espionage

  1. Lobotomy

    [1.0.0.167] Captured spy not returnable

    Hi, I couldn't find a thread on this, and I don't know if this is by design or a bug, but I'm going to say a bug. This is the first time being in this situation, so I don't know what it was like before... But I was playing Russia on a huge shuffle map and I had three spies captured by Japan over...
  2. XG417

    Is it possible to disable some of the Spy Missions on certain districts?

    For example, disable Recruitment of Partisans in a Neighborhood-type District. Is that kind of thing possible?
  3. L

    Ideas to improve espionage

    I think espionage should be made relevant in some form for the entirety of the game. Why should any civ get (for free) statistics showing you who has the most powerful military / scientific output / religious output? These should be hidden behind espionage walls, with increasing specialisation...
  4. psychoneirik

    Send spies as diplomats

    I really like the way spies work in civ 6 as I really like the whole cold war feeling they give. However, I think the espionage system could be expanded to be more interesting, so my suggestion is that when sending a spy to another civ's capital, there would be another option called "Send as...
  5. mauporte

    Mod Idea: Diplomat Unit (espionage-type mechanics)

    I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat. Diplomats are civilian units that can always...
  6. regeneration64

    Secrets about spies

    Calling all spies! I am seeking the community's guidance and knowledge about how spies work. A discussion about their benefits and any secrets would be most welcome. I played CiV: BNW and really enjoyed the espionage system in that but I am struggling to fathom how to really make the most of...
  7. mauporte

    Mod Idea: Diplomat Unit (espionage-type mechanics)

    I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat. Diplomats are civilian units that can always...
  8. usadefcon1

    Spy Games

    Spies are real units. Spies get a limited number of “operations” which they can use to either detect other spies, or perform missions in foreign territory. (This is similar to builder “charges”, but spies with zero operations remain on the map) Spy “operations” automatically regenerate once...
  9. avl8

    Espionage is not fun?

    Guys, I seriously dont understand the idea behind espionage mechanics. Its probably me, who dont understand it, or its a flawed game design. First, training spies costs A LOT. Base cost is like a district (300 hammers on standart speed), then each next spy will cost even more, like +100 hammers...
  10. avl8

    What kind of benefits you get from spies?

    Subj! And is it worth building some spies in renaissance era? They seem to worth hell alot of hammers :(
  11. V

    My first game and impressions

    ROME (Prince, small, continents, standard) Ancient age capital location with 2 stones, 2 rice, 1 cotton early exploration: to the south is Spain (ca 12 tiles) turn 25: I found 2nd city Arretium close to Rome, near river and Yosemite wonder turn 26 we meet Brazil, they are close to Spain: SE...
  12. C

    Counterspy promotions?

    I have a spy stationed in my capital, committed to counterintelligence, and quite often, I am told he has killed another spy and has been promoted. Unlike the promotions for espionage activities in foreign cities, I am given no real indication of what this promotion does, or what his current...
  13. Spy

    Spy

  14. We Need Spy

    We Need Spy

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