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My first game and impressions

Discussion in 'Civ6 - General Discussions' started by V. Soma, Oct 21, 2016.

  1. V. Soma

    V. Soma long time civ fan

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    ROME (Prince, small, continents, standard)


    Ancient age

    capital location with 2 stones, 2 rice, 1 cotton
    early exploration: to the south is Spain (ca 12 tiles)

    turn 25: I found 2nd city Arretium close to Rome, near river and Yosemite wonder
    turn 26 we meet Brazil, they are close to Spain: SE of us, ca. 15 tiles

    I have to deal with barbs, as one (and later another) of thier scouts found Rome…
    turn 40: I have spearman, go to clear annoying barb camps

    ca. turn 45: Spain and Brazil reach Classical Era
    turn 47: can upgrade slingers (2) to archers

    Spain conquers Geneva and builds Stonehenge - we are NOT friends...
    turn 54: I reach Classical Era

    notes:
    - barbs are nasty and quite clever!
    - I had no time to build things other than units…
    - I have only 2 cities…

    I like it, though I feel I play kind of badly :)
     
    bite likes this.
  2. baboon

    baboon Warlord

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    I'm a bit shocked by the barbarians. My first game a scout showed up on the wrong side of my city (where my units were not) and shortly after I got overrun. Prince difficulty.
     
  3. Ornen

    Ornen Warlord

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    Less than ten turns in, I got hit by two cavalry units and a spearman, and managed to pick off my starting warrior and first slinger.

    They spawn in pretty readily, I've noticed. I've had scouts on my borders multiple times, with the camp just 2-3 tiles away. It's kindof a pain to deal with, especially since he can pop in and report back just 1-2 turns later. Not exactly easy to have the entire length of my borders patrolled at all times.
     
  4. agonistes

    agonistes wants his subs under ice!

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    I've found Spearman to not be so great for dealing with barb camps. In V they were good, not as good now.

    I've had the best luck with a warrior/slinger --> swordsman/archer combo. Single unit Swordsman is, for me, the hands down best at clearing camps, with the solo Archer coming in at no. 2.

    Hee hee, I did have an exciting time as a spear, scout, and 2 warriors chased my redlined archer through the woods for several turns, until some city-state warriors saved my whatsits.

    My spear tend to run into warriors, and my heavy chariots run into spear.

    I haven't bothered building a scout yet - not playing with goodie huts.
     
  5. Nikolai II

    Nikolai II Warlord

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    Your starting warrior is all you need to take out one camp. A warrior and a slinger, and you should be set, if you do it fast enough.:)
     
  6. Magil

    Magil Monarch

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    The horsemen barbarians do seem to be disproportionally strong compared to the other barbarians. The horse archers are fine, but the actual horsemen are a lot tougher. How early do they show up? I haven't seen any of them early but I could see your day being ruined if some barbarian horsemen attack you in the first 50 or so turns.
     
  7. GoodSarmatian

    GoodSarmatian Blackpilled Idealist

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    The let's plays prepared me for the barbarians. The AI seems mildly psychotic, but not as pointlessly agressive as in early V.
    Pedro declared war on me just because he could, I guess.
    Shortly afterward Spain started a war with me. Technically I declared war on Spain, but sending an unescorted Settler in my general direction is a legitimate casus belli, even if other civs might disagree.
    One turn later something entirely unprecedented happened. Gorgo asked me to attack Russia, and she didn't just ask or demand, she offered me money. I don't think a civ AI has ever before tried to bribe me into war. I accepted because I needed her gold to buy units to defend against Spain and Portugal. Teddy didn't like my two surprise war declarations in two turns one bit, but he's pretty far away and only denounced me.
    Now I'm at peace again, and although Gorgo called me a dishnorable coward when I made peace with Russia (which Russia paid me some gold for), she seems to lik. Also praised me for killing many barbarians. Might be her hidden agenda. The continent is relatively quiet now, but Greece and Russia are still at it and keep conquering Vilnus from each other, while Spain and Russia are both trying to spam me with missionaries, which I don't mind as I'm playing Kongo.
    The hardest part right now is getting used to the new movement rules.
     
