I remember that I read somewhere on the net, at the time after civ6 was just released, that they are planning 60+ civilization by the end of game developing.
Will there be more passes or single DLCs or maybe spinoffs like Colonization or Beyond Earth.
Brothers and sisters Fanatics:
What do you...
Zhu Yuanzhang
Ability: Rise of the Peasant Emperor
+50% Production towards City Center buildings.
Controlling at least 8 Granaries and 8 Ancient Walls (or Urban Defenses) grant 8 Skirmishers, permanent full Loyalty in all cities, and maximum Diplomatic Visibility with every encountered...
Zhao Kuangyin
Ability: Harness the Warlords Great Generals cannot be earned. Building an Encampment triggers a culture bomb and grants a free anti-cavalry unit. The city with the Government Plaza gains three unique projects which provide bonuses with respect to policy slots and...
Li Shimin
Ability: Immortalized Confidants
Killing an enemy unit grants +1 Great Person points of every type.
Recruiting or patronizing Great People provides 1 copy of Legacy specific to the Great Person type. Each type of Legacies provides 6 Amenities, and +2 Strength to Chinese units...
Greetings, I am Phantagonist, and I have just uploaded my first Civilization VI mod, Liu Che, an alternate leader for China.
However, I would like to adjust Liu Che combat strength bonus, so that units have higher Combat Strength on roads.
I have tried...
This is my first Civilization VI mod, and I would like to share it on this forum for advice and improvement.
Adds Liu Che, Han Wudi (the Martial Emperor of Han Dynasty), as an alternate leader for China.
Liu Che
Ability: Silk Road Expeditions
Every original Capital under your control grants...
Hi, I'm Maxi. I'm from Argentina.
I've never played with real people, my friends won't play either (they don't understand the game). But now, with CIV VI being free on Epic, I'm asking this community to join me in a serious Vanilla Civilization VI match.
Add me on Epic Games: Maxi McFly
Add...
Punctually to the 2nd of april 2020 (Autistic-Day): This mod adds 1 new policy - Autistic-State. Available in english and in german.
Stats:
Policy : Economy
Required Tech : Computers
+5 gold, production, +7 science and culture but -2 amnenity and -9 faith for each city in your empire per round...
Punctually to the 29th of february 2020 (leap-day): This mod adds 1 new policy - Leap-year. Available in english and in german.
Stats:
Policy : Economy
Required civic : Bronze-Working
+1 gold, production, science and culture but -1 amnenity for each city in your empire per round.
Keywords...
"War does not determine who is right - only who is left." - Anonymous
In this mod, all leaders are nuke-happy warmongers. AI Leaders receive bonus units and will adopt agendas that promote conflict, making them more aggressive and prepared to fight when transgressed. Warmonger penalties have...
The three hundred-and-fifty-first episode of PolyCast, “Console School“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade and discusses the following:
Topics
- This episode is dedicated to the new consolve players of...
This mod slows the expansion of civilizations in early game by limiting Settler availability and early city capture. A free Settler is granted at no cost with each new era*. Cities will automatically receive Ancient Walls, and City-States will have improved walls. Settlers become Builders upon...
The three hundred-and-forty-ninth episode of PolyCast, “Unfashionably Late“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade and discusses the following:
Forum Talk
– 00h01m28s | Which AI Civilizations do the CivFanatics Readership Think...
Hi,
I've for about 3-4 months been playing civ 6 with friend and alternating between Online mode and PBC. I'm the host. We play once a week and at the end of the session we set up the continuation of that game in PBC.
We usually get it to work (often after a couple of tries) but this time a...
Sorry for the Delay! The three hundred-and-forty-second episode of PolyCast, “She Likes Big Walls and She Cannot Lie“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host WarningU2 and discusses the following...
What are the Civ 6 Units (Vanilla, Rise & Fall, and The Gathering Storm) represents Line Infantry of The Enlightenment Era most accurately (While french Imperial Guard and eng Red Coats ARE Line Infantry, and Caroleans in GS are graphically made as such) I don't know if other nations in game did...
This mod adds 1 new reform ( policy ) - Article 13 / 17 . Available in english and in german .
STATS:
Policy : Economy
Required civic : Social media
+15 gold and -3 amnenity for each city per round.
Keywords:
Civilization VI , Civilization 6 , Civ6 , Sid meiers , Firaxis, mod , steam , valve...
Interested in if a modder can look into creating an extended period of city razing.
Example: City is conquered. City has 11 population. Conqueror chooses to raze the city.
City loses 1 population point per turn until it reaches 1 population. At 1 population the city is then destroyed.
For the...
Hello,
Whenever I start a game with Marathon speed in the Ancient era, the research speed is always glitched and stays at 25 turns per technology. Epic is 14 turns per tech. Standard is 6 turns per tech.
Sometimes I see it be 150 turns per technology [Marathon], but then after I click it, it...
This file contains a variety of user interface (ONLY) mods that have been released on the workshop and has been implemented into one package. It can be used with only the Rise and Fall edition of Civilization VI expansion.
Workshop Mods:
- Alternate Policy Screen
- Alternative Skybox
-...
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