Flavorful Masteries renames all of the masteries from the generic "Mastery" to a specific name representing a historical specialization or elevated level of the technology or civic. Each of the masteries for generic techs and civics from the Antiquity, Exploration, and Modern ages have names...
I'm getting my feet wet modding and my idea is pretty ambitious but I'm pretty determined to see it through. I am not fond of the way religion doesn't really change past the middle ages, and I'm trying to make another tech tree out of the beliefs, more great people (you have to have earned one...
I noticed that a lot of AIs are still in T1 goverments, while the game has progressed already to the mid of the Modern Era (beyond T350, Epic Speed, Huge Map, Emperor difficulty, Secret Societies enabled, Terra-style Perfect World mod map). The new AI focus on science might explain partly why...
Civics tree progress is now connected to tech tree progress. No more runaway progress on the civics tree.
One of my biggest complaints about Civ VI is the disconnect between Civics and Techs. Social policies and civics are linked to technological progress in the real world. This mod aims to fix...
The three hundred-and-fifty-third episode of PolyCast, “Back to Console School“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host DanQ and discusses the following:
Senate
- 00h03m25s | Districts and their Discontents
-...
UPDATE (2019-03-24)
I've removed the html version and uploaded a PDF-version instead. This means that you can now select, copy and search for text in the timeline. Some errors are corrected, but I have not yet added any GS-content. A known issue is that some special letters, like č and ă...
Hi there! I've been working for quite some time with the idea of revamping the Tech and the Civic trees, adding the Enlightenment Era and a total of 12 techs/civics per era. So far I've got them both almost finished on paper but I have two major problems:
1st. I love history, this franchise and...
Hey all,
I'm pretty green when it comes to Modding (and XML and SQL for that matter!), but I've got a friend coming over this weekend to drink beers and play a hot-seat game of Civ VI and I wanted to iron out some minor kinks in the game beforehand. I'm a bit of a pedant, and one of my gripes...
New version 3.2 as of 29.11 - Compatibility with CQUI.
Description
Shows more info in Tech and Civics Trees. Adds ~100 new unique icons for:
- Eureka boosts (*) - tech icon in a bluish circle,
- Inspiration boosts (*) - civic icon in a pinkish circle,
- Resource harvests - resource icon in a...
Hi everyone there!! From a while now I've been working in the idea of a total revamp of both tech/civic trees. I have no programming skills at all, problem that I should solve when I'll complete all the trees. However, I've noticed in the work of other modders that the maximum number of lines...
Edit: I'm guessing this is a Chronicles 2 error, in which case I'm not sure how to report it, and it looked like i can't edit those files manually.
I had fiefdom and it has no limit for happiness on the number of cities. I attained the tech for colonisation, switched over after a brief glance...
I played on King and Emperor so far and in all games I finish the civics and tech tree around turn 300. Is this as designed? I don't even focus on tech too much or at least don't focus on tech only.
I find it very odd if so. On Civ 5 there were cases where even by the end of the game I didn't...
I, and I'm sure there are others, believe fairly strongly that Tech + Civics goes way too fast, and I would like there to be a bigger delay. What do you guys think?
And I suppose I'm also asking if anyone knows if there is a MOD out there that addresses this that isn't a simple 'Era Lock'. Maybe...
INTRODUCTION:
This mod add X times longer only Civics turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction...
ROME (Prince, small, continents, standard)
Ancient age
capital location with 2 stones, 2 rice, 1 cotton
early exploration: to the south is Spain (ca 12 tiles)
turn 25: I found 2nd city Arretium close to Rome, near river and Yosemite wonder
turn 26 we meet Brazil, they are close to Spain: SE...
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