  8. V. Soma

    V. Soma long time civ fan

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    Classical Era

    EDIT: turn 55: I found Mediolanum (4th city) north of Rome, 2 horses and 2 sheeps

    turn 57: my first warrior-legion upgrade (I have two such, altogether)

    turn 67: I found 3rd city, Puteoli aouth of Rome, close to Spain and on the other side of the Yosemite.
    It is near a lot of floodplains but not nex to river, so it will use most of Yosemite…

    barbs are finally tamed! (my legion was damn good vs barb spearman…)

    my plan is to eliminate Spain…

    turn 70: first trade… with Madrid, for faith and gold (that is for ca. 30 turns, I hope)
    Spain builds the Oracle

    turn 71: campus in Rome! 7 turns later: library
    This makes 3 envoys in Stockholm, and I am suzerain of it! … I also have 1 in Seol - all give science

    turn 75: unmet player defeated! - AI does war (on other continent)…

    turn 85: I build a wonder: the Hanging Gardens
    and I reach Medieval era…

    notes:

    - taming the bars is crucial, now I can buld my empire…
    - I like that cities cannot have everything…
    - AI is not bad, though by now I firmly lead in tech on my continent… but who knows what is on far away lands...
    - Cannot I have a "F2" screen with data of all my cities? I cannot find it…
     
    Last edited: Oct 21, 2016
    eternal_blue likes this.
  9. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    The horsemen barbs only appear at camps near horse tiles, so they aren't terribly common. Unfortunately, I have 3 such camps around my capital at the moment. Those horse barbs are real bastards.
     
  10. agonistes

    agonistes wants his subs under ice!

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    Atta boy! Glad to see someone getting back to the old typical bloodthirsty comments!

    edit: after seeing Eagle's Post...

    to those who scoffed at Russia.... my massive borders are very handy with the barbarians. The bonus on founding cities (I have 4 now), 3 great leaders so far, and tile purchasing (its like 420 gold on marathon for a distant tile).... my little army is running around from camp to camp even with 2 city states chasing barbs for/with me... but I am keeping ahead of them... nothing pillaged yet. I imagine that those of you lesser civs with puny borders must be just about overrun with barbs from time to time.
     
    Last edited: Oct 21, 2016
  11. Mort_Q

    Mort_Q Prince

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    Prince, Standard Island Map, Japan

    Got a reasonably large island to myself, room for at least 6 or 8 cities.

    No mountains. :cry:

    Lost my starting warrior to a barb 'cause I misclicked... I would have made it to the city otherwise. Slingers are reasonably strong.

    No iron. :mad:

    Met China and Brazil, and both declared on me the next turn. Brazil sued for peace a couple of turns later after pillaging the harbor of my third city.

    Played about 3 and a half hours.... was only going to play "fiddle around" for a couple 'cause it's a work night.
     
  12. Magil

    Magil Monarch

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    The real concern is when they appear. Horsemen are classical age unit, so they do quite well against warriors and slingers. Even spearmen don't quite stand up well to horsemen, though they'll fare better than the other ancient era units. If the enemy shows up with strength 35 units when all you have is strength 20 warriors and 5/15 slingers you're in trouble.
     
  13. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Quite true. I'very been dealing with them in the Ancient Era with a warrior and 2 slingers. They invariably bypass my warrior and maul one of my slingers.
     
  14. Magil

    Magil Monarch

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    It's a little odd to me, because the barbarian horse archers are far weaker than the Scythian saka horse archers. But the barbarian horsemen are just as strong as normal horsemen and seem to appear earlier. It's a little bit random luck-based, seem to me. I haven't personally had these issues, except when my scout encountered barbarian horsemen when scouting distant lands, but I have seen/heard about others getting roughed up.
     
  15. Silverdawn

    Silverdawn Prince

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    [QUOTE="V. Soma, post: 14513163]
    - Cannot I have a "F2" screen with data of all my cities? I cannot find it…[/QUOTE]

    Click on the View Reports in the top bar.

    Hopefully they'll add the ability to sort the columns to make it more useful.
     
