REPLACE trading posts on the tech tree, rather than be an entirely new improvement. The easiest way I can think to do this is to set up the new improvement normally, then knock out their workers' ability to...
  17. Recursive

    Tips for the Early Game?

    I've been trying to start playing on higher (medium) difficulties like King, and while I'm generally all right at warfare and playing in the mid/late game when I've already got a sizeable amount of resources to manage, I'm having a fair amount of difficulty keeping up with the AI in the early...
  18. ChajakHeroni

    New At Modding, Where to Start

    Hello there, I recently decided to undergo a huge Civ 5 modding project, but the only issue is I've never modded Civ 5 before. With this mod, I'm hoping to change basically the whole game, brand new tech tree, entirely new civs, new units (hoping on making custom models), and new maps. However...
  19. Recursive

    Sanctions Applying to Demands/Vassals - Opinions?

    Personally, I don't think the World Congress sanctions should apply in two distinct cases: when you're making a trade demand of a sanctioned civ, and between vassals and their masters, or masters and their vassals. Hear me out: 1) Demands. Sanctions are meant to punish civs for their (real or...
  20. Recursive

    [Feature Request] Disabling Certain Notifications

    Hi, I was wondering if a certain feature would be possible to implement. I often find myself having anywhere between 1 to ~10 notifications every turn which are "Bonus Yield Update" or something almost exactly like it. This is especially the case when I play as Greece or Rome, with the...
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