  16. jozef57

    jozef57 Warlord

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    the barberians are a lot smarter and couse much difficoulty, i have now played just over 1 1/2 hour and yes main acitivity is building untis.. but see how is works out in the longer turn. i mean jsut released there will be need for some patches and ajustments, new engine also.. but i did manage to buold a settler lol and some buildings and a distric even.. but it is getting used to. it seems later in the game barberian disapear total or mostly.
     
  17. jozef57

    jozef57 Warlord

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    the first barbs aftyer scouts i was chasing but could not kill due the the new system where laods of horseman. and more orse man
     
  18. TruthfulCake

    TruthfulCake Prince

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    I was about to create a thread like this. Will avoid making duplicates by posting the results of my first complete game here. Gonna be thorough.

    Played as: Japan
    Game settings: Prince difficulty, Continents, Standard everything except for Start Position, which is set to Balanced. All victory conditions enabled.
    Result: Won (Score Victory at turn 501)

    General impressions:
    I enjoyed the game throughout all the eras. Late-game was no longer a tedious chore of mashing next turn like CiV was, but actually interesting with many decisions to make. I loved how they made espionage a very active element, which prompted me to make many decisions compared to the rather brain-dead espionage of CiV. Trade was also implemented much better, with a lot more flexibility compared to the land/sea dichotomy in the previous iteration. The AI was very aggressive early, but they didn't declare wars on me starting from Renaissance. Either I learned to avoid rubbing them the wrong way, or they just weren't aggressive enough at that stage of the game. Maybe both. The gossip system was very well implemented, much better than the notifications in V. I felt very involved in the happenings of the game world, and it felt like I really was running a civilization and taking part in the world politics.

    UI comments:
    • The UI grew on me pretty quickly. Edge-scrolling nightmares aside, I find everything to be quite intuitive and easy to read. Map is incredibly pretty and perfectly legible even with the stylized fog of war, and turning on all three map options (grids, resource icons, and yield icons) did not clutter the whole screen, unlike in CiV. The colors helped a lot - everything was pleasant to the eyes, and the unexplored area fog of war was not too bright to look at in a dark room.
    • The lack of tooltips made it hard to utilize some game features properly. I had to look up the Civilopedia many, many times for explanations on what some units, improvements and wonders do. It doesn't break the game, but it takes me out of my immersion a little bit. I also found that tooltips do not appear unless I had a unit selected.
    • Certain texts, such as numbers, could use a little magnification. I had a hard time making out how much gold per turn the AI was offering me, because the text was hardly legible.
    • Generally the icons for unit actions and other elements are easy to understand. Although the skull icon for "Delete Unit" is a bit... unsettling.
    • There is a hotkey for every lens but Tourism. They need to add this in the next patch, since I don't see any reason why not. It would feel awkward to keep it this way.
    • Ultimately, I came to conclude that they replaced the old City View with something better. The ability to move around the map while deciding what my city should do, or just while I view the city's general info, makes it really handy without sacrificing functionality. CiV's City View was good, but it always left something to be desired in terms of how it confined me to one place.
    Surprising things I learned:
    • Internal trade routes work very differently now. Instead of sending food/production to the target city, you now RECEIVE both food/production from the target city.
    • District planning is a VERY long-term decision - I took it too lightly and almost stagnated the entire modern era and beyond.
    • Units upgrade to the most up-to-date version instead of the tedious step-by-step method of CiV. It now takes only one turn and much less resource to keep my military in good shape.
    • Strategic resource is really all or nothing. You have one copy, you're good for the game. Ideally, with two, you can build some stuff the resource unlocks without having to invest in certain districts. Without the resource however, you see stuff like basic cavalry units in information era. But I liked this implementation just as much, if not better.
    • Disbanding units earn me too much money. This needs a nerf so as not to be abused. More on this later.
    • Sean Bean cannot pronounce Tokimune's name correctly, but managed to pull off "methylethylamilophenylium".
    About the game (5 paragraphs ahead):
    The way I won the game is something I'll be proud of for a good while. I came fresh from Civ V and thus, thought that playing with only 4 cities was a good idea. It wasn't. India was my closest neighbor, and since I decided to play peaceful that game, I was quite happy since India was guaranteed to never declare a war. But then Gandhi expanded rather well and ate up to my territory a bit during early game, so I could not settle more outside of my 4 cities.Trajan and Montezuma were to my north, and they attacked me plenty early game, although to no great effect. China was a bit far but on the same continent, and it declared war on me too, although it was never a threat. In the end, none of the AI except for Montezuma sent a decent army to besiege me, and even then he was quite inept at controlling his army. I got the Dead Sea in my territory, so the 100% heal per turn helped a great deal.

    Germany was leading in score for the majority of the game because of its tech lead, whereas China was an all-rounder, and excelled in Tourism. I gave up on tourism rather early, since for every wonder I had completed I was denounced and antagonized by China. I missed out on religion (founded one, but never got to enhance it, and it never became dominant in my civ). A lot of faith points were thus wasted. I decided to try for science since I didn't want domination victory for my first game (would take too long).

    I failed to read up on how to win science, however, and for the longest time I skipped the Spaceport district. To make matters worse, my main production city, the capital Kyoto, went starving because I misunderstood the internal trade route mechanics. I ended up not having enough population to build the district until well into the mid-400s. By the time I got things going with the district, I only had around 25 turns before turn 500. During the last several tens of turns, I had actively used my spies against Germany, so I patched my tech inferiority and caught up in score. But then India got really ahead with its empire without me knowing, and Gandhi was sitting at 515 points while I was still around 490. Even though none of the AIs were close to winning in other victory methods either, I decided it was my loss then, since I was in the 4th place in score.

    I launched the Earth Satellite and Moon Landing regardless, to see if they would bring me up to Gandhi's score. I rose up to the 2nd place, ahead of China and Germany, but it was already turn 495 and Gandhi had 519 points. I was about to just call it quits until I remembered that I built nuclear devices just for fun in my other cities about 50 turns before. I thought that if I couldn't rise in score fast enough, I could try bringing Gandhi's score DOWN. So I looked up how to launch the nuclear devices (again, lack of briefing here), and found out I had to build a nuclear submarine. Not enough time, and I didn't have enough money to buy one. This was where I was ready to give up the second time, until...

    ...until I found out that I could sell all my existing military for good dough (HA!). Then I bought a nuclear submarine at turn 496, sneaked close to Gandhi in 3 turns, and declared a surprise war at turn 499. The denunciations came pouring in, but i managed to nuke Gandhi's biggest city and brought its score down to 513. By then, I was 517. I clicked next turn and I won the game.

    It was epic. And a good learning experience. I cried a little when I heard Sogno di Volare again. Now I'm gonna get my well-earned rest.
     
    Last edited: Oct 21, 2016
  19. agonistes

    agonistes wants his subs under ice!

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    That does indeed sound epic. Helluva game, helluva win. Helluva story.
     
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  20. V. Soma

    V. Soma long time civ fan

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    Medieval Era

    turn 89: Spain denounces me ( I have units at their border)
    turn 92: Spain declared war on Brazil!

    turn 102: I declared formal war on Spain (I was denounced)
    with 2 legions and a siege tower, plus 1 legion and 1 archer going later to Madrid

    turn 108: I captured Madrid (my 5th city, size 4) and a settler

    turn 112: I found my 6th city, Ravenna, SW of Rome, on coast
    my 2nd Great Scientist is born

    turn 120: I captured Toledo (my 7th city), Spain had a swordsman there
    I heavily build improvements in my cities

    turn 124: I captured and liberated Geneva - Spain is defeated!

    I decide to go and attack Brazil, as he denounced me… I go there with 3 legions, 2 archers, 1 cat, 1 siege and a GG

    I have a galley to explore southern shores of my continent

    I am suzerain of Stockholm, Geneva and Seoul (all the CSs I know)

    turn 130 (AD 350) I enter Renaissance Era

    notes:
    - catapult is really useful vs cities...
    - I don't see what is finished in a city and it is confusing for me...
    - I have adjacent farms that are great
    - I do not really feel what I should build in the cities, but try to make them thematic, though
     
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